mirror of
https://github.com/k3s-io/k3s.git
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c6950d2cb0
Signed-off-by: Brad Davidson <brad.davidson@rancher.com>
380 lines
15 KiB
Go
380 lines
15 KiB
Go
package godirwalk
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import (
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"errors"
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"fmt"
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"os"
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"path/filepath"
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)
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// Options provide parameters for how the Walk function operates.
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type Options struct {
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// ErrorCallback specifies a function to be invoked in the case of an error
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// that could potentially be ignored while walking a file system
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// hierarchy. When set to nil or left as its zero-value, any error condition
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// causes Walk to immediately return the error describing what took
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// place. When non-nil, this user supplied function is invoked with the OS
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// pathname of the file system object that caused the error along with the
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// error that took place. The return value of the supplied ErrorCallback
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// function determines whether the error will cause Walk to halt immediately
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// as it would were no ErrorCallback value provided, or skip this file
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// system node yet continue on with the remaining nodes in the file system
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// hierarchy.
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//
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// ErrorCallback is invoked both for errors that are returned by the
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// runtime, and for errors returned by other user supplied callback
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// functions.
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ErrorCallback func(string, error) ErrorAction
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// FollowSymbolicLinks specifies whether Walk will follow symbolic links
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// that refer to directories. When set to false or left as its zero-value,
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// Walk will still invoke the callback function with symbolic link nodes,
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// but if the symbolic link refers to a directory, it will not recurse on
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// that directory. When set to true, Walk will recurse on symbolic links
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// that refer to a directory.
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FollowSymbolicLinks bool
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// Unsorted controls whether or not Walk will sort the immediate descendants
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// of a directory by their relative names prior to visiting each of those
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// entries.
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//
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// When set to false or left at its zero-value, Walk will get the list of
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// immediate descendants of a particular directory, sort that list by
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// lexical order of their names, and then visit each node in the list in
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// sorted order. This will cause Walk to always traverse the same directory
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// tree in the same order, however may be inefficient for directories with
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// many immediate descendants.
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//
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// When set to true, Walk skips sorting the list of immediate descendants
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// for a directory, and simply visits each node in the order the operating
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// system enumerated them. This will be more fast, but with the side effect
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// that the traversal order may be different from one invocation to the
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// next.
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Unsorted bool
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// Callback is a required function that Walk will invoke for every file
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// system node it encounters.
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Callback WalkFunc
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// PostChildrenCallback is an option function that Walk will invoke for
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// every file system directory it encounters after its children have been
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// processed.
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PostChildrenCallback WalkFunc
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// ScratchBuffer is an optional byte slice to use as a scratch buffer for
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// Walk to use when reading directory entries, to reduce amount of garbage
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// generation. Not all architectures take advantage of the scratch
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// buffer. If omitted or the provided buffer has fewer bytes than
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// MinimumScratchBufferSize, then a buffer with MinimumScratchBufferSize
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// bytes will be created and used once per Walk invocation.
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ScratchBuffer []byte
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// AllowNonDirectory causes Walk to bypass the check that ensures it is
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// being called on a directory node, or when FollowSymbolicLinks is true, a
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// symbolic link that points to a directory. Leave this value false to have
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// Walk return an error when called on a non-directory. Set this true to
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// have Walk run even when called on a non-directory node.
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AllowNonDirectory bool
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}
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// ErrorAction defines a set of actions the Walk function could take based on
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// the occurrence of an error while walking the file system. See the
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// documentation for the ErrorCallback field of the Options structure for more
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// information.
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type ErrorAction int
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const (
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// Halt is the ErrorAction return value when the upstream code wants to halt
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// the walk process when a runtime error takes place. It matches the default
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// action the Walk function would take were no ErrorCallback provided.
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Halt ErrorAction = iota
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// SkipNode is the ErrorAction return value when the upstream code wants to
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// ignore the runtime error for the current file system node, skip
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// processing of the node that caused the error, and continue walking the
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// file system hierarchy with the remaining nodes.
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SkipNode
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)
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// SkipThis is used as a return value from WalkFuncs to indicate that the file
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// system entry named in the call is to be skipped. It is not returned as an
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// error by any function.
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var SkipThis = errors.New("skip this directory entry")
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// WalkFunc is the type of the function called for each file system node visited
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// by Walk. The pathname argument will contain the argument to Walk as a prefix;
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// that is, if Walk is called with "dir", which is a directory containing the
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// file "a", the provided WalkFunc will be invoked with the argument "dir/a",
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// using the correct os.PathSeparator for the Go Operating System architecture,
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// GOOS. The directory entry argument is a pointer to a Dirent for the node,
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// providing access to both the basename and the mode type of the file system
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// node.
