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Don't ignore assets in home dir if system assets exist
Signed-off-by: Brad Davidson <brad.davidson@rancher.com>
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parent
fe18b1fce9
commit
1e38b5d904
@ -222,16 +222,20 @@ func getAssetAndDir(dataDir string) (string, string) {
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// extract checks for and if necessary unpacks the bindata archive, returning the unique path
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// to the extracted bindata asset.
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func extract(dataDir string) (string, error) {
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// first look for global asset folder so we don't create a HOME version if not needed
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_, dir := getAssetAndDir(datadir.DefaultDataDir)
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// check if content already exists in requested data-dir
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asset, dir := getAssetAndDir(dataDir)
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if _, err := os.Stat(filepath.Join(dir, "bin", "k3s")); err == nil {
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return dir, nil
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}
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asset, dir := getAssetAndDir(dataDir)
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// check if target content already exists
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if _, err := os.Stat(filepath.Join(dir, "bin", "k3s")); err == nil {
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return dir, nil
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// check if content exists in default path as a fallback, prior
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// to extracting. This will prevent re-extracting into the user's home
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// dir if the assets already exist in the default path.
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if dataDir != datadir.DefaultDataDir {
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_, defaultDir := getAssetAndDir(datadir.DefaultDataDir)
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if _, err := os.Stat(filepath.Join(defaultDir, "bin", "k3s")); err == nil {
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return defaultDir, nil
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}
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}
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// acquire a data directory lock
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