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https://github.com/itzg/docker-minecraft-server.git
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fix_properly_set_ftb_properties - use existing variables thus preventing override
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parent
230b575983
commit
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@ -1,14 +1,12 @@
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#!/bin/bash
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PROPERTIES_PATH=/data/server.properties
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# FUNCTIONS
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function setServerProp {
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local prop=$1
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local var=$2
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if [ -n "$var" ]; then
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echo "Setting ${prop} to '${var}' in ${PROPERTIES_PATH}"
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sed -i "/^$prop\s*=/ c $prop=$var" $PROPERTIES_PATH
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echo "Setting ${prop} to '${var}' in ${SERVER_PROPERTIES}"
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sed -i "/^${prop}\s*=/ c ${prop}=${var}" $SERVER_PROPERTIES
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else
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echo "Skip setting ${prop}"
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fi
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@ -16,12 +14,15 @@ function setServerProp {
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# Deploy server.properties file
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if [ ! -e $PROPERTIES_PATH ]; then
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echo "Creating server.properties"
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cp /tmp/server.properties .
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echo "Creating server.properties in ${SERVER_PROPERTIES}"
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cp /tmp/server.properties $SERVER_PROPERTIES
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if [[ ! -z ${FTB_DIR} ]]; then
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PROPERTIES_PATH=${FTB_DIR}/server.properties
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cp /tmp/server.properties $PROPERTIES_PATH
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if [[ ${TYPE} == "FEED-THE-BEAST" ]]; then
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export SERVER_PROPERTIES=${FTB_DIR}/server.properties
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echo "detected FTB, changing properties path to ${SERVER_PROPERTIES}"
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cp /tmp/server.properties $SERVER_PROPERTIES
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else
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echo "TYPE=${TYPE}"
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fi
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if [ -n "$WHITELIST" ]; then
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@ -117,9 +118,10 @@ if [ ! -e $PROPERTIES_PATH ]; then
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exit 1
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;;
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esac
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sed -i "/^gamemode\s*=/ c gamemode=$MODE" $SERVER_PROPERTIES
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setServerProp "gamemode" "$MODE"
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fi
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else
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echo "server.properties already created, skipping"
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fi
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exec /start-minecraftFinalSetup $@
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