mirror of
https://github.com/itzg/docker-minecraft-server.git
synced 2024-06-07 19:40:43 +00:00
Adding MODS_FORGEAPI to auto-download by project ids (#1275)
Co-authored-by: christopher blodgett <christopher.blodgett@gmail.com> Co-authored-by: Geoff Bourne <itzgeoff@gmail.com>
This commit is contained in:
parent
edc25b216f
commit
bd4760e504
43
.github/workflows/ci.yml
vendored
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43
.github/workflows/ci.yml
vendored
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@ -0,0 +1,43 @@
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name: ContinuousIntegration
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on:
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push:
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branches:
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- 'dev*'
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- '!master'
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- '!java*'
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- '!multi*'
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paths-ignore:
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- "*.md"
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- "docs/**"
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- "examples/**"
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env:
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IMAGE_TO_TEST: ${{ secrets.IMAGE_ORG }}/minecraft-server:test-${{ github.repository_owner }}-${{ github.run_id }}
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MODS_FORGEAPI_KEY: ${{ secrets.MODS_FORGEAPI_KEY }}
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jobs:
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test:
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runs-on: ubuntu-20.04
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steps:
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- uses: actions/checkout@v2.4.0
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- name: Setup Docker Buildx
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uses: docker/setup-buildx-action@v1
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- name: Build
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uses: docker/build-push-action@v2.7.0
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with:
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context: .
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platforms: linux/amd64
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tags: ${{ env.IMAGE_TO_TEST }}
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load: true
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cache-from: type=gha
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- name: Run Setup Only Tests
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run: sh tests/setuponlytests/test.sh
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# - name: Run Full Minecraft Service Tests
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# run: |
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# tests/fulltests/test.sh
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27
.github/workflows/discord.yml
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.github/workflows/discord.yml
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name: discord
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on:
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workflow_run:
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workflows: ["ContinuousIntegration", "PullRequest", "Build and Publish", "Build and publish multiarch" ]
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types:
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- completed
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env:
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DISCORD_WEBHOOK: ${{ secrets.DISCORD_WEBHOOK }}
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GITHUB_WORKFLOW_URL: https://github.com/${{ github.repository }}/actions/runs/${{ github.event.workflow_run.id }}
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jobs:
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discord:
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runs-on: ubuntu-latest
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timeout-minutes: 5
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steps:
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- name: on-success
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if: ${{ github.event.workflow_run.conclusion == 'success' }}
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uses: Ilshidur/action-discord@master
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with:
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args: "Github repo: ${{ github.repository }}\n- Branch: ${{ github.ref }}\n- [Link: to Actions](<${{ env.GITHUB_WORKFLOW_URL }}>)\n- Status: 🎉 ${{ github.event.workflow_run.conclusion }} 🍏"
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- name: on-failure
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if: ${{ github.event.workflow_run.conclusion == 'failure' }}
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uses: Ilshidur/action-discord@master
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with:
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args: "Github repo: ${{ github.repository }}\n- Branch: ${{ github.ref }}\n- [Link: to Actions](<${{ env.GITHUB_WORKFLOW_URL }}>)\n- Status: 🤔 ${{ github.event.workflow_run.conclusion }} 💣💥"
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.github/workflows/issue-label.yml
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.github/workflows/issue-label.yml
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on:
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issues:
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types: [labeled]
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env:
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DISCORD_WEBHOOK: ${{ secrets.DISCORD_WEBHOOK }}
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jobs:
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labelNotify:
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runs-on: ubuntu-latest
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timeout-minutes: 5
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steps:
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- name: notify
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if: github.event.label.name == 'enhancement' || github.event.label.name == 'bug'
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uses: Ilshidur/action-discord@master
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with:
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args: "[${{ github.event.issue.title }}](<${{ github.event.issue.html_url }}>) added `${{ github.event.label.name }}` label"
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3
.github/workflows/pr.yml
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3
.github/workflows/pr.yml
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name: Validate PR
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name: PullRequest
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on:
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pull_request:
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@ -11,6 +11,7 @@ on:
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env:
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IMAGE_TO_TEST: itzg/minecraft-server:test-${{ github.repository_owner }}-${{ github.run_id }}
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MODS_FORGEAPI_KEY: ${{ secrets.MODS_FORGEAPI_KEY }}
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jobs:
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test:
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1
.gitignore
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1
.gitignore
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/data/
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/.idea/
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*.iml
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*.zip
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/gh-md-toc
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41
README.md
41
README.md
@ -745,6 +745,47 @@ You may also download or copy over individual mods using the `MODS` environment
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docker run -d -e MODS=https://www.example.com/mods/mod1.jar,/plugins/common,/plugins/special/mod2.jar ...
