package ebpf import ( "github.com/cilium/ebpf/asm" ) // link resolves bpf-to-bpf calls. // // Each section may contain multiple functions / labels, and is only linked // if the program being edited references one of these functions. // // Sections must not require linking themselves. func link(insns asm.Instructions, sections ...asm.Instructions) (asm.Instructions, error) { for _, section := range sections { var err error insns, err = linkSection(insns, section) if err != nil { return nil, err } } return insns, nil } func linkSection(insns, section asm.Instructions) (asm.Instructions, error) { // A map of symbols to the libraries which contain them. symbols, err := section.SymbolOffsets() if err != nil { return nil, err } for _, ins := range insns { if ins.Reference == "" { continue } if ins.OpCode.JumpOp() != asm.Call || ins.Src != asm.R1 { continue } if ins.Constant != -1 { // This is already a valid call, no need to link again. continue } if _, ok := symbols[ins.Reference]; !ok { // Symbol isn't available in this section continue } // At this point we know that at least one function in the // library is called from insns. Merge the two sections. // The rewrite of ins.Constant happens in asm.Instruction.Marshal. return append(insns, section...), nil } // None of the functions in the section are called. Do nothing. return insns, nil }