k3s/vendor/github.com/canonical/go-dqlite/internal/protocol/protocol.go
2019-11-10 04:05:59 +00:00

341 lines
7.2 KiB
Go

package protocol
import (
"context"
"encoding/binary"
"io"
"net"
"sync"
"time"
"github.com/pkg/errors"
)
// Protocol sends and receive the dqlite message on the wire.
type Protocol struct {
version uint64 // Protocol version
conn net.Conn // Underlying network connection.
contextTimeout time.Duration // Default context timeout.
closeCh chan struct{} // Stops the heartbeat when the connection gets closed
mu sync.Mutex // Serialize requests
netErr error // A network error occurred
}
func NewProtocol(version uint64, conn net.Conn) *Protocol {
protocol := &Protocol{
version: version,
conn: conn,
closeCh: make(chan struct{}),
contextTimeout: 5 * time.Second,
}
return protocol
}
// SetContextTimeout sets the default context timeout when no deadline is
// provided.
func (p *Protocol) SetContextTimeout(timeout time.Duration) {
p.contextTimeout = timeout
}
// Call invokes a dqlite RPC, sending a request message and receiving a
// response message.
func (p *Protocol) Call(ctx context.Context, request, response *Message) (err error) {
// We need to take a lock since the dqlite server currently does not
// support concurrent requests.
p.mu.Lock()
defer p.mu.Unlock()
if p.netErr != nil {
return p.netErr
}
// Honor the ctx deadline, if present, or use a default.
deadline, ok := ctx.Deadline()
if !ok {
deadline = time.Now().Add(p.contextTimeout)
}
p.conn.SetDeadline(deadline)
if err = p.send(request); err != nil {
err = errors.Wrap(err, "failed to send request")
goto err
}
if err = p.recv(response); err != nil {
err = errors.Wrap(err, "failed to receive response")
goto err
}
return
err:
switch errors.Cause(err).(type) {
case *net.OpError:
p.netErr = err
}
return
}
// More is used when a request maps to multiple responses.
func (p *Protocol) More(ctx context.Context, response *Message) error {
return p.recv(response)
}
// Interrupt sends an interrupt request and awaits for the server's empty
// response.
func (p *Protocol) Interrupt(ctx context.Context, request *Message, response *Message) error {
// We need to take a lock since the dqlite server currently does not
// support concurrent requests.
p.mu.Lock()
defer p.mu.Unlock()
// Honor the ctx deadline, if present, or use a default.
deadline, ok := ctx.Deadline()
if !ok {
deadline = time.Now().Add(2 * time.Second)
}
p.conn.SetDeadline(deadline)
defer request.Reset()
EncodeInterrupt(request, 0)
if err := p.send(request); err != nil {
return errors.Wrap(err, "failed to send interrupt request")
}
for {
if err := p.recv(response); err != nil {
response.Reset()
return errors.Wrap(err, "failed to receive response")
}
mtype, _ := response.getHeader()
response.Reset()
if mtype == ResponseEmpty {
break
}
}
return nil
}
// Close the client connection.
