filebrowser/assets/binary.go

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// Code generated by go-bindata.
// sources:
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// assets/.jsbeautifyrc
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// assets/assets.go
// assets/binary.go
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// assets/public/css/styles.css
// assets/public/js/application.js
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// assets/public/js/form2js.js
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// assets/templates/actions.tmpl
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// assets/templates/base.tmpl
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// assets/templates/buttons.tmpl
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// assets/templates/editor.tmpl
// assets/templates/frontmatter.tmpl
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// assets/templates/listing.tmpl
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// assets/templates/minimal.tmpl
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// assets/templates/single.tmpl
// DO NOT EDIT!
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package assets
import (
"fmt"
"io/ioutil"
"os"
"path/filepath"
"strings"
)
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// bindataRead reads the given file from disk. It returns an error on failure.
func bindataRead(path, name string) ([]byte, error) {
buf, err := ioutil.ReadFile(path)
if err != nil {
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err = fmt.Errorf("Error reading asset %s at %s: %v", name, path, err)
}
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return buf, err
}
type asset struct {
bytes []byte
info os.FileInfo
}
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// Jsbeautifyrc reads file data from disk. It returns an error on failure.
func Jsbeautifyrc() (*asset, error) {
path := "D:\\Code\\Go\\src\\github.com\\hacdias\\caddy-filemanager\\assets\\.jsbeautifyrc"
name := ".jsbeautifyrc"
bytes, err := bindataRead(path, name)
if err != nil {
return nil, err
}
fi, err := os.Stat(path)
if err != nil {
err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
}
a := &asset{bytes: bytes, info: fi}
return a, err
}
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// assetsGo reads file data from disk. It returns an error on failure.
func assetsGo() (*asset, error) {
path := "D:\\Code\\Go\\src\\github.com\\hacdias\\caddy-filemanager\\assets\\assets.go"
name := "assets.go"
bytes, err := bindataRead(path, name)
if err != nil {
return nil, err
}
fi, err := os.Stat(path)
if err != nil {
err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
}
a := &asset{bytes: bytes, info: fi}
return a, err
}
// binaryGo reads file data from disk. It returns an error on failure.
func binaryGo() (*asset, error) {
path := "D:\\Code\\Go\\src\\github.com\\hacdias\\caddy-filemanager\\assets\\binary.go"
name := "binary.go"
bytes, err := bindataRead(path, name)
if err != nil {
return nil, err
}
fi, err := os.Stat(path)
if err != nil {
err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
}
a := &asset{bytes: bytes, info: fi}
return a, err
}
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// publicCssStylesCss reads file data from disk. It returns an error on failure.
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func publicCssStylesCss() (*asset, error) {
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path := "D:\\Code\\Go\\src\\github.com\\hacdias\\caddy-filemanager\\assets\\public\\css\\styles.css"
name := "public/css/styles.css"
bytes, err := bindataRead(path, name)
if err != nil {
return nil, err
}
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fi, err := os.Stat(path)
if err != nil {
err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
}
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a := &asset{bytes: bytes, info: fi}
return a, err
}
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// publicJsApplicationJs reads file data from disk. It returns an error on failure.
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func publicJsApplicationJs() (*asset, error) {
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path := "D:\\Code\\Go\\src\\github.com\\hacdias\\caddy-filemanager\\assets\\public\\js\\application.js"
name := "public/js/application.js"
bytes, err := bindataRead(path, name)
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if err != nil {
return nil, err
}
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fi, err := os.Stat(path)
if err != nil {
err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
}
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a := &asset{bytes: bytes, info: fi}
return a, err
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}
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// publicJsForm2jsJs reads file data from disk. It returns an error on failure.
func publicJsForm2jsJs() (*asset, error) {
path := "D:\\Code\\Go\\src\\github.com\\hacdias\\caddy-filemanager\\assets\\public\\js\\form2js.js"
name := "public/js/form2js.js"
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bytes, err := bindataRead(path, name)
if err != nil {
return nil, err
}
fi, err := os.Stat(path)
if err != nil {
err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
}
a := &asset{bytes: bytes, info: fi}
return a, err
}
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// templatesActionsTmpl reads file data from disk. It returns an error on failure.
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func templatesActionsTmpl() (*asset, error) {
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path := "D:\\Code\\Go\\src\\github.com\\hacdias\\caddy-filemanager\\assets\\templates\\actions.tmpl"
name := "templates/actions.tmpl"
bytes, err := bindataRead(path, name)
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if err != nil {
return nil, err
}
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fi, err := os.Stat(path)
if err != nil {
err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
}
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a := &asset{bytes: bytes, info: fi}
return a, err
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}
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// templatesBaseTmpl reads file data from disk. It returns an error on failure.
