/* Copyright 2018 The Kubernetes Authors. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ package lease import ( "context" "fmt" "time" coordinationv1 "k8s.io/api/coordination/v1" apierrors "k8s.io/apimachinery/pkg/api/errors" metav1 "k8s.io/apimachinery/pkg/apis/meta/v1" "k8s.io/apimachinery/pkg/util/clock" "k8s.io/apimachinery/pkg/util/wait" clientset "k8s.io/client-go/kubernetes" coordclientset "k8s.io/client-go/kubernetes/typed/coordination/v1" "k8s.io/utils/pointer" "k8s.io/klog/v2" ) const ( // maxUpdateRetries is the number of immediate, successive retries the controller will attempt // when renewing the lease before it waits for the renewal interval before trying again, // similar to what we do for node status retries maxUpdateRetries = 5 // maxBackoff is the maximum sleep time during backoff (e.g. in backoffEnsureLease) maxBackoff = 7 * time.Second ) // Controller manages creating and renewing the lease for this component (kube-apiserver, kubelet, etc.) type Controller interface { Run(stopCh <-chan struct{}) } // ProcessLeaseFunc processes the given lease in-place type ProcessLeaseFunc func(*coordinationv1.Lease) error type controller struct { client clientset.Interface leaseClient coordclientset.LeaseInterface holderIdentity string leaseNamespace string leaseDurationSeconds int32 renewInterval time.Duration clock clock.Clock onRepeatedHeartbeatFailure func() // latestLease is the latest lease which the controller updated or created latestLease *coordinationv1.Lease // newLeasePostProcessFunc allows customizing a lease object (e.g. setting OwnerReference) // before every time the lease is created/refreshed(updated). Note that an error will block // a lease CREATE, causing the controller to retry next time, but an error won't block a // lease UPDATE. newLeasePostProcessFunc ProcessLeaseFunc } // NewController constructs and returns a controller func NewController(clock clock.Clock, client clientset.Interface, holderIdentity string, leaseDurationSeconds int32, onRepeatedHeartbeatFailure func(), renewInterval time.Duration, leaseNamespace string, newLeasePostProcessFunc ProcessLeaseFunc) Controller { var leaseClient coordclientset.LeaseInterface if client != nil { leaseClient = client.CoordinationV1().Leases(leaseNamespace) } return &controller{ client: client, leaseClient: leaseClient, holderIdentity: holderIdentity, leaseNamespace: leaseNamespace, leaseDurationSeconds: leaseDurationSeconds, renewInterval: renewInterval, clock: clock, onRepeatedHeartbeatFailure: onRepeatedHeartbeatFailure, newLeasePostProcessFunc: newLeasePostProcessFunc, } } // Run runs the controller func (c *controller) Run(stopCh <-chan struct{}) { if c.leaseClient == nil { klog.Infof("lease controller has nil lease client, will not claim or renew leases") return } wait.Until(c.sync, c.renewInterval, stopCh) } func (c *controller) sync() { if c.latestLease != nil { // As long as the lease is not (or very rarely) updated by any other agent than the component itself, // we can optimistically assume it didn't change since our last update and try updating // based on the version from that time. Thanks to it we avoid GET call and reduce load // on etcd and kube-apiserver. // If at some point other agents will also be frequently updating the Lease object, this // can result in performance degradation, because we will end up with calling additional // GET/PUT - at this point this whole "if" should be removed. err := c.retryUpdateLease(c.latestLease) if err == nil { return } klog.Infof("failed to update lease using latest lease, fallback to ensure lease, err: %v", err) } lease, created := c.backoffEnsureLease() c.latestLease = lease // we don't need to update the lease if we just created it if !created && lease != nil { if err := c.retryUpdateLease(lease); err != nil { klog.Errorf("%v, will retry after %v", err, c.renewInterval) } } } // backoffEnsureLease attempts to create the lease if it does not exist, // and uses exponentially increasing waits to prevent overloading the API server // with retries. Returns the lease, and true if this call created the lease, // false otherwise. func (c *controller) backoffEnsureLease() (*coordinationv1.Lease, bool) { var ( lease *coordinationv1.Lease created bool err error ) sleep := 100 * time.Millisecond for { lease, created, err = c.ensureLease() if err == nil { break } sleep = minDuration(2*sleep, maxBackoff) klog.Errorf("failed to ensure lease exists, will retry in %v, error: %v", sleep, err) // backoff wait c.clock.Sleep(sleep) } return lease, created } // ensureLease creates the lease if it does not exist. Returns the lease and // a bool (true if this call created the lease), or any error that occurs. func (c *controller) ensureLease() (*coordinationv1.Lease, bool, error) { lease, err := c.leaseClient.Get(context.TODO(), c.holderIdentity, metav1.GetOptions{}) if apierrors.IsNotFound(err) { // lease does not exist, create it. leaseToCreate, err := c.newLease(nil) // An error occurred during allocating the new lease (likely from newLeasePostProcessFunc). // Given that we weren't able to set the lease correctly, we simply // not create it this time - we will retry in the next iteration. if err != nil { return nil, false, nil } lease, err := c.leaseClient.Create(context.TODO(), leaseToCreate, metav1.CreateOptions{}) if err != nil { return nil, false, err } return lease, true, nil } else if err != nil { // unexpected error getting lease return nil, false, err } // lease already existed return lease, false, nil } // retryUpdateLease attempts to update the lease for maxUpdateRetries, // call this once you're sure the lease has been created func (c *controller) retryUpdateLease(base *coordinationv1.Lease) error { for i := 0; i < maxUpdateRetries; i++ { leaseToUpdate, _ := c.newLease(base) lease, err := c.leaseClient.Update(context.TODO(), leaseToUpdate, metav1.UpdateOptions{}) if err == nil { c.latestLease = lease return nil } klog.Errorf("failed to update lease, error: %v", err) // OptimisticLockError requires getting the newer version of lease to proceed. if apierrors.IsConflict(err) { base, _ = c.backoffEnsureLease() continue } if i > 0 && c.onRepeatedHeartbeatFailure != nil { c.onRepeatedHeartbeatFailure() } } return fmt.Errorf("failed %d attempts to update lease", maxUpdateRetries) } // newLease constructs a new lease if base is nil, or returns a copy of base // with desired state asserted on the copy. // Note that an error will block lease CREATE, causing the CREATE to be retried in // the next iteration; but the error won't block lease refresh (UPDATE). func (c *controller) newLease(base *coordinationv1.Lease) (*coordinationv1.Lease, error) { // Use the bare minimum set of fields; other fields exist for debugging/legacy, // but we don't need to make component heartbeats more complicated by using them. var lease *coordinationv1.Lease if base == nil { lease = &coordinationv1.Lease{ ObjectMeta: metav1.ObjectMeta{ Name: c.holderIdentity, Namespace: c.leaseNamespace, }, Spec: coordinationv1.LeaseSpec{ HolderIdentity: pointer.StringPtr(c.holderIdentity), LeaseDurationSeconds: pointer.Int32Ptr(c.leaseDurationSeconds), }, } } else { lease = base.DeepCopy() } lease.Spec.RenewTime = &metav1.MicroTime{Time: c.clock.Now()} if c.newLeasePostProcessFunc != nil { err := c.newLeasePostProcessFunc(lease) return lease, err } return lease, nil } func minDuration(a, b time.Duration) time.Duration { if a < b { return a } return b }