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//
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// If an error is returned by the Callback or PostChildrenCallback functions,
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// and no ErrorCallback function is provided, processing stops. If an
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// ErrorCallback function is provided, then it is invoked with the OS pathname
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// of the node that caused the error along along with the error. The return
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// value of the ErrorCallback function determines whether to halt processing, or
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// skip this node and continue processing remaining file system nodes.
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//
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// The exception is when the function returns the special value
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// filepath.SkipDir. If the function returns filepath.SkipDir when invoked on a
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// directory, Walk skips the directory's contents entirely. If the function
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// returns filepath.SkipDir when invoked on a non-directory file system node,
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// Walk skips the remaining files in the containing directory. Note that any
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// supplied ErrorCallback function is not invoked with filepath.SkipDir when the
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// Callback or PostChildrenCallback functions return that special value.
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//
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// One arguably confusing aspect of the filepath.WalkFunc API that this library
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// must emulate is how a caller tells Walk to skip file system entries or
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// directories. With both filepath.Walk and this Walk, when a callback function
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// wants to skip a directory and not descend into its children, it returns
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// filepath.SkipDir. If the callback function returns filepath.SkipDir for a
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// non-directory, filepath.Walk and this library will stop processing any more
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// entries in the current directory, which is what many people do not want. If
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// you want to simply skip a particular non-directory entry but continue
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// processing entries in the directory, a callback function must return nil. The
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// implications of this API is when you want to walk a file system hierarchy and
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// skip an entry, when the entry is a directory, you must return one value,
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// namely filepath.SkipDir, but when the entry is a non-directory, you must
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// return a different value, namely nil. In other words, to get identical
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// behavior for two file system entry types you need to send different token
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// values.
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//
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// Here is an example callback function that adheres to filepath.Walk API to
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// have it skip any file system entry whose full pathname includes a particular
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// substring, optSkip:
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//
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// func callback1(osPathname string, de *godirwalk.Dirent) error {
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// if optSkip != "" && strings.Contains(osPathname, optSkip) {
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// if b, err := de.IsDirOrSymlinkToDir(); b == true && err == nil {
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// return filepath.SkipDir
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// }
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// return nil
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// }
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// // Process file like normal...
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// return nil
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// }
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//
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// This library attempts to eliminate some of that logic boilerplate by
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// providing a new token error value, SkipThis, which a callback function may
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// return to skip the current file system entry regardless of what type of entry
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// it is. If the current entry is a directory, its children will not be
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// enumerated, exactly as if the callback returned filepath.SkipDir. If the
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// current entry is a non-directory, the next file system entry in the current
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// directory will be enumerated, exactly as if the callback returned nil. The
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// following example callback function has identical behavior as the previous,
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// but has less boilerplate, and admittedly more simple logic.
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//
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// func callback2(osPathname string, de *godirwalk.Dirent) error {
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// if optSkip != "" && strings.Contains(osPathname, optSkip) {
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// return godirwalk.SkipThis
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// }
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// // Process file like normal...
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// return nil
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// }
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type WalkFunc func(osPathname string, directoryEntry *Dirent) error
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// Walk walks the file tree rooted at the specified directory, calling the
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// specified callback function for each file system node in the tree, including
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// root, symbolic links, and other node types.
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//
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// This function is often much faster than filepath.Walk because it does not
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// invoke os.Stat for every node it encounters, but rather obtains the file
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// system node type when it reads the parent directory.
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//
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// If a runtime error occurs, either from the operating system or from the
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// upstream Callback or PostChildrenCallback functions, processing typically
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// halts. However, when an ErrorCallback function is provided in the provided
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// Options structure, that function is invoked with the error along with the OS
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// pathname of the file system node that caused the error. The ErrorCallback
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// function's return value determines the action that Walk will then take.
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//
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// func main() {
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// dirname := "."
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// if len(os.Args) > 1 {
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// dirname = os.Args[1]
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// }
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// err := godirwalk.Walk(dirname, &godirwalk.Options{
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// Callback: func(osPathname string, de *godirwalk.Dirent) error {
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// fmt.Printf("%s %s\n", de.ModeType(), osPathname)
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// return nil
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// },
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// ErrorCallback: func(osPathname string, err error) godirwalk.ErrorAction {
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// // Your program may want to log the error somehow.
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// fmt.Fprintf(os.Stderr, "ERROR: %s\n", err)
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//
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// // For the purposes of this example, a simple SkipNode will suffice,
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// // although in reality perhaps additional logic might be called for.
