Adding a new server `TYPE` can vary due to the complexity of obtaining and configuring each type; however, the addition of any server type includes at least the following steps:
1. Copy an existing "start-deploy*" script, such as [start-deployFabric](https://github.com/itzg/docker-minecraft-server/blob/master/scripts/start-deployFabric) and rename it accordingly making sure to retain the "start-deploy" prefix
4. Add a case-entry to the `case "${TYPE^^}"` in [start-configuration](https://github.com/itzg/docker-minecraft-server/blob/master/scripts/start-configuration)
5. Add a section to the [docs](https://github.com/itzg/docker-minecraft-server/tree/master/docs). It is recommended to copy-modify an existing section to retain a similar wording and level of detail
Using the baseline image, an interactive container can be started to iteratively run the scripts to be developed. By attaching the current workspace directory, you can use the local editor of your choice to iteratively modify scripts while using the container to run them.
From within the container you can run individual scripts via the attached `/scripts/` path; however, be sure to set any environment variables expected by the scripts by either `export`ing them manually:
In the cloned repo, such as [`mc-image-helper`](https://github.com/itzg/mc-image-helper), create an up-to-date snapshot build of the tgz distribution using: