Add GameType filter, and add ForgeAPI Verify Files to validate Mod Downloads (#1337)

Co-authored-by: christopher blodgett <christopher.blodgett@gmail.com>
This commit is contained in:
chblodg 2022-02-08 17:24:38 -08:00 committed by GitHub
parent 4cb227629f
commit a57adc04ff
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18 changed files with 119 additions and 27 deletions

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@ -15,21 +15,25 @@ Individual scripts can be iteratively developed, debugged, and tested using the
First, build a baseline of the image to include the packages needed by existing or new scripts:
PowerShell:
PowerShell: (Example of building and testing ForgeAPI)
```powershell
$env:MODS_FORGEAPI_KEY='$2a$...'
$env:FOLDER_TO_TEST="forgeapimods_projectids"
$env:IMAGE_TO_TEST="mc-dev"
docker build -t $env:IMAGE_TO_TEST .
pushd tests/setuponlytests/vanillatweaks_file/
pushd "tests/setuponlytests/$env:FOLDER_TO_TEST/"
docker-compose run mc
docker-compose down --remove-orphans
popd
```
Bash:
Bash: (Example of building and testing ForgeAPI)
```bash
export IMAGE_TO_TEST=mc-dev
export MODS_FORGEAPI_KEY='$2a$...'
export FOLDER_TO_TEST="forgeapimods_file"
export IMAGE_TO_TEST="mc-dev"
docker build -t $IMAGE_TO_TEST .
pushd tests/setuponlytests/vanillatweaks_file/
pushd tests/setuponlytests/$FOLDER_TO_TEST/
docker-compose run mc
docker-compose down --remove-orphans
popd

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@ -61,7 +61,7 @@ RUN easy-add --var os=${TARGETOS} --var arch=${TARGETARCH}${TARGETVARIANT} \
--var version=0.1.1 --var app=maven-metadata-release --file {{.app}} \
--from https://github.com/itzg/{{.app}}/releases/download/{{.version}}/{{.app}}_{{.version}}_{{.os}}_{{.arch}}.tar.gz
ARG MC_HELPER_VERSION=1.16.5
ARG MC_HELPER_VERSION=1.16.6
ARG MC_HELPER_BASE_URL=https://github.com/itzg/mc-image-helper/releases/download/v${MC_HELPER_VERSION}
RUN curl -fsSL ${MC_HELPER_BASE_URL}/mc-image-helper-${MC_HELPER_VERSION}.tgz \
| tar -C /usr/share -zxf - \

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@ -753,6 +753,11 @@ You may also download or copy over individual mods using the `MODS` environment
This is more complicated because you will be pulling/using the latest mod for the release of your game. To get started make sure you have a [CursedForge API Key](https://docs.curseforge.com/#getting-started). Then use the environmental parameters in your docker build.
Please be aware of the following when using these options for your mods:
* Mod Release types: Release, Beta, and Alpha.
* Mod dependencies: Required and Optional
* Mod family: Fabric, Forge, and Bukkit.
Parameters to use the ForgeAPI:
* `MODS_FORGEAPI_KEY` - Required
@ -760,6 +765,7 @@ Parameters to use the ForgeAPI:
* `MODS_FORGEAPI_PROJECTIDS` - Required or use MODS_FORGEAPI_FILE
* `MODS_FORGEAPI_RELEASES` - Default is release, Options: [Release|Beta|Alpha]
* `MODS_FORGEAPI_DOWNLOAD_DEPENDENCIES` - Default is False, attempts to download required mods (releaseType Release) defined in Forge.
