filebrowser/assets/assets.go
2016-06-10 18:27:27 +01:00

263 lines
19 KiB
Go

// Code generated by go-bindata.
// sources:
// assets/source/styles.css
// assets/source/template.tmpl
// DO NOT EDIT!
package assets
import (
"bytes"
"compress/gzip"
"fmt"
"io"
"io/ioutil"
"os"
"path/filepath"
"strings"
"time"
)
func bindataRead(data []byte, name string) ([]byte, error) {
gz, err := gzip.NewReader(bytes.NewBuffer(data))
if err != nil {
return nil, fmt.Errorf("Read %q: %v", name, err)
}
var buf bytes.Buffer
_, err = io.Copy(&buf, gz)
clErr := gz.Close()
if err != nil {
return nil, fmt.Errorf("Read %q: %v", name, err)
}
if clErr != nil {
return nil, err
}
return buf.Bytes(), nil
}
type asset struct {
bytes []byte
info os.FileInfo
}
type bindataFileInfo struct {
name string
size int64
mode os.FileMode
modTime time.Time
}
func (fi bindataFileInfo) Name() string {
return fi.name
}
func (fi bindataFileInfo) Size() int64 {
return fi.size
}
func (fi bindataFileInfo) Mode() os.FileMode {
return fi.mode
}
func (fi bindataFileInfo) ModTime() time.Time {
return fi.modTime
}
func (fi bindataFileInfo) IsDir() bool {
return false
}
func (fi bindataFileInfo) Sys() interface{} {
return nil
}
var _assetsSourceStylesCss = []byte("\x1f\x8b\x08\x00\x00\x09\x6e\x88\x00\xff\x94\x55\xdd\x4e\xe3\x3c\x10\xbd\x6e\xa5\xbe\x83\x25\x84\x04\x9f\x48\x95\x14\xca\x27\xd2\x9b\x95\xf6\x1d\xf6\x7e\x12\x4f\x1a\x0b\xc7\x8e\x6c\x97\x96\x45\xfb\xee\x3b\x76\xea\xc6\xa1\x61\x57\x4b\x90\x48\xe6\xcf\x33\xe7\x1c\x0f\xff\xb1\x0f\xd6\x03\xe7\x42\xed\x4b\x96\xef\x58\x07\x66\x2f\x54\x78\xfd\xb5\x5a\xae\x96\x95\xe6\xef\xec\x63\xb5\x5c\x34\x5a\xb9\xac\x81\x4e\xc8\xf7\x92\x59\x50\x36\xb3\x68\x44\xb3\x23\x97\xc3\x93\xcb\x0c\x2a\x4e\x06\x5f\x46\xf7\x4e\x74\xe2\x27\xda\x1e\x91\x53\x40\x28\x04\xa1\x4a\xad\xa5\x36\x25\xbb\xc9\xf3\x67\xe4\x8f\x97\x64\x8e\xb5\x36\xe0\x84\xa6\x93\x95\x56\x78\x49\x2a\x5b\xfd\x86\xe6\x61\xb5\x6c\x0b\x76\xfe\x98\xd4\x79\x2c\x5e\xea\xa6\x89\xe1\x2d\x02\x0f\xd1\x37\xf6\xd0\xd1\x24\x43\xe7\xe7\xf1\x32\x89\x8d\x2b\xd9\xf6\x76\x97\xd8\x8c\xd8\xb7\xd1\x18\x4a\xb8\xb6\x6c\x84\xb1\x2e\xab\x5b\x21\x39\x95\x72\x3c\x35\x7c\x55\x30\xe6\x4a\x98\xa6\x8e\xdf\x93\xcc\xab\x63\x87\xce\x27\x31\x4e\xf7\x25\xdb\x6c\xfb\x53\xda\x6f\xa5\x9d\xd3\x5d\xc9\x8a\xb3\xbd\x82\xfa\x75\x6f\xf4\x41\xf1\x2c\x42\xd2\x6c\xfc\x73\x29\x5c\x8c\xec\x59\xe2\x84\x4a\xe6\x43\x6a\x30\x1d\x71\xe8\x44\x69\xd3\x81\xf4\xe6\x63\x2b\x1c\x66\xb6\x87\x1a\xbd\xf9\x68\xa0\xf7\x66\x8f\x7c\x23\xf5\x31\x3b\x95\xac\x15\x9c\xa3\xba\x90\x17\x5d\x25\x43\x29\x45\x6f\x85\x4d\x0e\x9f\xd0\x2e\x54\x4b\x12\x71\xa9\x3b\xe1\xf4\x4a\x09\x07\xaf\x28\x29\x46\x39\x74\x20\x54\x08\xe5\xc2\xf6\x12\x48\x88\x95\xd4\xf5\x6b\x74\xaf\x3b\x74\xf0\x79\xdc\x62\x93\x8c\x1b\xf5\xfb\x03\x0d\x07\x05\x0f\x9f\x84\x5c\x69\x43\x27\x8e\x20\xf7\x27\x66\xb5\x14\x9c\xdd\xbc\x7c\xf7\xcf\xee\x33\x3d\xc5\x9f\xe9\x19\xbb\xca\x08