Adding MODS_FORGEAPI to auto-download by project ids (#1275)

Co-authored-by: christopher blodgett <christopher.blodgett@gmail.com>
Co-authored-by: Geoff Bourne <itzgeoff@gmail.com>
This commit is contained in:
chblodg 2022-01-20 15:09:34 -08:00 committed by GitHub
parent edc25b216f
commit bd4760e504
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20 changed files with 443 additions and 47 deletions

43
.github/workflows/ci.yml vendored Normal file
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@ -0,0 +1,43 @@
name: ContinuousIntegration
on:
push:
branches:
- 'dev*'
- '!master'
- '!java*'
- '!multi*'
paths-ignore:
- "*.md"
- "docs/**"
- "examples/**"
env:
IMAGE_TO_TEST: ${{ secrets.IMAGE_ORG }}/minecraft-server:test-${{ github.repository_owner }}-${{ github.run_id }}
MODS_FORGEAPI_KEY: ${{ secrets.MODS_FORGEAPI_KEY }}
jobs:
test:
runs-on: ubuntu-20.04
steps:
- uses: actions/checkout@v2.4.0
- name: Setup Docker Buildx
uses: docker/setup-buildx-action@v1
- name: Build
uses: docker/build-push-action@v2.7.0
with:
context: .
platforms: linux/amd64
tags: ${{ env.IMAGE_TO_TEST }}
load: true
cache-from: type=gha
- name: Run Setup Only Tests
run: sh tests/setuponlytests/test.sh
# - name: Run Full Minecraft Service Tests
# run: |
# tests/fulltests/test.sh

27
.github/workflows/discord.yml vendored Normal file
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name: discord
on:
workflow_run:
workflows: ["ContinuousIntegration", "PullRequest", "Build and Publish", "Build and publish multiarch" ]
types:
- completed
env:
DISCORD_WEBHOOK: ${{ secrets.DISCORD_WEBHOOK }}
GITHUB_WORKFLOW_URL: https://github.com/${{ github.repository }}/actions/runs/${{ github.event.workflow_run.id }}
jobs:
discord:
runs-on: ubuntu-latest
timeout-minutes: 5
steps:
- name: on-success
if: ${{ github.event.workflow_run.conclusion == 'success' }}
uses: Ilshidur/action-discord@master
with:
args: "Github repo: ${{ github.repository }}\n- Branch: ${{ github.ref }}\n- [Link: to Actions](<${{ env.GITHUB_WORKFLOW_URL }}>)\n- Status: 🎉 ${{ github.event.workflow_run.conclusion }} 🍏"
- name: on-failure
if: ${{ github.event.workflow_run.conclusion == 'failure' }}
uses: Ilshidur/action-discord@master
with:
args: "Github repo: ${{ github.repository }}\n- Branch: ${{ github.ref }}\n- [Link: to Actions](<${{ env.GITHUB_WORKFLOW_URL }}>)\n- Status: 🤔 ${{ github.event.workflow_run.conclusion }} 💣💥"

17
.github/workflows/issue-label.yml vendored Normal file
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on:
issues:
types: [labeled]
env:
DISCORD_WEBHOOK: ${{ secrets.DISCORD_WEBHOOK }}
jobs:
labelNotify:
runs-on: ubuntu-latest
timeout-minutes: 5
steps:
- name: notify
if: github.event.label.name == 'enhancement' || github.event.label.name == 'bug'
uses: Ilshidur/action-discord@master
with:
args: "[${{ github.event.issue.title }}](<${{ github.event.issue.html_url }}>) added `${{ github.event.label.name }}` label"

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@ -1,4 +1,4 @@
name: Validate PR
name: PullRequest
on:
pull_request:
@ -11,6 +11,7 @@ on:
env:
IMAGE_TO_TEST: itzg/minecraft-server:test-${{ github.repository_owner }}-${{ github.run_id }}
MODS_FORGEAPI_KEY: ${{ secrets.MODS_FORGEAPI_KEY }}
jobs:
test:

1
.gitignore vendored
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@ -2,5 +2,4 @@
/data/
/.idea/
*.iml
*.zip
/gh-md-toc

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@ -745,6 +745,47 @@ You may also download or copy over individual mods using the `MODS` environment
docker run -d -e MODS=https://www.example.com/mods/mod1.jar,/plugins/common,/plugins/special/mod2.jar ...
### **ForgeAPI** usage to use non-version specific projects
**NOTE:** This potentially could lead to unexpected behavior if the Mod recieves an update with unexpected behavior.
This is more complicated because you will be pulling/using the latest mod for the release of your game. To get started make sure you have a [CursedForge API Key](https://docs.curseforge.com/#getting-started). Then use the environmental parameters in your docker build.
Parameters to use the ForgeAPI:
* `MODS_FORGEAPI_KEY` - Required
* `MODS_FORGEAPI_FILE` - Required or use MODS_FORGEAPI_PROJECTIDS (Overrides MODS_FORGEAPI_PROJECTIDS)
* `MODS_FORGEAPI_PROJECTIDS` - Required or use MODS_FORGEAPI_FILE
* `MODS_FORGEAPI_RELEASES` - Default is release, Options: [Release|Beta|Alpha]
* `REMOVE_OLD_FORGEAPI_MODS` - Default is False
* `REMOVE_OLD_DATAPACKS_DEPTH` - Default is 1
* `REMOVE_OLD_DATAPACKS_INCLUDE` - Default is *.jar
Example of expected forge api project ids, releases, and key:
```yaml
MODS_FORGEAPI_PROJECTIDS: 306612,256717
MODS_FORGEAPI_RELEASES: Release
MODS_FORGEAPI_KEY: $WRX...
```
Example of expected ForgeAPI file format: **Note**: name is currently unused, but can be used to document each entry.
```json
[
{
"name": "fabric api",
"projectId": "306612",
"releaseType": "release"
},
{
"name": "fabric voice mod",
"projectId": "416089",
"releaseType": "beta"
}
]
```
### Generic pack file
To install all of the server content (jars, mods, plugins, configs, etc) from a zip file, such as a CurseForge modpack that is missing a server start script, then set `GENERIC_PACK` to the container path of the zip file. That, combined with `TYPE`, allows for custom content along with container managed server download and install.

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@ -74,4 +74,4 @@ elif [[ "$DATAPACKS_FILE" ]]; then
fi
fi
exec "${SCRIPTS:-/}start-setupModpack" "$@"
exec "${SCRIPTS:-/}start-setupForgeApiMods" "$@"