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### **ForgeAPI** usage to use non-version specific projects
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**NOTE:** This potentially could lead to unexpected behavior if the Mod recieves an update with unexpected behavior.
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This is more complicated because you will be pulling/using the latest mod for the release of your game. To get started make sure you have a [CursedForge API Key](https://docs.curseforge.com/#getting-started). Then use the environmental parameters in your docker build.
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Parameters to use the ForgeAPI:
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* `MODS_FORGEAPI_KEY` - Required
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* `MODS_FORGEAPI_FILE` - Required or use MODS_FORGEAPI_PROJECTIDS (Overrides MODS_FORGEAPI_PROJECTIDS)
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* `MODS_FORGEAPI_PROJECTIDS` - Required or use MODS_FORGEAPI_FILE
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* `MODS_FORGEAPI_RELEASES` - Default is release, Options: [Release|Beta|Alpha]
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* `REMOVE_OLD_FORGEAPI_MODS` - Default is False
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* `REMOVE_OLD_DATAPACKS_DEPTH` - Default is 1
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* `REMOVE_OLD_DATAPACKS_INCLUDE` - Default is *.jar
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Example of expected forge api project ids, releases, and key:
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```yaml
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MODS_FORGEAPI_PROJECTIDS: 306612,256717
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MODS_FORGEAPI_RELEASES: Release
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MODS_FORGEAPI_KEY: $WRX...
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```
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Example of expected ForgeAPI file format: **Note**: name is currently unused, but can be used to document each entry.
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```json
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[
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{
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"name": "fabric api",
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"projectId": "306612",
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"releaseType": "release"
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},
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{
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"name": "fabric voice mod",
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"projectId": "416089",
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"releaseType": "beta"
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}
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]
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```
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### Generic pack file
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To install all of the server content (jars, mods, plugins, configs, etc) from a zip file, such as a CurseForge modpack that is missing a server start script, then set `GENERIC_PACK` to the container path of the zip file. That, combined with `TYPE`, allows for custom content along with container managed server download and install.
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@ -74,4 +74,4 @@ elif [[ "$DATAPACKS_FILE" ]]; then
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fi
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fi
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exec "${SCRIPTS:-/}start-setupModpack" "$@"
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exec "${SCRIPTS:-/}start-setupForgeApiMods" "$@"
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177
scripts/start-setupForgeApiMods
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177
scripts/start-setupForgeApiMods
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#!/bin/bash
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set -e -o pipefail
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: "${MODS_FORGEAPI_KEY:=}"
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: "${REMOVE_OLD_FORGEAPI_MODS:=false}"
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: "${MODS_FORGEAPI_PROJECTIDS:=}"
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: "${MODS_FORGEAPI_FILE:=}"
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: "${MODS_FORGEAPI_RELEASES:=RELEASE}"
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: "${REMOVE_OLD_MODS_DEPTH:=1} "
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: "${REMOVE_OLD_MODS_INCLUDE:=*.jar}"
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# FORGEAPI_BASE_URL used in manifest downloads below
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FORGEAPI_BASE_URL=${FORGEAPI_BASE_URL:-https://api.curseforge.com/v1}
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RELEASE_NUMBER_FILTER=1
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MINECRAFT_GAME_ID=432
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out_dir=/data/mods
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# shellcheck source=start-utils
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. "${SCRIPTS:-/}start-utils"
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isDebugging && set -x
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# Remove old mods/plugins
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if isTrue "${REMOVE_OLD_FORGEAPI_MODS}" && [ -z "${MODS_FORGEAPI_FILE}" ]; then
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removeOldMods /data/mods
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fi
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ensureModKey(){
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if [ -z "$MODS_FORGEAPI_KEY" ]; then
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log "ERROR: MODS_FORGEAPI_KEY REQUIRED to Connect to FORGE API, you supplied: ${MODS_FORGEAPI_KEY}"
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exit 2
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fi
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}
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# Set the global release type per the text.
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# NOTE: downcasing release type for comparing types.