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// return godirwalk.SkipNode
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// },
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// })
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// if err != nil {
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// fmt.Fprintf(os.Stderr, "%s\n", err)
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// os.Exit(1)
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// }
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// }
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func Walk(pathname string, options *Options) error {
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if options == nil || options.Callback == nil {
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return errors.New("cannot walk without non-nil options and Callback function")
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}
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pathname = filepath.Clean(pathname)
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var fi os.FileInfo
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var err error
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if options.FollowSymbolicLinks {
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fi, err = os.Stat(pathname)
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} else {
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fi, err = os.Lstat(pathname)
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}
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if err != nil {
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return err
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}
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mode := fi.Mode()
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if !options.AllowNonDirectory && mode&os.ModeDir == 0 {
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return fmt.Errorf("cannot Walk non-directory: %s", pathname)
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}
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dirent := &Dirent{
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name: filepath.Base(pathname),
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path: filepath.Dir(pathname),
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modeType: mode & os.ModeType,
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}
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if len(options.ScratchBuffer) < MinimumScratchBufferSize {
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options.ScratchBuffer = newScratchBuffer()
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}
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// If ErrorCallback is nil, set to a default value that halts the walk
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// process on all operating system errors. This is done to allow error
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// handling to be more succinct in the walk code.
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if options.ErrorCallback == nil {
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options.ErrorCallback = defaultErrorCallback
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}
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err = walk(pathname, dirent, options)
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switch err {
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case nil, SkipThis, filepath.SkipDir:
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// silence SkipThis and filepath.SkipDir for top level
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debug("no error of significance: %v\n", err)
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return nil
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default:
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return err
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}
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}
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// defaultErrorCallback always returns Halt because if the upstream code did not
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// provide an ErrorCallback function, walking the file system hierarchy ought to
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// halt upon any operating system error.
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func defaultErrorCallback(_ string, _ error) ErrorAction { return Halt }
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// walk recursively traverses the file system node specified by pathname and the
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// Dirent.
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func walk(osPathname string, dirent *Dirent, options *Options) error {
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err := options.Callback(osPathname, dirent)
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if err != nil {
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if err == SkipThis || err == filepath.SkipDir {
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return err
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}
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if action := options.ErrorCallback(osPathname, err); action == SkipNode {
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return nil
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}
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return err
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}
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if dirent.IsSymlink() {
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if !options.FollowSymbolicLinks {
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return nil
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}
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// Does this symlink point to a directory?
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info, err := os.Stat(osPathname)
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if err != nil {
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if action := options.ErrorCallback(osPathname, err); action == SkipNode {
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return nil
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}
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return err
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}
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if !info.IsDir() {
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return nil
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}
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} else if !dirent.IsDir() {
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return nil
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}
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// If get here, then specified pathname refers to a directory or a
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// symbolic link to a directory.
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var ds scanner
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if options.Unsorted {
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// When upstream does not request a sorted iteration, it's more memory
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// efficient to read a single child at a time from the file system.
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ds, err = NewScanner(osPathname)
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} else {
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// When upstream wants a sorted iteration, we must read the entire
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// directory and sort through the child names, and then iterate on each
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// child.
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ds, err = newSortedScanner(osPathname, options.ScratchBuffer)
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}
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if err != nil {
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if action := options.ErrorCallback(osPathname, err); action == SkipNode {
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return nil
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}
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return err
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}
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for ds.Scan() {
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deChild, err := ds.Dirent()
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osChildname := filepath.Join(osPathname, deChild.name)
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if err != nil {
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if action := options.ErrorCallback(osChildname, err); action == SkipNode {
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return nil
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}
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return err
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}
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err = walk(osChildname, deChild, options)
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debug("osChildname: %q; error: %v\n", osChildname, err)
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if err == nil || err == SkipThis {
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continue
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}
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if err != filepath.SkipDir {
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return err
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}
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// When received SkipDir on a directory or a symbolic link to a
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// directory, stop processing that directory but continue processing
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// siblings. When received on a non-directory, stop processing
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// remaining siblings.
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isDir, err := deChild.IsDirOrSymlinkToDir()
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if err != nil {
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if action := options.ErrorCallback(osChildname, err); action == SkipNode {
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continue // ignore and continue with next sibling
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}
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return err // caller does not approve of this error
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}
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if !isDir {
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break // stop processing remaining siblings, but allow post children callback
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}
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// continue processing remaining siblings
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}
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if err = ds.Err(); err != nil {
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return err
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}
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if options.PostChildrenCallback == nil {
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return nil
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}
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err = options.PostChildrenCallback(osPathname, dirent)
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if err == nil || err == filepath.SkipDir {
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return err
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}
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if action := options.ErrorCallback(osPathname, err); action == SkipNode {
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return nil
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}
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return err
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}
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