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#!/bin/bash
set -e -o pipefail
: "${MODS_FORGEAPI_KEY:=}"
: "${REMOVE_OLD_FORGEAPI_MODS:=false}"
: "${MODS_FORGEAPI_PROJECTIDS:=}"
: "${MODS_FORGEAPI_FILE:=}"
: "${MODS_FORGEAPI_RELEASES:=RELEASE}"
: "${REMOVE_OLD_MODS_DEPTH:=1} "
: "${REMOVE_OLD_MODS_INCLUDE:=*.jar}"
# FORGEAPI_BASE_URL used in manifest downloads below
FORGEAPI_BASE_URL=${FORGEAPI_BASE_URL:-https://api.curseforge.com/v1}
RELEASE_NUMBER_FILTER=1
MINECRAFT_GAME_ID=432
out_dir=/data/mods
# shellcheck source=start-utils
. "${SCRIPTS:-/}start-utils"
isDebugging && set -x
# Remove old mods/plugins
if isTrue "${REMOVE_OLD_FORGEAPI_MODS}" && [ -z "${MODS_FORGEAPI_FILE}" ]; then
removeOldMods /data/mods
fi
ensureModKey(){
if [ -z "$MODS_FORGEAPI_KEY" ]; then
log "ERROR: MODS_FORGEAPI_KEY REQUIRED to Connect to FORGE API, you supplied: ${MODS_FORGEAPI_KEY}"
exit 2
fi
}
# Set the global release type per the text.
# NOTE: downcasing release type for comparing types.
updateReleaseNumber(){
releaseType=$1
if [ "release" = "${releaseType,,}" ]; then
RELEASE_NUMBER_FILTER=1
elif [ "beta" = "${releaseType,,}" ]; then
RELEASE_NUMBER_FILTER=2
elif [ "alpha" = "${releaseType,,}" ]; then
RELEASE_NUMBER_FILTER=3
fi
}
retrieveVersionTypeNumber(){
VERSION_NAME="Minecraft ${VANILLA_VERSION%.*}"
minecraft_types=$(curl -X GET -s \
"${FORGEAPI_BASE_URL}/games/${MINECRAFT_GAME_ID}/version-types" \
-H 'Accept: application/json' -H 'x-api-key: '${MODS_FORGEAPI_KEY}'')
if [ ! "$minecraft_types" ]; then
log "ERROR: unable to retrieve version types for ${VERSION_NAME} from ForgeAPI"
exit 2
fi
TYPE_ID=$(jq -n "$minecraft_types" | jq --arg VERSION_NAME "$VERSION_NAME" -jc '
.data[] | select(.name==$VERSION_NAME) | .id')
if [ ! "$TYPE_ID" ]; then
log "ERROR: unable to retrieve version types for ${VERSION_NAME} from ForgeAPI"
exit 2
fi
}
modFileByProjectID(){
project_id=$(echo $1 | tr -d '"')
project_id_release_type=$2
unset PROJECT_FILE
# if Type id isn't defined use minecraft version to go get it.
if [ ! "$TYPE_ID" ]; then
retrieveVersionTypeNumber
fi
# JQ is struggling with larger page sizes so having to pagination for mods with a lot of releases
pageSize=42
index=0
total_count=1
while [ $index -lt $total_count ]; do
project_files=$(curl -X GET -s \
"${FORGEAPI_BASE_URL}/mods/${project_id}/files?gameVersionTypeId=${TYPE_ID}&index=${index}&pageSize=${pageSize}" \
-H 'Accept: application/json' -H 'x-api-key: '${MODS_FORGEAPI_KEY}'')
if [ ! "$project_files" ]; then
log "ERROR: unable to retrieve any project id files for ${project_id} from ForgeAPI"
exit 2
fi
# Use project files to grab out the total count of mods.
total_count=$(jq -n "$project_files" | jq -c '.pagination.totalCount' )
# Checking for a individual release type input, if not use global
if [ $project_id_release_type ]; then
updateReleaseNumber $project_id_release_type