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updateReleaseNumber(){
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releaseType=$1
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if [ "release" = "${releaseType,,}" ]; then
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RELEASE_NUMBER_FILTER=1
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elif [ "beta" = "${releaseType,,}" ]; then
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RELEASE_NUMBER_FILTER=2
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elif [ "alpha" = "${releaseType,,}" ]; then
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RELEASE_NUMBER_FILTER=3
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fi
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}
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retrieveVersionTypeNumber(){
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VERSION_NAME="Minecraft ${VANILLA_VERSION%.*}"
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minecraft_types=$(curl -X GET -s \
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"${FORGEAPI_BASE_URL}/games/${MINECRAFT_GAME_ID}/version-types" \
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-H 'Accept: application/json' -H 'x-api-key: '${MODS_FORGEAPI_KEY}'')
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if [ ! "$minecraft_types" ]; then
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log "ERROR: unable to retrieve version types for ${VERSION_NAME} from ForgeAPI"
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exit 2
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fi
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TYPE_ID=$(jq -n "$minecraft_types" | jq --arg VERSION_NAME "$VERSION_NAME" -jc '
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.data[] | select(.name==$VERSION_NAME) | .id')
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if [ ! "$TYPE_ID" ]; then
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log "ERROR: unable to retrieve version types for ${VERSION_NAME} from ForgeAPI"
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exit 2
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fi
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}
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modFileByProjectID(){
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project_id=$(echo $1 | tr -d '"')
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project_id_release_type=$2
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unset PROJECT_FILE
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# if Type id isn't defined use minecraft version to go get it.
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if [ ! "$TYPE_ID" ]; then
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retrieveVersionTypeNumber
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fi
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# JQ is struggling with larger page sizes so having to pagination for mods with a lot of releases
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pageSize=42
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index=0
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total_count=1
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while [ $index -lt $total_count ]; do
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project_files=$(curl -X GET -s \
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"${FORGEAPI_BASE_URL}/mods/${project_id}/files?gameVersionTypeId=${TYPE_ID}&index=${index}&pageSize=${pageSize}" \
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-H 'Accept: application/json' -H 'x-api-key: '${MODS_FORGEAPI_KEY}'')
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if [ ! "$project_files" ]; then
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log "ERROR: unable to retrieve any project id files for ${project_id} from ForgeAPI"
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exit 2
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fi
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# Use project files to grab out the total count of mods.
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total_count=$(jq -n "$project_files" | jq -c '.pagination.totalCount' )
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# Checking for a individual release type input, if not use global
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if [ $project_id_release_type ]; then
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updateReleaseNumber $project_id_release_type
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else
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updateReleaseNumber $MODS_FORGEAPI_RELEASES
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fi
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# grabs the highest ID of the releaseTypes selected.
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# Default is 1 for Release, Beta is 2, and Alpha is 3. Using less than we can validate highest release.
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current_project_file=$(jq -n "$project_files" | jq --arg RELEASE_FILTER "$RELEASE_NUMBER_FILTER" -jc '
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.data | sort_by(.id) | reverse | map(select(.releaseType<=($RELEASE_FILTER|tonumber))) | .[0]')
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# Logic to grab the latest release over the entire pagination
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if [ ! "$PROJECT_FILE" ]; then
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PROJECT_FILE=$current_project_file
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elif [ "$current_project_file" ]; then
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current_project_file_id=$(jq -n "$current_project_file" | jq -jc '.id' )
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PROJECT_FILE_ID=$(jq -n "$PROJECT_FILE" | jq -jc '.id' )
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if (( current_project_file_id > PROJECT_FILE_ID )); then
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PROJECT_FILE=$current_project_file
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fi
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fi
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# check to see if we have gone to far or lost our index and exit with an error
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if [ -z "$index" ] || [ -z "$total_count" ] || [ $index -ge $total_count ]; then
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log "ERROR: Unable to retrieve any files for ${project_id} from ForgeAPI also Validate files have release type associated with no. ${RELEASE_NUMBER_FILTER}"
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exit 2
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fi
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# Increment start index to new set.
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index=$(($index + $pageSize))
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done
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}
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downloadModPackfromModFile() {
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if [ ! "$PROJECT_FILE" ]; then
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log "ERROR: Project File not found from the ForgeAPI"
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exit 2
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fi
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# grabs needed values from our json return
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file_name=$(jq -n "$PROJECT_FILE" | jq -jc '.fileName' )
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download_url=$(jq -n "$PROJECT_FILE" | jq -jc '.downloadUrl' )
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# trys to make the output directory incase it doesnt exist.