\xd4\x2e\xb4\x36\x5c\xb0\xa8\x80\x02\xbb\x8b\x7a\xa0\x92\x18\x42\x8e\x82\x93\x94\x58\x91\xe7\xb7\x49\x57\x84\xa1\x84\xde\xd2\x48\xf1\xed\x92\x39\xe0\x37\xd3\x3d\x07\xdb\x22\xb5\xcf\xc1\x3f\x63\x7c\xa9\xb4\xbb\x4b\x75\x7d\x9f\xf0\x30\xa7\x29\xfa\xc1\x7a\xd4\x79\x10\xf7\x48\x1a\x48\xb1\x27\xbe\xfc\x7d\x48\xd0\xf0\x13\x50\x0f\xf9\x98\x76\xad\xef\xbf\x00\x38\x21\xf2\x79\x30\xcd\x0b\x34\x9e\x30\xd1\x5b\x25\x61\x54\x07\x39\xed\xdb\x3e\xb8\x69\x52\x27\x6a\x90\xb1\xf1\x8e\x04\x2d\x47\x38\xf9\x95\x86\x9e\x46\x3a\x67\xf6\xc1\x99\xaf\x6d\xfe\x0f\x9b\x20\xc5\x2d\x68\xe1\x8b\xfa\xb1\xe5\x5e\x5b\x31\xdc\x0a\xa8\x48\x93\x07\x97\xb6\xbb\x56\xd0\xe1\xc0\xc9\x7a\xaf\x0f\x7d\x2a\xb4\x61\x49\x15\xeb\xff\xb7\x41\x6a\x8b\x23\xa9\x24\xab\x0c\xc2\x2b\xe1\xe3\xff\x50\x17\x72\x72\xc3\x3d\xa2\xd1\xe7\xa3\xaf\x40\xef\x0d\x66\x29\xec\x8d\xd6\x6e\xba\xbc\x4a\xf6\xe4\xa9\x9f\xac\x9a\xe9\x75\x4c\xe7\xaf\x51\x51\x7e\xac\xf6\xad\x43\x2e\x80\xdd\x75\x70\xca\xce\xc8\x3e\xe7\x54\xe8\x3e\x1c\xb0\xa6\xe5\x83\x97\x9b\x32\x2e\x82\xf3\x7f\x8d\x45\x28\xb1\x98\x21\x29\xb2\x04\x07\xa7\x93\xc0\xb6\x54\xae\x1d\xc2\xee\x36\xf7\x0f\x43\x6e\x6a\x1a\x92\xe7\x16\xf7\x62\x96\x44\x5f\x98\x7e\x7f\x07\x00\x00\xff\xff\x8c\x4d\x45\x42\x58\x07\x00\x00")
func assetsSourceStylesCssBytes() ([]byte, error) {
return bindataRead(
_assetsSourceStylesCss,
"assets/source/styles.css",
)
}
func assetsSourceStylesCss() (*asset, error) {
bytes, err := assetsSourceStylesCssBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "assets/source/styles.css", size: 1880, mode: os.FileMode(438), modTime: time.Unix(1465578069, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
var _assetsSourceTemplateTmpl = 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\x93\xa3\x32\x28\xeb\x6b\xd8\x60\x03\xf1\x8f\x4a\x89\x2d\x5d\xa9\xb2\x2e\x11\x6e\x5a\xe5\x59\x22\x29\x0c\xce\x47\x69\x99\xac\x97\xc0\x12\x95\xfd\x39\x97\xd8\xac\x7e\xda\x5e\x8a\x39\x46\xed\xa8\x5d\x19\xb4\xbc\x3b\x8e\x74\x56\xaa\x9f\x45\xb2\x18\x1d\x9b\x45\xd3\x41\xa4\x37\x46\xd4\xdf\x8e\xb4\x4e\x18\x5b\xed\xa7\x31\xff\x09\x00\x00\xff\xff\x4b\xd9\xdc\xaa\x34\x23\x00\x00")
func assetsSourceTemplateTmplBytes() ([]byte, error) {
return bindataRead(
_assetsSourceTemplateTmpl,
"assets/source/template.tmpl",
)
}
func assetsSourceTemplateTmpl() (*asset, error) {
bytes, err := assetsSourceTemplateTmplBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "assets/source/template.tmpl", size: 9012, mode: os.FileMode(438), modTime: time.Unix(1465578153, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
// Asset loads and returns the asset for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func Asset(name string) ([]byte, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
}
return a.bytes, nil
}
return nil, fmt.Errorf("Asset %s not found", name)
}
// MustAsset is like Asset but panics when Asset would return an error.