else
updateReleaseNumber $MODS_FORGEAPI_RELEASES
fi
# grabs the highest ID of the releaseTypes selected.
# Default is 1 for Release, Beta is 2, and Alpha is 3. Using less than we can validate highest release.
current_project_file=$(jq -n "$project_files" | jq --arg RELEASE_FILTER "$RELEASE_NUMBER_FILTER" -jc '
.data | sort_by(.id) | reverse | map(select(.releaseType<=($RELEASE_FILTER|tonumber))) | .[0]')
# Logic to grab the latest release over the entire pagination
if [ ! "$PROJECT_FILE" ]; then
PROJECT_FILE=$current_project_file
elif [ "$current_project_file" ]; then
current_project_file_id=$(jq -n "$current_project_file" | jq -jc '.id' )
PROJECT_FILE_ID=$(jq -n "$PROJECT_FILE" | jq -jc '.id' )
if (( current_project_file_id > PROJECT_FILE_ID )); then
PROJECT_FILE=$current_project_file
fi
fi
# check to see if we have gone to far or lost our index and exit with an error
if [ -z "$index" ] || [ -z "$total_count" ] || [ $index -ge $total_count ]; then
log "ERROR: Unable to retrieve any files for ${project_id} from ForgeAPI also Validate files have release type associated with no. ${RELEASE_NUMBER_FILTER}"
exit 2
fi
# Increment start index to new set.
index=$(($index + $pageSize))
done
}
downloadModPackfromModFile() {
if [ ! "$PROJECT_FILE" ]; then
log "ERROR: Project File not found from the ForgeAPI"
exit 2
fi
# grabs needed values from our json return
file_name=$(jq -n "$PROJECT_FILE" | jq -jc '.fileName' )
download_url=$(jq -n "$PROJECT_FILE" | jq -jc '.downloadUrl' )
# trys to make the output directory incase it doesnt exist.
mkdir -p "$out_dir"
echo "Downloading ${download_url}"
if ! get -o "${out_dir}/${file_name}" $download_url ; then
log "ERROR: failed to download from ${download_url}"
exit 2
fi
}
# Use forge api json file to filter and download the correct mods
if [ "$MODS_FORGEAPI_FILE" ] && [ -z "$MODS_FORGEAPI_PROJECTIDS" ]; then
ensureModKey
if [ ! -f "$MODS_FORGEAPI_FILE" ]; then
log "ERROR: given MODS_FORGEAPI_FILE file does not exist"
exit 2
fi
MODS_FORGEAPI_PROJECTIDS=$(jq --raw-output '[.[] | .projectId] | join(",")' $MODS_FORGEAPI_FILE)
if [ ! "$MODS_FORGEAPI_PROJECTIDS" ]; then
log "ERROR: unable to retrieve packs from $MODS_FORGEAPI_FILE"
exit 2
fi
# Needs loop here to look up release types befor calling download.
for project_id in ${MODS_FORGEAPI_PROJECTIDS//,/ }; do
current_release_type=$(jq --arg PROJECT_ID "$project_id" -jc '
.[] | select(.projectId==$PROJECT_ID) | .releaseType' "$MODS_FORGEAPI_FILE")
modFileByProjectID $project_id $current_release_type
downloadModPackfromModFile
done
fi
# Use only project ids and global release data.
if [ "$MODS_FORGEAPI_PROJECTIDS" ] && [ -z "$MODS_FORGEAPI_FILE" ]; then
ensureModKey
for project_id in ${MODS_FORGEAPI_PROJECTIDS//,/ }; do
modFileByProjectID $project_id
downloadModPackfromModFile
done
fi
exec "${SCRIPTS:-/}start-setupModpack" "$@"