* `MODS_FORGEAPI_IGNORE_GAMETYPE` - Default is False, Allows for filtering mods on family type: FORGE, FABRIC, and BUKKIT. (Does not filter for Vanilla or custom)
* `REMOVE_OLD_FORGEAPI_MODS` - Default is False
* `REMOVE_OLD_DATAPACKS_DEPTH` - Default is 1
* `REMOVE_OLD_DATAPACKS_INCLUDE` - Default is *.jar

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@ -31,6 +31,7 @@ else
fi
export FAMILY=HYBRID
# Allow for overriding Family on custom for testing.
export FAMILY="${FAMILY:-HYBRID}"
exec ${SCRIPTS:-/}start-setupWorld $@

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@ -8,6 +8,7 @@ set -e -o pipefail
: "${MODS_FORGEAPI_FILE:=}"
: "${MODS_FORGEAPI_RELEASES:=RELEASE}"
: "${MODS_FORGEAPI_DOWNLOAD_DEPENDENCIES:=false}"
: "${MODS_FORGEAPI_IGNORE_GAMETYPE:=false}"
: "${REMOVE_OLD_MODS_DEPTH:=1} "
: "${REMOVE_OLD_MODS_INCLUDE:=*.jar}"
@ -15,6 +16,7 @@ set -e -o pipefail
FORGEAPI_BASE_URL=${FORGEAPI_BASE_URL:-https://api.curseforge.com/v1}
RELEASE_NUMBER_FILTER=1
MINECRAFT_GAME_ID=432
FILTER_BY_FAMILY=false
out_dir=/data/mods
# shellcheck source=start-utils
@ -22,10 +24,17 @@ out_dir=/data/mods
isDebugging && set -x
# Remove old mods/plugins
if isTrue "${REMOVE_OLD_FORGEAPI_MODS}" && [ -z "${MODS_FORGEAPI_FILE}" ]; then
if isTrue "${REMOVE_OLD_FORGEAPI_MODS}" && [ -z "${MODS_FORGEAPI_KEY}" ]; then
removeOldMods /data/mods
fi
# Family filter is on by default for Forge, Fabric, and Bukkit
updateFamilyFilter(){
if isFamily "FORGE" "FABRIC" "BUKKIT"; then
FILTER_BY_FAMILY=true
fi
}
ensureModKey(){
if [ -z "$MODS_FORGEAPI_KEY" ]; then
log "ERROR: MODS_FORGEAPI_KEY REQUIRED to Connect to FORGE API, you supplied: ${MODS_FORGEAPI_KEY}"
@ -97,18 +106,27 @@ modFileByProjectID(){
# Checking for a individual release type input, if not use global
if [ $project_id_release_type ]; then
updateReleaseNumber $project_id_release_type
unset project_id_release_type
else
updateReleaseNumber $MODS_FORGEAPI_RELEASES
fi
# grabs the highest ID of the releaseTypes selected.
# Default is 1 for Release, Beta is 2, and Alpha is 3. Using less than we can validate highest release.
if [ $project_id_file_name ]; then
# Looks for file by name
current_project_file=$(jq -n "$project_files" | jq --arg FILE_NAME "$project_id_file_name" -jc '
.data | map(select(.fileName<=($FILE_NAME))) | .[0]')
.data | map(select(.fileName<=($FILE_NAME))) | .[0] // empty')
elif $( ! isTrue "$MODS_FORGEAPI_IGNORE_GAMETYPE" ) && $FILTER_BY_FAMILY ; then
# Looks for file by version and server type in lowercase
current_project_file=$(jq -n "$project_files" | jq --arg RELEASE_FILTER "$RELEASE_NUMBER_FILTER" --arg GAME_TYPE ${FAMILY,,} -jc '
.data | sort_by(.id) | reverse | map(select(.gameVersions[] | ascii_downcase | contains ($GAME_TYPE))) | map(select(.releaseType<=($RELEASE_FILTER|tonumber))) | .[0] // empty')
else
# Looks for file by version only.
current_project_file=$(jq -n "$project_files" | jq --arg RELEASE_FILTER "$RELEASE_NUMBER_FILTER" -jc '
.data | sort_by(.id) | reverse | map(select(.releaseType<=($RELEASE_FILTER|tonumber))) | .[0]')
.data | sort_by(.id) | reverse | map(select(.releaseType<=($RELEASE_FILTER|tonumber))) | .[0] // empty')
