package stablediffusion import "os" type StableDiffusion struct { assetDir string } func New(assetDir string) (*StableDiffusion, error) { if _, err := os.Stat(assetDir); err != nil { return nil, err } return &StableDiffusion{ assetDir: assetDir, }, nil } func (s *StableDiffusion) GenerateImage(height, width, mode, step, seed int, positive_prompt, negative_prompt, dst string) error { return GenerateImage(height, width, mode, step, seed, positive_prompt, negative_prompt, dst, s.assetDir) }