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662 lines
20 KiB
Go
662 lines
20 KiB
Go
// Copyright 2009 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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/*
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Package flag implements command-line flag parsing.
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Usage
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Define flags using flag.String(), Bool(), Int(), etc.
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This declares an integer flag, -n, stored in the pointer nFlag, with type *int:
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import "flag"
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var nFlag = flag.Int("n", 1234, "help message for flag n")
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If you like, you can bind the flag to a variable using the Var() functions.
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var flagvar int
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func init() {
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flag.IntVar(&flagvar, "flagname", 1234, "help message for flagname")
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}
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Or you can create custom flags that satisfy the Value interface (with
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pointer receivers) and couple them to flag parsing by
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flag.Var(&flagVal, "name", "help message for flagname")
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For such flags, the default value is just the initial value of the variable.
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After all flags are defined, call
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flag.Parse()
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to parse the command line into the defined flags.
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Flags may then be used directly. If you're using the flags themselves,
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they are all pointers; if you bind to variables, they're values.
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fmt.Println("ip has value ", *ip)
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fmt.Println("flagvar has value ", flagvar)
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After parsing, the arguments following the flags are available as the
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slice flag.Args() or individually as flag.Arg(i).
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The arguments are indexed from 0 through flag.NArg()-1.
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Command line flag syntax
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The following forms are permitted:
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-flag
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-flag=x
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-flag x // non-boolean flags only
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One or two minus signs may be used; they are equivalent.
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The last form is not permitted for boolean flags because the
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meaning of the command
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cmd -x *
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where * is a Unix shell wildcard, will change if there is a file
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called 0, false, etc. You must use the -flag=false form to turn
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off a boolean flag.
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Flag parsing stops just before the first non-flag argument
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("-" is a non-flag argument) or after the terminator "--".
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Integer flags accept 1234, 0664, 0x1234 and may be negative.
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Boolean flags may be:
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1, 0, t, f, T, F, true, false, TRUE, FALSE, True, False
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Duration flags accept any input valid for time.ParseDuration.
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The default set of command-line flags is controlled by
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top-level functions. The FlagSet type allows one to define
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independent sets of flags, such as to implement subcommands
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in a command-line interface. The methods of FlagSet are
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analogous to the top-level functions for the command-line
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flag set.
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*/
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package flag
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import (
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"errors"
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"fmt"
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"io"
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"os"
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"reflect"
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"sort"
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"strings"
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"github.com/rancher/spur/generic"
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)
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// ErrHelp is the error returned if the -help or -h flag is invoked
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// but no such flag is defined.
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var ErrHelp = errors.New("flag: help requested")
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// Value is the interface to the dynamic value stored in a flag.
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// (The default value is represented as a string.)
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//
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// If a Value has an IsBoolFlag() bool method returning true,
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// the command-line parser makes -name equivalent to -name=true
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// rather than using the next command-line argument.
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//
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// Set is called once, in command line order, for each flag present.
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// The flag package may call the String method with a zero-valued receiver,
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// such as a nil pointer.
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type Value interface {
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String() string
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Set(interface{}) error
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}
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// Getter is an interface that allows the contents of a Value to be retrieved.
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// It wraps the Value interface, rather than being part of it, because it
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// appeared after Go 1 and its compatibility rules. All Value types provided
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// by this package satisfy the Getter interface.
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type Getter interface {
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Value
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Get() interface{}
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}
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// BoolFlag is an interface for determining if the value of a flag is needed.
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type BoolFlag interface {
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IsBoolFlag() bool
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}
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// IsBoolValue returns true for data types which don't require a flag value
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func IsBoolValue(value interface{}) bool {
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if v, ok := value.(BoolFlag); ok {
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return v.IsBoolFlag()
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}
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var t reflect.Type
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if v, ok := value.(Getter); ok {
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t = generic.ElemTypeOf(v.Get())
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} else {
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t = generic.ElemTypeOf(value)
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}
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return t != nil && t.String() == "bool"
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}
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// ErrorHandling defines how FlagSet.Parse behaves if the parse fails.
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type ErrorHandling int
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// These constants cause FlagSet.Parse to behave as described if the parse fails.
