Added note on tweaking settings and using own map (#602)

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Stephen Owen 2020-08-07 18:15:13 -04:00 committed by GitHub
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1 changed files with 14 additions and 2 deletions

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@ -270,10 +270,20 @@ the `/path/on/host` folder contents look like:
├── ops.json
├── server.properties
├── whitelist.json
├── worlds
│   └── ... PLACE MAPS IN THEIR OWN FOLDERS HERE ...
└── ...
```
If you add mods while the container is running, you'll need to restart it to pick those
Providing a presistent `/data` mount is a good idea, both to persist the game world and to allow for the manual configuration which is sometimes needed.
For instance, imagine a scenario when the initial launch has completed, but you now want to change the worldmap for your server.
Assuming you have a shared directory to your container, you can then (after first launch) drag and drop your premade maps or worlds into the `\worlds\` directory. **Note:** each world should be placed in its own folder under the `\worlds\` directory.
Once your maps are in the proper path, you can then specify which map the server uses by changing the `level-name` value in `server.properties` to match the name of your map.
If you add mods or make changes to `server.properties` while the container is running, you'll need to restart it to pick those
up:
docker stop mc
@ -292,6 +302,8 @@ This works well if you want to have a common set of modules in a separate
location, but still have multiple worlds with different server requirements
in either persistent volumes or a downloadable archive.
### Replacing variables inside configs
Sometimes you have mods or plugins that require configuration information that is only available at runtime.
@ -391,7 +403,7 @@ secrets:
The content of `db_password`:
ug23u3bg39o-ogADSs
## Running a Bukkit/Spigot server
Enable Bukkit/Spigot server mode by adding a `-e TYPE=BUKKIT` or `-e TYPE=SPIGOT` to your command-line.