mirror of
https://github.com/k3s-io/k3s.git
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141 lines
3.4 KiB
Go
141 lines
3.4 KiB
Go
// Copyright ©2015 The Gonum Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package mat
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import (
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"gonum.org/v1/gonum/blas"
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"gonum.org/v1/gonum/blas/blas64"
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"gonum.org/v1/gonum/lapack/lapack64"
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)
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// Solve finds a minimum-norm solution to a system of linear equations defined
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// by the matrices A and B. If A is singular or near-singular, a Condition error
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// is returned. See the documentation for Condition for more information.
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//
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// The minimization problem solved depends on the input parameters:
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// - if m >= n, find X such that ||A*X - B||_2 is minimized,
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// - if m < n, find the minimum norm solution of A * X = B.
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// The solution matrix, X, is stored in-place into the receiver.
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func (m *Dense) Solve(a, b Matrix) error {
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ar, ac := a.Dims()
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br, bc := b.Dims()
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if ar != br {
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panic(ErrShape)
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}
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m.reuseAsNonZeroed(ac, bc)
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// TODO(btracey): Add special cases for SymDense, etc.
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aU, aTrans := untranspose(a)
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bU, bTrans := untranspose(b)
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switch rma := aU.(type) {
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case RawTriangular:
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side := blas.Left
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tA := blas.NoTrans
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if aTrans {
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tA = blas.Trans
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}
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switch rm := bU.(type) {
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case RawMatrixer:
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if m != bU || bTrans {
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if m == bU || m.checkOverlap(rm.RawMatrix()) {
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tmp := getWorkspace(br, bc, false)
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tmp.Copy(b)
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m.Copy(tmp)
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putWorkspace(tmp)
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break
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}
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m.Copy(b)
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}
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default:
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if m != bU {
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m.Copy(b)
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} else if bTrans {
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// m and b share data so Copy cannot be used directly.
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tmp := getWorkspace(br, bc, false)
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tmp.Copy(b)
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m.Copy(tmp)
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putWorkspace(tmp)
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}
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}
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rm := rma.RawTriangular()
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blas64.Trsm(side, tA, 1, rm, m.mat)
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work := getFloats(3*rm.N, false)
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iwork := getInts(rm.N, false)
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cond := lapack64.Trcon(CondNorm, rm, work, iwork)
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putFloats(work)
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putInts(iwork)
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if cond > ConditionTolerance {
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return Condition(cond)
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}
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return nil
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}
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switch {
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case ar == ac:
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if a == b {
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// x = I.
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if ar == 1 {
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m.mat.Data[0] = 1
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return nil
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}
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for i := 0; i < ar; i++ {
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v := m.mat.Data[i*m.mat.Stride : i*m.mat.Stride+ac]
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zero(v)
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v[i] = 1
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}
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return nil
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}
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var lu LU
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lu.Factorize(a)
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return lu.SolveTo(m, false, b)
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case ar > ac:
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var qr QR
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qr.Factorize(a)
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return qr.SolveTo(m, false, b)
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default:
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var lq LQ
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lq.Factorize(a)
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return lq.SolveTo(m, false, b)
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}
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}
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// SolveVec finds a minimum-norm solution to a system of linear equations defined
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// by the matrix a and the right-hand side column vector b. If A is singular or
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// near-singular, a Condition error is returned. See the documentation for
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// Dense.Solve for more information.
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func (v *VecDense) SolveVec(a Matrix, b Vector) error {
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if _, bc := b.Dims(); bc != 1 {
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panic(ErrShape)
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}
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_, c := a.Dims()
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// The Solve implementation is non-trivial, so rather than duplicate the code,
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// instead recast the VecDenses as Dense and call the matrix code.
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if rv, ok := b.(RawVectorer); ok {
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bmat := rv.RawVector()
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if v != b {
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v.checkOverlap(bmat)
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}
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v.reuseAsNonZeroed(c)
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m := v.asDense()
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// We conditionally create bm as m when b and v are identical
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// to prevent the overlap detection code from identifying m
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// and bm as overlapping but not identical.
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bm := m
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if v != b {
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b := VecDense{mat: bmat}
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bm = b.asDense()
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}
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return m.Solve(a, bm)
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}
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v.reuseAsNonZeroed(c)
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m := v.asDense()
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return m.Solve(a, b)
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}
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