mirror of
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427 lines
15 KiB
Go
427 lines
15 KiB
Go
// +build ignore
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package codec
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import "reflect"
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/*
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A strict Non-validating namespace-aware XML 1.0 parser and (en|de)coder.
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We are attempting this due to perceived issues with encoding/xml:
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- Complicated. It tried to do too much, and is not as simple to use as json.
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- Due to over-engineering, reflection is over-used AND performance suffers:
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java is 6X faster:http://fabsk.eu/blog/category/informatique/dev/golang/
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even PYTHON performs better: http://outgoing.typepad.com/outgoing/2014/07/exploring-golang.html
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codec framework will offer the following benefits
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- VASTLY improved performance (when using reflection-mode or codecgen)
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- simplicity and consistency: with the rest of the supported formats
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- all other benefits of codec framework (streaming, codegeneration, etc)
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codec is not a drop-in replacement for encoding/xml.
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It is a replacement, based on the simplicity and performance of codec.
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Look at it like JAXB for Go.
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Challenges:
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- Need to output XML preamble, with all namespaces at the right location in the output.
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- Each "end" block is dynamic, so we need to maintain a context-aware stack
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- How to decide when to use an attribute VS an element
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- How to handle chardata, attr, comment EXPLICITLY.
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- Should it output fragments?
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e.g. encoding a bool should just output true OR false, which is not well-formed XML.
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Extend the struct tag. See representative example:
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type X struct {
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ID uint8 codec:"xid|http://ugorji.net/x-namespace id,omitempty,toarray,attr,cdata"
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}
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Based on this, we encode
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- fields as elements, BUT encode as attributes if struct tag contains ",attr".
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- text as entity-escaped text, BUT encode as CDATA if struct tag contains ",cdata".
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In this mode, we only encode as attribute if ",attr" is found, and only encode as CDATA
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if ",cdata" is found in the struct tag.
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To handle namespaces:
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- XMLHandle is denoted as being namespace-aware.
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Consequently, we WILL use the ns:name pair to encode and decode if defined, else use the plain name.
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- *Encoder and *Decoder know whether the Handle "prefers" namespaces.
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- add *Encoder.getEncName(*structFieldInfo).
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No one calls *structFieldInfo.indexForEncName directly anymore
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- add *Decoder.getStructFieldInfo(encName string) // encName here is either like abc, or h1:nsabc
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No one accesses .encName anymore except in
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- let encode.go and decode.go use these (for consistency)
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- only problem exists for gen.go, where we create a big switch on encName.
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Now, we also have to add a switch on strings.endsWith(kName, encNsName)
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- gen.go will need to have many more methods, and then double-on the 2 switch loops like:
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switch k {
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case "abc" : x.abc()
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case "def" : x.def()
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default {
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switch {
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case !nsAware: panic(...)
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case strings.endsWith("nsabc"): x.abc()
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default: panic(...)
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}
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}
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}
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The structure below accomodates this:
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type typeInfo struct {
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sfi []*structFieldInfo // sorted by encName
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sfins // sorted by namespace
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sfia // sorted, to have those with attributes at the top. Needed to write XML appropriately.
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sfip // unsorted
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}
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type structFieldInfo struct {
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encName
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nsEncName
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ns string
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attr bool
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cdata bool
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}
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indexForEncName is now an internal helper function that takes a sorted array
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(one of ti.sfins or ti.sfi). It is only used by *Encoder.getStructFieldInfo(...)
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There will be a separate parser from the builder.
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The parser will have a method: next() xmlToken method.
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xmlToken has fields:
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- type uint8: 0 | ElementStart | ElementEnd | AttrKey | AttrVal | Text
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- value string
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- ns string
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SEE: http://www.xml.com/pub/a/98/10/guide0.html?page=3#ENTDECL
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The following are skipped when parsing:
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- External Entities (from external file)
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- Notation Declaration e.g. <!NOTATION GIF87A SYSTEM "GIF">
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- Entity Declarations & References
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- XML Declaration (assume UTF-8)
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- XML Directive i.e. <! ... >
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- Other Declarations: Notation, etc.
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- Comment
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- Processing Instruction
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- schema / DTD for validation:
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We are not a VALIDATING parser. Validation is done elsewhere.
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However, some parts of the DTD internal subset are used (SEE BELOW).
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For Attribute List Declarations e.g.
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<!ATTLIST foo:oldjoke name ID #REQUIRED label CDATA #IMPLIED status ( funny | notfunny ) 'funny' >
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We considered using the ATTLIST to get "default" value, but not to validate the contents. (VETOED)
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The following XML features are supported
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- Namespace
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- Element
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- Attribute
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- cdata
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- Unicode escape
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The following DTD (when as an internal sub-set) features are supported:
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- Internal Entities e.g.
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<!ELEMENT burns "ugorji is cool" > AND entities for the set: [<>&"']
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- Parameter entities e.g.