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func templatesBaseTmpl() (*asset, error) {
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path := "D:\\Code\\Go\\src\\github.com\\hacdias\\caddy-filemanager\\assets\\templates\\base.tmpl"
name := "templates/base.tmpl"
bytes, err := bindataRead(path, name)
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if err != nil {
return nil, err
}
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fi, err := os.Stat(path)
if err != nil {
err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
}
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a := &asset{bytes: bytes, info: fi}
return a, err
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}
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// templatesButtonsTmpl reads file data from disk. It returns an error on failure.
func templatesButtonsTmpl() (*asset, error) {
path := "D:\\Code\\Go\\src\\github.com\\hacdias\\caddy-filemanager\\assets\\templates\\buttons.tmpl"
name := "templates/buttons.tmpl"
bytes, err := bindataRead(path, name)
if err != nil {
return nil, err
}
fi, err := os.Stat(path)
if err != nil {
err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
}
a := &asset{bytes: bytes, info: fi}
return a, err
}
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// templatesEditorTmpl reads file data from disk. It returns an error on failure.
func templatesEditorTmpl() (*asset, error) {
path := "D:\\Code\\Go\\src\\github.com\\hacdias\\caddy-filemanager\\assets\\templates\\editor.tmpl"
name := "templates/editor.tmpl"
bytes, err := bindataRead(path, name)
if err != nil {
return nil, err
}
fi, err := os.Stat(path)
if err != nil {
err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
}
a := &asset{bytes: bytes, info: fi}
return a, err
}
// templatesFrontmatterTmpl reads file data from disk. It returns an error on failure.
func templatesFrontmatterTmpl() (*asset, error) {
path := "D:\\Code\\Go\\src\\github.com\\hacdias\\caddy-filemanager\\assets\\templates\\frontmatter.tmpl"
name := "templates/frontmatter.tmpl"
bytes, err := bindataRead(path, name)
if err != nil {
return nil, err
}
fi, err := os.Stat(path)
if err != nil {
err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
}
a := &asset{bytes: bytes, info: fi}
return a, err
}
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// templatesListingTmpl reads file data from disk. It returns an error on failure.
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func templatesListingTmpl() (*asset, error) {
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path := "D:\\Code\\Go\\src\\github.com\\hacdias\\caddy-filemanager\\assets\\templates\\listing.tmpl"
name := "templates/listing.tmpl"
bytes, err := bindataRead(path, name)
if err != nil {
return nil, err
}
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fi, err := os.Stat(path)
if err != nil {
err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
}
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a := &asset{bytes: bytes, info: fi}
return a, err
}
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// templatesMinimalTmpl reads file data from disk. It returns an error on failure.
func templatesMinimalTmpl() (*asset, error) {
path := "D:\\Code\\Go\\src\\github.com\\hacdias\\caddy-filemanager\\assets\\templates\\minimal.tmpl"
name := "templates/minimal.tmpl"
bytes, err := bindataRead(path, name)
if err != nil {
return nil, err
}
fi, err := os.Stat(path)
if err != nil {
err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
}
a := &asset{bytes: bytes, info: fi}
return a, err
}
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// templatesSingleTmpl reads file data from disk. It returns an error on failure.
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func templatesSingleTmpl() (*asset, error) {
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path := "D:\\Code\\Go\\src\\github.com\\hacdias\\caddy-filemanager\\assets\\templates\\single.tmpl"
name := "templates/single.tmpl"
bytes, err := bindataRead(path, name)
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if err != nil {
return nil, err
}
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fi, err := os.Stat(path)
if err != nil {
err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
}
a := &asset{bytes: bytes, info: fi}
return a, err
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}
// Asset loads and returns the asset for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func Asset(name string) ([]byte, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
}
return a.bytes, nil
}
return nil, fmt.Errorf("Asset %s not found", name)
}
// MustAsset is like Asset but panics when Asset would return an error.