fi
# Logic to grab the latest release over the entire pagination
if [ ! "$PROJECT_FILE" ]; then
PROJECT_FILE=$current_project_file
@ -128,6 +146,10 @@ modFileByProjectID(){
# Increment start index to new set.
index=$(($index + $pageSize))
done
if [ ! "$PROJECT_FILE" ]; then
log "ERROR: Unable to retrieve any files for ${project_id}, Release Type: ${RELEASE_NUMBER_FILTER}, FAMILY_TYPE: ${FAMILY,,}"
exit 2
fi
}
downloadModPackfromModFile() {
@ -143,7 +165,7 @@ downloadModPackfromModFile() {
# trys to make the output directory incase it doesnt exist.
mkdir -p "$out_dir"
echo "Downloading ${download_url}"
if ! get -o "${out_dir}/${file_name}" $download_url ; then
if ! get --skip-up-to-date -o "${out_dir}/${file_name}" $download_url ; then
log "ERROR: failed to download from ${download_url}"
exit 2
fi
@ -186,17 +208,18 @@ downloadDependencies(){
# Use forge api json file to filter and download the correct mods
if [ "$MODS_FORGEAPI_FILE" ] && [ -z "$MODS_FORGEAPI_PROJECTIDS" ]; then
ensureModKey
updateFamilyFilter
if [ ! -f "$MODS_FORGEAPI_FILE" ]; then
log "ERROR: given MODS_FORGEAPI_FILE file does not exist"
exit 2
fi
# Needs loop here to look up release types befor calling download.
jq -n "$required_dependencies" | jq -c '.[]?' | while read current_project; do
jq -c '.[]?' $MODS_FORGEAPI_FILE | while read current_project; do
# Per stack overflow we can use //empty to return empty string that works with -z
project_id=$(jq -n "$current_project" | jq -jc '.projectId // empty' )
current_release_type=$(jq -n "$current_project" | jq -jc '.releaseType // empty' )
current_file_name=$(jq -n "$current_project" | jq -jc '.fileName // empty' )
project_id=$(jq -n "$current_project" | jq -r '.projectId // empty' )
current_release_type=$(jq -n "$current_project" | jq -r '.releaseType // empty' )
current_file_name=$(jq -n "$current_project" | jq -r '.fileName // empty' )
modFileByProjectID $project_id $current_release_type $current_file_name
downloadModPackfromModFile
@ -209,6 +232,7 @@ fi
# Use only project ids and global release data.
if [ "$MODS_FORGEAPI_PROJECTIDS" ] && [ -z "$MODS_FORGEAPI_FILE" ]; then
ensureModKey
updateFamilyFilter
for project_id in ${MODS_FORGEAPI_PROJECTIDS//,/ }; do
modFileByProjectID $project_id
downloadModPackfromModFile

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@ -34,6 +34,7 @@ if [[ "$WORLD" ]] && ( isTrue "${FORCE_WORLD_COPY}" || [ ! -d "$worldDest" ] );
# Stage contents so that the correct subdirectory can be picked off
mkdir -p /tmp/world-data
if ! extract "$WORLD" /tmp/world-data; then
log "ERROR extracting world from $WORLD"
exit 1
fi

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@ -190,13 +190,13 @@ function get() {
function isFamily() {
for f in "${@}"; do
if [[ $FAMILY == "$f" ]]; then
if [[ ${FAMILY^^} == "${f^^}" ]]; then
return 0
fi
done
return 1
}
function isType() {
for t in "${@}"; do
# shellcheck disable=SC2153

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@ -7,12 +7,20 @@ services:
environment:
EULA: "TRUE"
SETUP_ONLY: "TRUE"
# Using custom to bypass Fabric setup
TYPE: CUSTOM
# Using family to test FORGEAPI Family filter.
FAMILY: FABRIC
CUSTOM_SERVER: /servers/fake.jar
VERSION: ${MINECRAFT_VERSION:-LATEST}
MODS_FORGEAPI_FILE: /config/forgeapi_mods.json
# Key is defined in .github/workflows/pr.yml and ci.yml
# This should be coming from github secrets.
MODS_FORGEAPI_KEY: ${MODS_FORGEAPI_KEY}
REMOVE_OLD_FORGEAPI_MODS: "TRUE"
MODS_FORGEAPI_DOWNLOAD_DEPENDENCIES: "FALSE"