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<!ENTITY % personcontent "ugorji is cool"> <!ELEMENT burns (%personcontent;)*>
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At decode time, a structure containing the following is kept
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- namespace mapping
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- default attribute values
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- all internal entities (<>&"' and others written in the document)
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When decode starts, it parses XML namespace declarations and creates a map in the
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xmlDecDriver. While parsing, that map continously gets updated.
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The only problem happens when a namespace declaration happens on the node that it defines.
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e.g. <hn:name xmlns:hn="http://www.ugorji.net" >
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To handle this, each Element must be fully parsed at a time,
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even if it amounts to multiple tokens which are returned one at a time on request.
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xmlns is a special attribute name.
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- It is used to define namespaces, including the default
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- It is never returned as an AttrKey or AttrVal.
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*We may decide later to allow user to use it e.g. you want to parse the xmlns mappings into a field.*
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Number, bool, null, mapKey, etc can all be decoded from any xmlToken.
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This accomodates map[int]string for example.
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It should be possible to create a schema from the types,
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or vice versa (generate types from schema with appropriate tags).
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This is however out-of-scope from this parsing project.
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We should write all namespace information at the first point that it is referenced in the tree,
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and use the mapping for all child nodes and attributes. This means that state is maintained
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at a point in the tree. This also means that calls to Decode or MustDecode will reset some state.
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When decoding, it is important to keep track of entity references and default attribute values.
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It seems these can only be stored in the DTD components. We should honor them when decoding.
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Configuration for XMLHandle will look like this:
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XMLHandle
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DefaultNS string
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// Encoding:
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NS map[string]string // ns URI to key, used for encoding
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// Decoding: in case ENTITY declared in external schema or dtd, store info needed here
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Entities map[string]string // map of entity rep to character
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During encode, if a namespace mapping is not defined for a namespace found on a struct,
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then we create a mapping for it using nsN (where N is 1..1000000, and doesn't conflict
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with any other namespace mapping).
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Note that different fields in a struct can have different namespaces.
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However, all fields will default to the namespace on the _struct field (if defined).
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An XML document is a name, a map of attributes and a list of children.
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Consequently, we cannot "DecodeNaked" into a map[string]interface{} (for example).
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We have to "DecodeNaked" into something that resembles XML data.
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To support DecodeNaked (decode into nil interface{}) we have to define some "supporting" types:
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type Name struct { // Prefered. Less allocations due to conversions.
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Local string
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Space string
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}
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type Element struct {
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Name Name
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Attrs map[Name]string
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Children []interface{} // each child is either *Element or string
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}
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Only two "supporting" types are exposed for XML: Name and Element.
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We considered 'type Name string' where Name is like "Space Local" (space-separated).
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We decided against it, because each creation of a name would lead to
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double allocation (first convert []byte to string, then concatenate them into a string).
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The benefit is that it is faster to read Attrs from a map. But given that Element is a value
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object, we want to eschew methods and have public exposed variables.
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We also considered the following, where xml types were not value objects, and we used
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intelligent accessor methods to extract information and for performance.
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*** WE DECIDED AGAINST THIS. ***
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type Attr struct {
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Name Name
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Value string
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}
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// Element is a ValueObject: There are no accessor methods.
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// Make element self-contained.
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type Element struct {
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Name Name
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attrsMap map[string]string // where key is "Space Local"
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attrs []Attr
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childrenT []string
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childrenE []Element
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childrenI []int // each child is a index into T or E.
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}
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func (x *Element) child(i) interface{} // returns string or *Element
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Per XML spec and our default handling, white space is insignificant between elements,
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specifically between parent-child or siblings. White space occuring alone between start
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and end element IS significant. However, if xml:space='preserve', then we 'preserve'
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all whitespace. This is more critical when doing a DecodeNaked, but MAY not be as critical
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when decoding into a typed value.
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**Note: there is no xml: namespace. The xml: attributes were defined before namespaces.**
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**So treat them as just "directives" that should be interpreted to mean something**.
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On encoding, we don't add any prettifying markup (indenting, etc).
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A document or element can only be encoded/decoded from/to a struct. In this mode:
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- struct name maps to element name (or tag-info from _struct field)
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- fields are mapped to child elements or attributes
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A map is either encoded as attributes on current element, or as a set of child elements.
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Maps are encoded as attributes iff their keys and values are primitives (number, bool, string).
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A list is encoded as a set of child elements.
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Primitives (number, bool, string) are encoded as an element, attribute or text
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depending on the context.
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Extensions must encode themselves as a text string.
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Encoding is tough, specifically when encoding mappings, because we need to encode
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as either attribute or element. To do this, we need to default to encoding as attributes,
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and then let Encoder inform the Handle when to start encoding as nodes.
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i.e. Encoder does something like:
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h.EncodeMapStart()
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h.Encode(), h.Encode(), ...
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h.EncodeMapNotAttrSignal() // this is not a bool, because it's a signal
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h.Encode(), h.Encode(), ...
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h.EncodeEnd()
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Only XMLHandle understands this, and will set itself to start encoding as elements.
