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e8381db778
* Update Kubernetes to v1.21.0 * Update to golang v1.16.2 * Update dependent modules to track with upstream * Switch to upstream flannel * Track changes to upstream cloud-controller-manager and FeatureGates Signed-off-by: Brad Davidson <brad.davidson@rancher.com>
43 lines
1.8 KiB
Go
43 lines
1.8 KiB
Go
package starlark
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import "go.starlark.net/syntax"
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// This file defines an experimental API for the debugging tools.
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// Some of these declarations expose details of internal packages.
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// (The debugger makes liberal use of exported fields of unexported types.)
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// Breaking changes may occur without notice.
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// Local returns the value of the i'th local variable.
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// It may be nil if not yet assigned.
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//
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// Local may be called only for frames whose Callable is a *Function (a
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// function defined by Starlark source code), and only while the frame
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// is active; it will panic otherwise.
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//
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// This function is provided only for debugging tools.
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//
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// THIS API IS EXPERIMENTAL AND MAY CHANGE WITHOUT NOTICE.
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func (fr *frame) Local(i int) Value { return fr.locals[i] }
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// DebugFrame is the debugger API for a frame of the interpreter's call stack.
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//
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// Most applications have no need for this API; use CallFrame instead.
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//
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// Clients must not retain a DebugFrame nor call any of its methods once
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// the current built-in call has returned or execution has resumed
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// after a breakpoint as this may have unpredictable effects, including
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// but not limited to retention of object that would otherwise be garbage.
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type DebugFrame interface {
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Callable() Callable // returns the frame's function
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Local(i int) Value // returns the value of the (Starlark) frame's ith local variable
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Position() syntax.Position // returns the current position of execution in this frame
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}
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// DebugFrame returns the debugger interface for
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// the specified frame of the interpreter's call stack.
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// Frame numbering is as for Thread.CallFrame.
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//
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// This function is intended for use in debugging tools.
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// Most applications should have no need for it; use CallFrame instead.
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func (thread *Thread) DebugFrame(depth int) DebugFrame { return thread.frameAt(depth) }
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