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tests/fulltests/test.sh Normal file
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#!/bin/bash
# go to script root directory
cd "$(dirname "$0")" || exit 1
# compose down function for reuse
down() {
docker-compose down -v --remove-orphans
}
checkandExitOnFailure(){
failed=$1
# docker-compose logs outputs messages from the specified container
if $failed; then
docker-compose logs mc
down
cd ..
exit 2
fi
}
# tests to completely spin up Minecraft and use the monitor to validate the service is running.
fullMinecraftUpTest(){
folder=$1
cd "$folder"
failed=false
# run the monitor to validate the Minecraft image is healthy
docker-compose run monitor || failed=true
echo "${folder} Result: failed=$failed"
checkandExitOnFailure $failed
down
cd ..
}
# go through each folder in fulltests and run fullbuilds
FOLDERS=$(ls)
for folder in $FOLDERS; do
# If folder is a directory
if [ -d "$folder" ]; then
echo "Starting Tests on ${folder}"
fullMinecraftUpTest $folder
fi
done

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@ -0,0 +1,17 @@
version: "3"
services:
mc:
restart: "no"
image: ${IMAGE_TO_TEST:-itzg/minecraft-server}
environment:
EULA: "TRUE"
SETUP_ONLY: "TRUE"
VERSION: ${MINECRAFT_VERSION:-LATEST}
MODS_FORGEAPI_FILE: /config/example.json
# Key is defined in .github/workflows/pr.yml and ci.yml
# This should be coming from github secrets.
MODS_FORGEAPI_KEY: ${MODS_FORGEAPI_KEY}
REMOVE_OLD_FORGEAPI_MODS: "TRUE"
volumes:
- ./example.json:/config/example.json:ro

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@ -0,0 +1,11 @@
[{
"name": "fabric api",
"projectId": "306612",
"releaseType": "release"
},
{
"name": "Fabric Voice Mod",
"projectId": "416089",
"releaseType": "beta"
}
]

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@ -0,0 +1,15 @@
version: "3"
services:
mc:
restart: "no"
image: ${IMAGE_TO_TEST:-itzg/minecraft-server}
environment:
EULA: "TRUE"
SETUP_ONLY: "TRUE"
VERSION: ${MINECRAFT_VERSION:-LATEST}
MODS_FORGEAPI_PROJECTIDS: 306612,416089
# Allows for Beta releases of 416089 the Fabric Voice Mod
MODS_FORGEAPI_RELEASES: BETA
MODS_FORGEAPI_KEY: ${MODS_FORGEAPI_KEY}
REMOVE_OLD_FORGEAPI_MODS: "TRUE"

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@ -0,0 +1,43 @@
#!/bin/bash
# go to script root directory
cd "$(dirname "$0")" || exit 1
# compose down function for reuse
down() {
docker-compose down -v --remove-orphans
}
checkandExitOnFailure(){
failed=$1
# docker-compose logs outputs messages from the specified container
if $failed; then
docker-compose logs mc
down
cd ..
exit 2
fi
}
# tests that only run the setup files for things like downloads and configuration.
setupOnlyMinecraftTest(){
folder=$1
cd "$folder"
failed=false
# run the monitor to validate the Minecraft image is healthy
docker-compose --log-level ERROR up --quiet-pull --exit-code-from mc 2>/dev/null || failed=true
echo "${folder} Result: failed=$failed"
checkandExitOnFailure $failed
down
cd ..
}
# go through each folder in setuponly and test setups
FOLDERS=$(ls)
for folder in $FOLDERS; do
# If folder is a directory
if [ -d "$folder" ]; then
echo "Starting Tests on ${folder}"
setupOnlyMinecraftTest $folder
fi
done

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@ -3,54 +3,16 @@
# go to script root directory
cd "$(dirname "$0")" || exit 1
# compose down function for reuse
down() {
docker-compose down -v --remove-orphans
}
fullMinecraftUpTest(){
name=$1
failed=false
# run the monitor to validate the Minecraft image is healthy
docker-compose run monitor || failed=true
echo "${name} Result: failed=$failed"
# docker-compose logs outputs messages from the specified container
if $failed; then
docker-compose logs mc
down
exit 2
fi
down
}
setupOnlyMinecraftTest(){
folder=$1
failed=false
# run the monitor to validate the Minecraft image is healthy
docker-compose --log-level ERROR up --quiet-pull --exit-code-from mc 2>/dev/null || failed=true
echo "${folder} Result: failed=$failed"
# docker-compose logs outputs messages from the specified container
if $failed; then
docker-compose logs mc
down
cd ..
exit 2
fi
down
cd ..
}
# run tests on base docker compose and validate mc service with monitor
fullMinecraftUpTest 'Full Vanilla Test'
# go through each folder to test builds
# go through top level folders and trigger the tests in the subfolders
FOLDERS=$(ls)
for folder in $FOLDERS; do
# If folder is a directory
if [ -d "$folder" ]; then
cd "$folder"
setupOnlyMinecraftTest $folder
if [ -f "./test.sh" ]; then
echo "Starting ${folder} Tests"
sh ./test.sh
fi
cd ..
fi
done