func (p *Protocol) Close() error {
close(p.closeCh)
return p.conn.Close()
}
func (p *Protocol) send(req *Message) error {
if err := p.sendHeader(req); err != nil {
return errors.Wrap(err, "failed to send header")
}
if err := p.sendBody(req); err != nil {
return errors.Wrap(err, "failed to send body")
}
return nil
}
func (p *Protocol) sendHeader(req *Message) error {
n, err := p.conn.Write(req.header[:])
if err != nil {
return errors.Wrap(err, "failed to send header")
}
if n != messageHeaderSize {
return errors.Wrap(io.ErrShortWrite, "failed to send header")
}
return nil
}
func (p *Protocol) sendBody(req *Message) error {
buf := req.body1.Bytes[:req.body1.Offset]
n, err := p.conn.Write(buf)
if err != nil {
return errors.Wrap(err, "failed to send static body")
}
if n != len(buf) {
return errors.Wrap(io.ErrShortWrite, "failed to write body")
}
if req.body2.Bytes == nil {
return nil
}
buf = req.body2.Bytes[:req.body2.Offset]
n, err = p.conn.Write(buf)
if err != nil {
return errors.Wrap(err, "failed to send dynamic body")
}
if n != len(buf) {
return errors.Wrap(io.ErrShortWrite, "failed to write body")
}
return nil
}
func (p *Protocol) recv(res *Message) error {
if err := p.recvHeader(res); err != nil {
return errors.Wrap(err, "failed to receive header")
}
if err := p.recvBody(res); err != nil {
return errors.Wrap(err, "failed to receive body")
}
return nil
}
func (p *Protocol) recvHeader(res *Message) error {
if err := p.recvPeek(res.header); err != nil {
return errors.Wrap(err, "failed to receive header")
}
res.words = binary.LittleEndian.Uint32(res.header[0:])
res.mtype = res.header[4]
res.flags = res.header[5]
res.extra = binary.LittleEndian.Uint16(res.header[6:])
return nil
}
func (p *Protocol) recvBody(res *Message) error {
n := int(res.words) * messageWordSize
n1 := n
n2 := 0
if n1 > len(res.body1.Bytes) {
// We need to allocate the dynamic buffer.
n1 = len(res.body1.Bytes)
n2 = n - n1
}
buf := res.body1.Bytes[:n1]
if err := p.recvPeek(buf); err != nil {
return errors.Wrap(err, "failed to read body")
}
if n2 > 0 {
res.body2.Bytes = make([]byte, n2)
res.body2.Offset = 0
buf = res.body2.Bytes
if err := p.recvPeek(buf); err != nil {
return errors.Wrap(err, "failed to read body")
}
}
return nil
}
// Read until buf is full.
func (p *Protocol) recvPeek(buf []byte) error {
for offset := 0; offset < len(buf); {
n, err := p.recvFill(buf[offset:])
if err != nil {
return err
}
offset += n
}
return nil
}
// Try to fill buf, but perform at most one read.
func (p *Protocol) recvFill(buf []byte) (int, error) {
// Read new data: try a limited number of times.
//
// This technique is copied from bufio.Reader.
for i := messageMaxConsecutiveEmptyReads; i > 0; i-- {
n, err := p.conn.Read(buf)
if n < 0 {
panic(errNegativeRead)
}
if err != nil {
return -1, err
}
if n > 0 {
return n, nil
}
}
return -1, io.ErrNoProgress
}
/*
func (p *Protocol) heartbeat() {
request := Message{}
request.Init(16)
response := Message{}
response.Init(512)
for {
delay := c.heartbeatTimeout / 3
//c.logger.Debug("sending heartbeat", zap.Duration("delay", delay))
time.Sleep(delay)
// Check if we've been closed.
select {
case <-c.closeCh:
return
default:
}
ctx, cancel := context.WithTimeout(context.Background(), time.Second)
EncodeHeartbeat(&request, uint64(time.Now().Unix()))
err := c.Call(ctx, &request, &response)
// We bail out upon failures.
//
// TODO: make the client survive temporary disconnections.
if err != nil {
cancel()
//c.logger.Error("heartbeat failed", zap.Error(err))
return
}
//addresses, err := DecodeNodes(&response)
_, err = DecodeNodes(&response)
if err != nil {
cancel()
//c.logger.Error("invalid heartbeat response", zap.Error(err))
return
}
// if err := c.store.Set(ctx, addresses); err != nil {
// cancel()
// c.logger.Error("failed to update servers", zap.Error(err))
// return
// }
cancel()
request.Reset()
response.Reset()
}
}
*/
// DecodeNodeCompat handles also pre-1.0 legacy server messages.
func DecodeNodeCompat(protocol *Protocol, response *Message) (uint64, string, error) {
if protocol.version == VersionLegacy {
address, err := DecodeNodeLegacy(response)
if err != nil {
return 0, "", err
}
return 0, address, nil
}
return DecodeNode(response)
}