# Validates that Fabric API gets download as a dependency.
MODS_FORGEAPI_DOWNLOAD_DEPENDENCIES: "TRUE"
volumes:
- ./forgeapi_mods.json:/config/forgeapi_mods.json:ro
- ./data:/data
- ./fake.jar:/servers/fake.jar

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@ -1,17 +1,11 @@
[{
"name": "fabric api",
"projectId": "306612",
"name": "On A Stick [FABRIC]",
"projectId": "550544",
"releaseType": "release"
},
{
"name": "Fabric Voice Mod",
"projectId": "416089",
"releaseType": "beta"
},
{
"name": "Biomes o plenty",
"projectId": "220318",
"fileName": "BiomesOPlenty-1.18.1-15.0.0.100-universal.jar",
"releaseType": "release"
}
]
]

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@ -0,0 +1,5 @@
# Validates specific beta call out for specific mod:
mc-image-helper assert fileExists "/data/mods/voicechat-fabric*"
mc-image-helper assert fileExists "/data/mods/onastick-fabric*"
# Dependent of on a stick:
mc-image-helper assert fileExists "/data/mods/fabric-api*"

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@ -0,0 +1,29 @@
version: "3"
services:
mc:
restart: "no"
image: ${IMAGE_TO_TEST:-itzg/minecraft-server}
environment:
EULA: "TRUE"
SETUP_ONLY: "TRUE"
# Using custom to bypass Fabric setup
TYPE: CUSTOM
# Using family to test FORGEAPI Family filter.
FAMILY: FABRIC
CUSTOM_SERVER: /servers/fake.jar
VERSION: ${MINECRAFT_VERSION:-LATEST}
# Validate Skip Gametype Filter:
MODS_FORGEAPI_IGNORE_GAMETYPE: "TRUE"
# Validates that Biomes does not download terrablender
# Using default false for testing:
# MODS_FORGEAPI_DOWNLOAD_DEPENDENCIES: "FALSE"
# Contains mix of Forge and Fabric mods
MODS_FORGEAPI_PROJECTIDS: 306612,416089,220318
# Allows for Beta releases of 416089 the Fabric Voice Mod
MODS_FORGEAPI_RELEASES: BETA
MODS_FORGEAPI_KEY: ${MODS_FORGEAPI_KEY}
REMOVE_OLD_FORGEAPI_MODS: "FALSE"
volumes:
- ./data:/data
- ./fake.jar:/servers/fake.jar

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@ -0,0 +1 @@
[[ $MODS_FORGEAPI_KEY ]] || exit 1

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@ -0,0 +1,5 @@
mc-image-helper assert fileExists "/data/mods/BiomesOPlenty*"
# testing dependencies don't get downloaded when download dependencies is set to false.
! mc-image-helper assert fileExists "/data/mods/TerraBlender*"
mc-image-helper assert fileExists "/data/mods/voicechat-fabric*"
mc-image-helper assert fileExists "/data/mods/fabric-api*"

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@ -7,10 +7,20 @@ services:
environment:
EULA: "TRUE"
SETUP_ONLY: "TRUE"
# Using custom to bypass Fabric setup
TYPE: CUSTOM
# Validate Skip Gametype Filter for vanilla
# - Currently we do not support filtering on vanilla.
FAMILY: VANILLA
CUSTOM_SERVER: /servers/fake.jar
VERSION: ${MINECRAFT_VERSION:-LATEST}
MODS_FORGEAPI_DOWNLOAD_DEPENDENCIES: "TRUE"
# Contains mix of Forge and Fabric mods
MODS_FORGEAPI_PROJECTIDS: 306612,416089,220318
# Allows for Beta releases of 416089 the Fabric Voice Mod
MODS_FORGEAPI_RELEASES: BETA
MODS_FORGEAPI_KEY: ${MODS_FORGEAPI_KEY}
REMOVE_OLD_FORGEAPI_MODS: "TRUE"
volumes:
- ./data:/data
- ./fake.jar:/servers/fake.jar

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@ -0,0 +1,4 @@
mc-image-helper assert fileExists "/data/mods/BiomesOPlenty*"
mc-image-helper assert fileExists "/data/mods/TerraBlender*"
mc-image-helper assert fileExists "/data/mods/voicechat-fabric*"
mc-image-helper assert fileExists "/data/mods/fabric-api*"