Websockets are a way of connecting a client and a server without the request response nature of HTTP.

To create a websocket in Crow, you need a websocket route.
A websocket route differs from a normal route quite a bit. While it uses the same `CROW_ROUTE(app, "/url")` macro, that's about where the similarities end.
A websocket route follows the macro with `.websocket()` which is then followed by a series of methods (with handlers inside) for each event. These are (sorted by order of execution): - `#!cpp onaccept([&](const crow::request&){handler code goes here})` (This handler has to return bool) - `#!cpp onopen([&](crow::websocket::connection& conn){handler code goes here})` - `#!cpp onmessage([&](crow::websocket::connection& conn, const std::string message, bool is_binary){handler code goes here})` - `#!cpp onerror([&](crow::websocket::connection& conn){handler code goes here})` - `#!cpp onclose([&](crow::websocket::connection& conn, const std::string reason){handler code goes here})`

These event methods and their handlers can be chained. The full Route should look similar to this: ```cpp CROW_ROUTE(app, "/ws") .websocket() .onopen([&](crow::websocket::connection& conn){ do_something(); }) .onclose([&](crow::websocket::connection& conn, const std::string& reason){ do_something(); }) .onmessage([&](crow::websocket::connection& /*conn*/, const std::string& data, bool is_binary){ if (is_binary) do_something(data); else do_something_else(data); }); ```

For more info go [here](../../reference/classcrow_1_1_web_socket_rule.html).