package tinydream import "os" type TinyDream struct { assetDir string } func New(assetDir string) (*TinyDream, error) { if _, err := os.Stat(assetDir); err != nil { return nil, err } return &TinyDream{ assetDir: assetDir, }, nil } func (td *TinyDream) GenerateImage(height, width, step, seed int, positive_prompt, negative_prompt, dst string) error { return GenerateImage(height, width, step, seed, positive_prompt, negative_prompt, dst, td.assetDir) }