#!/bin/bash # FUNCTIONS function setServerProp { local prop=$1 local var=$2 if [ -n "$var" ]; then # normalize booleans case ${var^^} in TRUE|FALSE) var=${var,,} ;; esac echo "Setting ${prop} to '${var}' in ${SERVER_PROPERTIES}" sed -i "/^${prop}\s*=/ c ${prop}=${var}" $SERVER_PROPERTIES else echo "Skip setting ${prop}" fi } # Deploy server.properties file if [ ! -e $SERVER_PROPERTIES ]; then echo "Creating server.properties in ${SERVER_PROPERTIES}" cp /tmp/server.properties $SERVER_PROPERTIES if [[ ${TYPE} == "FEED-THE-BEAST" ]]; then export SERVER_PROPERTIES=${FTB_DIR}/server.properties echo "detected FTB, changing properties path to ${SERVER_PROPERTIES}" cp /tmp/server.properties $SERVER_PROPERTIES fi if [ -n "$WHITELIST" ]; then echo "Creating whitelist" setServerProp "whitelist" "true" setServerProp "white-list" "true" fi # If not provided, generate a reasonable default message-of-the-day, # which shows up in the server listing in the client if [ -z $MOTD ]; then # snapshot is the odd case where we have to look at version to identify that label if [[ ${ORIGINAL_TYPE} == "VANILLA" && ${VERSION} == "SNAPSHOT" ]]; then label=SNAPSHOT else label=${ORIGINAL_TYPE} fi # Convert label to title-case label=${label,,} label=${label^} MOTD="A ${label} Minecraft Server powered by Docker" fi setServerProp "server-port" "$SERVER_PORT" setServerProp "motd" "$MOTD" setServerProp "allow-nether" "$ALLOW_NETHER" setServerProp "announce-player-achievements" "$ANNOUNCE_PLAYER_ACHIEVEMENTS" setServerProp "enable-command-block" "$ENABLE_COMMAND_BLOCK" setServerProp "spawn-animals" "$SPAWN_ANIMALS" setServerProp "spawn-monsters" "$SPAWN_MONSTERS" setServerProp "spawn-npcs" "$SPAWN_NPCS" setServerProp "generate-structures" "$GENERATE_STRUCTURES" setServerProp "view-distance" "$VIEW_DISTANCE" setServerProp "hardcore" "$HARDCORE" setServerProp "snooper-enabled" "$SNOOPER_ENABLED" setServerProp "max-build-height" "$MAX_BUILD_HEIGHT" setServerProp "force-gamemode" "$FORCE_GAMEMODE" setServerProp "max-tick-time" "$MAX_TICK_TIME" setServerProp "enable-query" "$ENABLE_QUERY" setServerProp "query.port" "$QUERY_PORT" setServerProp "enable-rcon" "$ENABLE_RCON" setServerProp "rcon.password" "$RCON_PASSWORD" setServerProp "rcon.port" "$RCON_PORT" setServerProp "max-players" "$MAX_PLAYERS" setServerProp "max-world-size" "$MAX_WORLD_SIZE" setServerProp "level-name" "$LEVEL" setServerProp "level-seed" "$SEED" setServerProp "pvp" "$PVP" setServerProp "generator-settings" "$GENERATOR_SETTINGS" setServerProp "online-mode" "$ONLINE_MODE" setServerProp "allow-flight" "$ALLOW_FLIGHT" setServerProp "level-type" "${LEVEL_TYPE^^}" if [ -n "$DIFFICULTY" ]; then case $DIFFICULTY in peaceful|0) DIFFICULTY=0 ;; easy|1) DIFFICULTY=1 ;; normal|2) DIFFICULTY=2 ;; hard|3) DIFFICULTY=3 ;; *) echo "DIFFICULTY must be peaceful, easy, normal, or hard." exit 1 ;; esac setServerProp "difficulty" "$DIFFICULTY" fi if [ -n "$MODE" ]; then echo "Setting mode" MODE_LC=$( echo $MODE | tr '[:upper:]' '[:lower:]' ) case $MODE_LC in 0|1|2|3) ;; su*) MODE=0 ;; c*) MODE=1 ;; a*) MODE=2 ;; sp*) MODE=3 ;; *) echo "ERROR: Invalid game mode: $MODE" exit 1 ;; esac setServerProp "gamemode" "$MODE" fi else echo "server.properties already created, skipping" fi exec /start-minecraftFinalSetup $@