// It simplifies safe initialization of global variables.
func MustAsset(name string) []byte {
a, err := Asset(name)
if err != nil {
panic("asset: Asset(" + name + "): " + err.Error())
}
return a
}
// AssetInfo loads and returns the asset info for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func AssetInfo(name string) (os.FileInfo, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
}
return a.info, nil
}
return nil, fmt.Errorf("AssetInfo %s not found", name)
}
// AssetNames returns the names of the assets.
func AssetNames() []string {
names := make([]string, 0, len(_bindata))
for name := range _bindata {
names = append(names, name)
}
return names
}
// _bindata is a table, holding each asset generator, mapped to its name.
var _bindata = map[string]func() (*asset, error){
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".jsbeautifyrc": Jsbeautifyrc,
"assets.go": assetsGo,
"binary.go": binaryGo,
"public/css/styles.css": publicCssStylesCss,
"public/js/application.js": publicJsApplicationJs,
"public/js/form2js.js": publicJsForm2jsJs,
"templates/actions.tmpl": templatesActionsTmpl,
"templates/base.tmpl": templatesBaseTmpl,
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"templates/buttons.tmpl": templatesButtonsTmpl,
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"templates/editor.tmpl": templatesEditorTmpl,
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"templates/frontmatter.tmpl": templatesFrontmatterTmpl,
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"templates/listing.tmpl": templatesListingTmpl,
"templates/minimal.tmpl": templatesMinimalTmpl,
"templates/single.tmpl": templatesSingleTmpl,
}
// AssetDir returns the file names below a certain
// directory embedded in the file by go-bindata.
// For example if you run go-bindata on data/... and data contains the
// following hierarchy:
// data/
// foo.txt
// img/
// a.png
// b.png
// then AssetDir("data") would return []string{"foo.txt", "img"}
// AssetDir("data/img") would return []string{"a.png", "b.png"}
// AssetDir("foo.txt") and AssetDir("notexist") would return an error
// AssetDir("") will return []string{"data"}.
func AssetDir(name string) ([]string, error) {
node := _bintree
if len(name) != 0 {
cannonicalName := strings.Replace(name, "\\", "/", -1)
pathList := strings.Split(cannonicalName, "/")
for _, p := range pathList {
node = node.Children[p]
if node == nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
}
}
if node.Func != nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
rv := make([]string, 0, len(node.Children))
for childName := range node.Children {
rv = append(rv, childName)
}
return rv, nil
}
type bintree struct {
Func func() (*asset, error)
Children map[string]*bintree
}
var _bintree = &bintree{nil, map[string]*bintree{
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".jsbeautifyrc": &bintree{Jsbeautifyrc, map[string]*bintree{}},
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"assets.go": &bintree{assetsGo, map[string]*bintree{}},
"binary.go": &bintree{binaryGo, map[string]*bintree{}},
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"public": &bintree{nil, map[string]*bintree{
"css": &bintree{nil, map[string]*bintree{
"styles.css": &bintree{publicCssStylesCss, map[string]*bintree{}},
}},
"js": &bintree{nil, map[string]*bintree{
"application.js": &bintree{publicJsApplicationJs, map[string]*bintree{}},
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"form2js.js": &bintree{publicJsForm2jsJs, map[string]*bintree{}},
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}},
}},
"templates": &bintree{nil, map[string]*bintree{
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"actions.tmpl": &bintree{templatesActionsTmpl, map[string]*bintree{}},
"base.tmpl": &bintree{templatesBaseTmpl, map[string]*bintree{}},
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"buttons.tmpl": &bintree{templatesButtonsTmpl, map[string]*bintree{}},
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"editor.tmpl": &bintree{templatesEditorTmpl, map[string]*bintree{}},
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"frontmatter.tmpl": &bintree{templatesFrontmatterTmpl, map[string]*bintree{}},
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"listing.tmpl": &bintree{templatesListingTmpl, map[string]*bintree{}},
"minimal.tmpl": &bintree{templatesMinimalTmpl, map[string]*bintree{}},
"single.tmpl": &bintree{templatesSingleTmpl, map[string]*bintree{}},
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}},
}}
// RestoreAsset restores an asset under the given directory
func RestoreAsset(dir, name string) error {
data, err := Asset(name)
if err != nil {
return err
}
info, err := AssetInfo(name)
if err != nil {
return err
}
err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755))
if err != nil {
return err
}
err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
if err != nil {
return err
}
err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
if err != nil {
return err
}
return nil
}
// RestoreAssets restores an asset under the given directory recursively
func RestoreAssets(dir, name string) error {
children, err := AssetDir(name)
// File
if err != nil {
return RestoreAsset(dir, name)
}
// Dir
for _, child := range children {
err = RestoreAssets(dir, filepath.Join(name, child))
if err != nil {
return err
}
}
return nil
}
func _filePath(dir, name string) string {
cannonicalName := strings.Replace(name, "\\", "/", -1)
return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
}
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