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mkdir -p "$out_dir"
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echo "Downloading ${download_url}"
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if ! get -o "${out_dir}/${file_name}" $download_url ; then
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log "ERROR: failed to download from ${download_url}"
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exit 2
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fi
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}
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# Use forge api json file to filter and download the correct mods
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if [ "$MODS_FORGEAPI_FILE" ] && [ -z "$MODS_FORGEAPI_PROJECTIDS" ]; then
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ensureModKey
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if [ ! -f "$MODS_FORGEAPI_FILE" ]; then
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log "ERROR: given MODS_FORGEAPI_FILE file does not exist"
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exit 2
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fi
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MODS_FORGEAPI_PROJECTIDS=$(jq --raw-output '[.[] | .projectId] | join(",")' $MODS_FORGEAPI_FILE)
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if [ ! "$MODS_FORGEAPI_PROJECTIDS" ]; then
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log "ERROR: unable to retrieve packs from $MODS_FORGEAPI_FILE"
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exit 2
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fi
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# Needs loop here to look up release types befor calling download.
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for project_id in ${MODS_FORGEAPI_PROJECTIDS//,/ }; do
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current_release_type=$(jq --arg PROJECT_ID "$project_id" -jc '
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.[] | select(.projectId==$PROJECT_ID) | .releaseType' "$MODS_FORGEAPI_FILE")
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modFileByProjectID $project_id $current_release_type
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downloadModPackfromModFile
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done
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fi
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# Use only project ids and global release data.
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if [ "$MODS_FORGEAPI_PROJECTIDS" ] && [ -z "$MODS_FORGEAPI_FILE" ]; then
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ensureModKey
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for project_id in ${MODS_FORGEAPI_PROJECTIDS//,/ }; do
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modFileByProjectID $project_id
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downloadModPackfromModFile
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done
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fi
|
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exec "${SCRIPTS:-/}start-setupModpack" "$@"
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43
tests/fulltests/test.sh
Normal file
43
tests/fulltests/test.sh
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@ -0,0 +1,43 @@
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#!/bin/bash
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# go to script root directory
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cd "$(dirname "$0")" || exit 1
|
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|
||||
# compose down function for reuse
|
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down() {
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||||
docker-compose down -v --remove-orphans
|
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}
|
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|
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checkandExitOnFailure(){
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failed=$1
|
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# docker-compose logs outputs messages from the specified container
|
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if $failed; then
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docker-compose logs mc
|
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down
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cd ..
|
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exit 2
|
||||
fi
|
||||
}
|
||||
|
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# tests to completely spin up Minecraft and use the monitor to validate the service is running.
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fullMinecraftUpTest(){
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folder=$1
|
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cd "$folder"
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failed=false
|
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# run the monitor to validate the Minecraft image is healthy
|
||||
docker-compose run monitor || failed=true
|
||||
echo "${folder} Result: failed=$failed"
|
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checkandExitOnFailure $failed
|
||||
down
|
||||
cd ..
|
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}
|
||||
|
||||
# go through each folder in fulltests and run fullbuilds
|
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FOLDERS=$(ls)
|
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for folder in $FOLDERS; do
|
||||
# If folder is a directory
|
||||
if [ -d "$folder" ]; then
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||||
echo "Starting Tests on ${folder}"
|
||||
fullMinecraftUpTest $folder
|
||||
fi
|
||||
done
|
17
tests/setuponlytests/forgeapimods_file/docker-compose.yml
Normal file
17
tests/setuponlytests/forgeapimods_file/docker-compose.yml
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|
||||
version: "3"
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|
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services:
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mc:
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||||
restart: "no"
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image: ${IMAGE_TO_TEST:-itzg/minecraft-server}
|
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environment:
|
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EULA: "TRUE"
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SETUP_ONLY: "TRUE"
|
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VERSION: ${MINECRAFT_VERSION:-LATEST}
|
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MODS_FORGEAPI_FILE: /config/example.json
|
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# Key is defined in .github/workflows/pr.yml and ci.yml