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This support extends to maps. For example, if a struct field is a map, and it has
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the struct tag signifying it should be attr, then all its fields are encoded as attributes.
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e.g.
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type X struct {
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M map[string]int `codec:"m,attr"` // encode as attributes
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}
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Question:
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- if encoding a map, what if map keys have spaces in them???
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Then they cannot be attributes or child elements. Error.
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Misc:
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- For attribute values, normalize by trimming beginning and ending white space,
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and converting every white space sequence to a single space.
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- ATTLIST restrictions are enforced.
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e.g. default value of xml:space, skipping xml:XYZ style attributes, etc.
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- Consider supporting NON-STRICT mode (e.g. to handle HTML parsing).
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Some elements e.g. br, hr, etc need not close and should be auto-closed
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... (see http://www.w3.org/TR/html4/loose.dtd)
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An expansive set of entities are pre-defined.
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- Have easy way to create a HTML parser:
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add a HTML() method to XMLHandle, that will set Strict=false, specify AutoClose,
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and add HTML Entities to the list.
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- Support validating element/attribute XMLName before writing it.
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Keep this behind a flag, which is set to false by default (for performance).
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type XMLHandle struct {
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CheckName bool
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}
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ROADMAP (1 weeks):
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- build encoder (1 day)
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- build decoder (based off xmlParser) (1 day)
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- implement xmlParser (2 days).
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Look at encoding/xml for inspiration.
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- integrate and TEST (1 days)
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- write article and post it (1 day)
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*/
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// ----------- PARSER -------------------
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type xmlTokenType uint8
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const (
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_ xmlTokenType = iota << 1
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xmlTokenElemStart
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xmlTokenElemEnd
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xmlTokenAttrKey
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xmlTokenAttrVal
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xmlTokenText
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)
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type xmlToken struct {
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Type xmlTokenType
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Value string
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Namespace string // blank for AttrVal and Text
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}
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type xmlParser struct {
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r decReader
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toks []xmlToken // list of tokens.
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ptr int // ptr into the toks slice
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done bool // nothing else to parse. r now returns EOF.
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}
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func (x *xmlParser) next() (t *xmlToken) {
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// once x.done, or x.ptr == len(x.toks) == 0, then return nil (to signify finish)
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if !x.done && len(x.toks) == 0 {
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x.nextTag()
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}
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// parses one element at a time (into possible many tokens)
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if x.ptr < len(x.toks) {
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t = &(x.toks[x.ptr])
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x.ptr++
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if x.ptr == len(x.toks) {
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x.ptr = 0
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x.toks = x.toks[:0]
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}
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}
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return
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}
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// nextTag will parses the next element and fill up toks.
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// It set done flag if/once EOF is reached.
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func (x *xmlParser) nextTag() {
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// TODO: implement.
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}
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// ----------- ENCODER -------------------
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type xmlEncDriver struct {
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e *Encoder
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w encWriter
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h *XMLHandle
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b [64]byte // scratch
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bs []byte // scratch
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// s jsonStack
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noBuiltInTypes
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}
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// ----------- DECODER -------------------
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type xmlDecDriver struct {
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d *Decoder
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h *XMLHandle
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r decReader // *bytesDecReader decReader
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ct valueType // container type. one of unset, array or map.
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bstr [8]byte // scratch used for string \UXXX parsing
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b [64]byte // scratch
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// wsSkipped bool // whitespace skipped
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// s jsonStack
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noBuiltInTypes
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}
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// DecodeNaked will decode into an XMLNode
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// XMLName is a value object representing a namespace-aware NAME
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type XMLName struct {
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Local string
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Space string
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}
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// XMLNode represents a "union" of the different types of XML Nodes.
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// Only one of fields (Text or *Element) is set.
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type XMLNode struct {
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Element *Element
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Text string
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}
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// XMLElement is a value object representing an fully-parsed XML element.
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type XMLElement struct {
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Name Name
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Attrs map[XMLName]string
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// Children is a list of child nodes, each being a *XMLElement or string
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Children []XMLNode
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}
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// ----------- HANDLE -------------------
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type XMLHandle struct {
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BasicHandle
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textEncodingType
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DefaultNS string
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NS map[string]string // ns URI to key, for encoding
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Entities map[string]string // entity representation to string, for encoding.
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}
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func (h *XMLHandle) newEncDriver(e *Encoder) encDriver {
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return &xmlEncDriver{e: e, w: e.w, h: h}
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}
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func (h *XMLHandle) newDecDriver(d *Decoder) decDriver {
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// d := xmlDecDriver{r: r.(*bytesDecReader), h: h}
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hd := xmlDecDriver{d: d, r: d.r, h: h}
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hd.n.bytes = d.b[:]
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return &hd
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}
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func (h *XMLHandle) SetInterfaceExt(rt reflect.Type, tag uint64, ext InterfaceExt) (err error) {
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return h.SetExt(rt, tag, &setExtWrapper{i: ext})
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}
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var _ decDriver = (*xmlDecDriver)(nil)
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var _ encDriver = (*xmlEncDriver)(nil)
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