docker-minecraft-server/docs/configuration/auto-rcon-commands.md

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# Auto-execute RCON commands
RCON commands can be configured to execute when the server starts, a client connects, or a client disconnects.
!!! note
When declaring several commands within a compose file environment variable, it's easiest to use YAML's `|-` [block style indicator](https://yaml-multiline.info/).
**On Server Start:**
``` yaml
RCON_CMDS_STARTUP: |-
gamerule doFireTick false
pregen start 200
```
**On Client Connection:**
``` yaml
RCON_CMDS_ON_CONNECT: |-
team join New @a[team=]
```
**Note:**
* On client connect we only know there was a connection, and not who connected. RCON commands will need to be used for that.
**On Client Disconnect:**
``` yaml
RCON_CMDS_ON_DISCONNECT: |-
gamerule doFireTick true
```
**On First Client Connect**
``` yaml
RCON_CMDS_FIRST_CONNECT: |-
pregen stop
```
**On Last Client Disconnect**
``` yaml
RCON_CMDS_LAST_DISCONNECT: |-
kill @e[type=minecraft:boat]
pregen start 200
```
**Example of rules for new players**
Uses team NEW and team OLD to track players on the server. So move player with no team to NEW, run a command, move them to team OLD.
[Reference Article](https://www.minecraftforum.net/forums/minecraft-java-edition/redstone-discussion-and/2213523-detect-players-first-join)
``` yaml
RCON_CMDS_STARTUP: |-
/pregen start 200
/gamerule doFireTick false
/team add New
/team add Old
RCON_CMDS_ON_CONNECT: |-
/team join New @a[team=]
/give @a[team=New] birch_boat
/team join Old @a[team=New]
RCON_CMDS_FIRST_CONNECT: |-
/pregen stop
RCON_CMDS_LAST_DISCONNECT: |-
/kill @e[type=minecraft:boat]
/pregen start 200
```