// It simplifies safe initialization of global variables.
func MustAsset(name string) []byte {
a, err := Asset(name)
if err != nil {
panic("asset: Asset(" + name + "): " + err.Error())
}
return a
}
// AssetInfo loads and returns the asset info for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func AssetInfo(name string) (os.FileInfo, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
}
return a.info, nil
}
return nil, fmt.Errorf("AssetInfo %s not found", name)
}
// AssetNames returns the names of the assets.
func AssetNames() []string {
names := make([]string, 0, len(_bindata))
for name := range _bindata {
names = append(names, name)
}
return names
}
// _bindata is a table, holding each asset generator, mapped to its name.
var _bindata = map[string]func() (*asset, error){
"assets/source/styles.css": assetsSourceStylesCss,
"assets/source/template.tmpl": assetsSourceTemplateTmpl,
}
// AssetDir returns the file names below a certain
// directory embedded in the file by go-bindata.
// For example if you run go-bindata on data/... and data contains the
// following hierarchy:
// data/
// foo.txt
// img/
// a.png
// b.png
// then AssetDir("data") would return []string{"foo.txt", "img"}
// AssetDir("data/img") would return []string{"a.png", "b.png"}
// AssetDir("foo.txt") and AssetDir("notexist") would return an error
// AssetDir("") will return []string{"data"}.
func AssetDir(name string) ([]string, error) {
node := _bintree
if len(name) != 0 {
cannonicalName := strings.Replace(name, "\\", "/", -1)
pathList := strings.Split(cannonicalName, "/")
for _, p := range pathList {
node = node.Children[p]
if node == nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
}
}
if node.Func != nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
rv := make([]string, 0, len(node.Children))
for childName := range node.Children {
rv = append(rv, childName)
}
return rv, nil
}
type bintree struct {
Func func() (*asset, error)
Children map[string]*bintree
}
var _bintree = &bintree{nil, map[string]*bintree{
"assets": &bintree{nil, map[string]*bintree{
"source": &bintree{nil, map[string]*bintree{
"styles.css": &bintree{assetsSourceStylesCss, map[string]*bintree{}},
"template.tmpl": &bintree{assetsSourceTemplateTmpl, map[string]*bintree{}},
}},
}},
}}
// RestoreAsset restores an asset under the given directory
func RestoreAsset(dir, name string) error {
data, err := Asset(name)
if err != nil {
return err
}
info, err := AssetInfo(name)
if err != nil {
return err
}
err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755))
if err != nil {
return err
}
err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
if err != nil {
return err
}
err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
if err != nil {
return err
}
return nil
}
// RestoreAssets restores an asset under the given directory recursively
func RestoreAssets(dir, name string) error {
children, err := AssetDir(name)
// File
if err != nil {
return RestoreAsset(dir, name)
}
// Dir
for _, child := range children {
err = RestoreAssets(dir, filepath.Join(name, child))
if err != nil {
return err
}
}
return nil
}
func _filePath(dir, name string) string {
cannonicalName := strings.Replace(name, "\\", "/", -1)
return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
}