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const (
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ContinueOnError ErrorHandling = iota // Return a descriptive error.
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ExitOnError // Call os.Exit(2) or for -h/-help Exit(0).
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PanicOnError // Call panic with a descriptive error.
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)
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// A FlagSet represents a set of defined flags. The zero value of a FlagSet
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// has no name and has ContinueOnError error handling.
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//
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// Flag names must be unique within a FlagSet. An attempt to define a flag whose
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// name is already in use will cause a panic.
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type FlagSet struct {
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// Usage is the function called when an error occurs while parsing flags.
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// The field is a function (not a method) that may be changed to point to
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// a custom error handler. What happens after Usage is called depends
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// on the ErrorHandling setting; for the command line, this defaults
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// to ExitOnError, which exits the program after calling Usage.
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Usage func()
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name string
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parsed bool
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actual map[string]*Flag
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formal map[string]*Flag
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args []string // arguments after flags
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errorHandling ErrorHandling
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output io.Writer // nil means stderr; use Output() accessor
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}
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// A Flag represents the state of a flag.
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type Flag struct {
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Name string // name as it appears on command line
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Usage string // help message
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Value Value // value as set
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DefValue string // default value (as text); for usage message
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}
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// sortFlags returns the flags as a slice in lexicographical sorted order.
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func sortFlags(flags map[string]*Flag) []*Flag {
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result := make([]*Flag, len(flags))
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i := 0
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for _, f := range flags {
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result[i] = f
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i++
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}
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sort.Slice(result, func(i, j int) bool {
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return result[i].Name < result[j].Name
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})
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return result
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}
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const invalidValueTemplate = "invalid value %q for flag -%s: %v"
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func (f *FlagSet) addActual(name string, flag *Flag) {
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if f.actual == nil {
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f.actual = make(map[string]*Flag)
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}
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f.actual[name] = flag
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}
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// Output returns the destination for usage and error messages. os.Stderr is returned if
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// output was not set or was set to nil.
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func (f *FlagSet) Output() io.Writer {
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if f.output == nil {
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return os.Stderr
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}
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return f.output
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}
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// Name returns the name of the flag set.
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func (f *FlagSet) Name() string {
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return f.name
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}
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// ErrorHandling returns the error handling behavior of the flag set.
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func (f *FlagSet) ErrorHandling() ErrorHandling {
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return f.errorHandling
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}
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// SetOutput sets the destination for usage and error messages.
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// If output is nil, os.Stderr is used.
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func (f *FlagSet) SetOutput(output io.Writer) {
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f.output = output
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}
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// VisitAll visits the flags in lexicographical order, calling fn for each.
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// It visits all flags, even those not set.
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func (f *FlagSet) VisitAll(fn func(*Flag)) {
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for _, flag := range sortFlags(f.formal) {
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fn(flag)
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}
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}
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// VisitAll visits the command-line flags in lexicographical order, calling
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// fn for each. It visits all flags, even those not set.
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func VisitAll(fn func(*Flag)) {
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CommandLine.VisitAll(fn)
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}
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// Visit visits the flags in lexicographical order, calling fn for each.
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// It visits only those flags that have been set.
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func (f *FlagSet) Visit(fn func(*Flag)) {
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for _, flag := range sortFlags(f.actual) {
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fn(flag)
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}
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}
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// NeedsVisit marks the named flags for visit.
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func (f *FlagSet) NeedsVisit(names ...string) {
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for _, name := range names {
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if flag := f.Lookup(name); flag != nil {
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f.addActual(name, flag)
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}
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}
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}
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// Visit visits the command-line flags in lexicographical order, calling fn
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// for each. It visits only those flags that have been set.
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func Visit(fn func(*Flag)) {
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CommandLine.Visit(fn)
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}
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// Lookup returns the Flag structure of the named flag, returning nil if none exists.
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func (f *FlagSet) Lookup(name string) *Flag {
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return f.formal[name]
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}
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// Lookup returns the Flag structure of the named command-line flag,
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// returning nil if none exists.