|
||||
# This should be coming from github secrets.
|
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MODS_FORGEAPI_KEY: ${MODS_FORGEAPI_KEY}
|
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REMOVE_OLD_FORGEAPI_MODS: "TRUE"
|
||||
volumes:
|
||||
- ./example.json:/config/example.json:ro
|
11
tests/setuponlytests/forgeapimods_file/example.json
Normal file
11
tests/setuponlytests/forgeapimods_file/example.json
Normal file
@ -0,0 +1,11 @@
|
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[{
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"name": "fabric api",
|
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"projectId": "306612",
|
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"releaseType": "release"
|
||||
},
|
||||
{
|
||||
"name": "Fabric Voice Mod",
|
||||
"projectId": "416089",
|
||||
"releaseType": "beta"
|
||||
}
|
||||
]
|
@ -0,0 +1,15 @@
|
||||
version: "3"
|
||||
|
||||
services:
|
||||
mc:
|
||||
restart: "no"
|
||||
image: ${IMAGE_TO_TEST:-itzg/minecraft-server}
|
||||
environment:
|
||||
EULA: "TRUE"
|
||||
SETUP_ONLY: "TRUE"
|
||||
VERSION: ${MINECRAFT_VERSION:-LATEST}
|
||||
MODS_FORGEAPI_PROJECTIDS: 306612,416089
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||||
# Allows for Beta releases of 416089 the Fabric Voice Mod
|
||||
MODS_FORGEAPI_RELEASES: BETA
|
||||
MODS_FORGEAPI_KEY: ${MODS_FORGEAPI_KEY}
|
||||
REMOVE_OLD_FORGEAPI_MODS: "TRUE"
|
43
tests/setuponlytests/test.sh
Normal file
43
tests/setuponlytests/test.sh
Normal file
@ -0,0 +1,43 @@
|
||||
#!/bin/bash
|
||||
|
||||
# go to script root directory
|
||||
cd "$(dirname "$0")" || exit 1
|
||||
|
||||
# compose down function for reuse
|
||||
down() {
|
||||
docker-compose down -v --remove-orphans
|
||||
}
|
||||
|
||||
checkandExitOnFailure(){
|
||||
failed=$1
|
||||
# docker-compose logs outputs messages from the specified container
|
||||
if $failed; then
|
||||
docker-compose logs mc
|
||||
down
|
||||
cd ..
|
||||
exit 2
|
||||
fi
|
||||
}
|
||||
|
||||
# tests that only run the setup files for things like downloads and configuration.
|
||||
setupOnlyMinecraftTest(){
|
||||
folder=$1
|
||||
cd "$folder"
|
||||
failed=false
|
||||
# run the monitor to validate the Minecraft image is healthy
|
||||
docker-compose --log-level ERROR up --quiet-pull --exit-code-from mc 2>/dev/null || failed=true
|
||||
echo "${folder} Result: failed=$failed"
|
||||
checkandExitOnFailure $failed
|
||||
down
|
||||
cd ..
|
||||
}
|
||||
|
||||
# go through each folder in setuponly and test setups
|
||||
FOLDERS=$(ls)
|
||||
for folder in $FOLDERS; do
|
||||
# If folder is a directory
|
||||
if [ -d "$folder" ]; then
|
||||
echo "Starting Tests on ${folder}"
|
||||
setupOnlyMinecraftTest $folder
|
||||
fi
|
||||
done
|
@ -3,54 +3,16 @@
|
||||
# go to script root directory
|
||||
cd "$(dirname "$0")" || exit 1
|
||||
|
||||
# compose down function for reuse
|
||||
down() {
|
||||
docker-compose down -v --remove-orphans
|
||||
}
|
||||
|
||||
fullMinecraftUpTest(){
|
||||
name=$1
|
||||
failed=false
|
||||
# run the monitor to validate the Minecraft image is healthy
|
||||
docker-compose run monitor || failed=true
|
||||
echo "${name} Result: failed=$failed"
|
||||
|
||||
# docker-compose logs outputs messages from the specified container
|
||||
if $failed; then
|
||||
docker-compose logs mc
|
||||
down
|
||||
exit 2
|
||||
fi
|
||||
down
|
||||
}
|
||||
|
||||
setupOnlyMinecraftTest(){
|
||||
folder=$1
|
||||
failed=false
|
||||
# run the monitor to validate the Minecraft image is healthy
|
||||
docker-compose --log-level ERROR up --quiet-pull --exit-code-from mc 2>/dev/null || failed=true
|
||||
echo "${folder} Result: failed=$failed"
|
||||
|
||||
# docker-compose logs outputs messages from the specified container
|
||||
if $failed; then
|
||||
docker-compose logs mc
|
||||
down
|
||||
cd ..
|
||||
exit 2
|
||||
fi
|
||||
down
|
||||
cd ..
|
||||
}
|
||||
|
||||
# run tests on base docker compose and validate mc service with monitor
|
||||
fullMinecraftUpTest 'Full Vanilla Test'
|
||||
|
||||
# go through each folder to test builds
|
||||
# go through top level folders and trigger the tests in the subfolders
|
||||
FOLDERS=$(ls)
|
||||
for folder in $FOLDERS; do
|
||||
# If folder is a directory
|
||||
if [ -d "$folder" ]; then
|
||||
cd "$folder"
|
||||
setupOnlyMinecraftTest $folder
|
||||
if [ -f "./test.sh" ]; then
|
||||
echo "Starting ${folder} Tests"
|
||||
sh ./test.sh
|
||||
fi
|
||||
cd ..
|
||||
fi
|
||||
done
|
||||
|
Loading…
Reference in New Issue
Block a user