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func Lookup(name string) *Flag {
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return CommandLine.formal[name]
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}
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// Set sets the value of the named flag.
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func (f *FlagSet) Set(name string, value interface{}) error {
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flag, ok := f.formal[name]
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if !ok {
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return fmt.Errorf("no such flag -%v", name)
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}
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err := flag.Value.Set(value)
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if err != nil {
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return fmt.Errorf(invalidValueTemplate, value, name, err)
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}
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f.addActual(name, flag)
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return nil
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}
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// Set sets the value of the named command-line flag.
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func Set(name string, value interface{}) error {
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return CommandLine.Set(name, value)
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}
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// isZeroValue determines whether the string represents the zero
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// value for a flag.
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func isZeroValue(flag *Flag, value string) bool {
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// Build a zero value of the flag's Value type, and see if the
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// result of calling its String method equals the value passed in.
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if val, ok := flag.Value.(Getter); ok {
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if s, ok := generic.ToString(generic.Zero(val.Get())); ok {
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return value == s
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}
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}
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return false
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}
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// UnquoteUsage extracts a back-quoted name from the usage
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// string for a flag and returns it and the un-quoted usage.
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// Given "a `name` to show" it returns ("name", "a name to show").
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// If there are no back quotes, the name is an educated guess of the
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// type of the flag's value, or the empty string if the flag is boolean.
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func UnquoteUsage(flag *Flag) (name string, usage string) {
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// Look for a back-quoted name, but avoid the strings package.
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usage = flag.Usage
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for i := 0; i < len(usage); i++ {
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if usage[i] == '`' {
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for j := i + 1; j < len(usage); j++ {
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if usage[j] == '`' {
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name = usage[i+1 : j]
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usage = usage[:i] + name + usage[j+1:]
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return name, usage
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}
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}
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break // Only one back quote; use type name.
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}
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}
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// No explicit name, so use type if we can find one.
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name = "value"
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if v, ok := flag.Value.(Getter); ok {
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name = generic.TypeOf(v.Get()).String()
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}
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if IsBoolValue(flag.Value) {
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name = ""
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}
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return
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}
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// PrintDefaults prints, to standard error unless configured otherwise, the
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// default values of all defined command-line flags in the set. See the
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// documentation for the global function PrintDefaults for more information.
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func (f *FlagSet) PrintDefaults() {
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f.VisitAll(func(flag *Flag) {
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s := fmt.Sprintf(" -%s", flag.Name) // Two spaces before -; see next two comments.
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name, usage := UnquoteUsage(flag)
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if len(name) > 0 {
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s += " " + name
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}
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// Boolean flags of one ASCII letter are so common we
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// treat them specially, putting their usage on the same line.
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if len(s) <= 4 { // space, space, '-', 'x'.
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s += "\t"
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} else {
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// Four spaces before the tab triggers good alignment
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// for both 4- and 8-space tab stops.
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s += "\n \t"
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}
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s += strings.ReplaceAll(usage, "\n", "\n \t")
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if !isZeroValue(flag, flag.DefValue) {
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if v, ok := flag.Value.(Getter); ok && generic.TypeOf(v.Get()).String() == "string" {
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// put quotes on the value
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s += fmt.Sprintf(" (default %q)", flag.DefValue)
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} else {
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s += fmt.Sprintf(" (default %v)", flag.DefValue)
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}
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}
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fmt.Fprint(f.Output(), s, "\n")
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})
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}
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// PrintDefaults prints, to standard error unless configured otherwise,
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// a usage message showing the default settings of all defined
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// command-line flags.
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// For an integer valued flag x, the default output has the form
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// -x int
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// usage-message-for-x (default 7)
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// The usage message will appear on a separate line for anything but
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// a bool flag with a one-byte name. For bool flags, the type is
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// omitted and if the flag name is one byte the usage message appears
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// on the same line. The parenthetical default is omitted if the
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// default is the zero value for the type. The listed type, here int,
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// can be changed by placing a back-quoted name in the flag's usage
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// string; the first such item in the message is taken to be a parameter
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// name to show in the message and the back quotes are stripped from
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// the message when displayed. For instance, given
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// flag.String("I", "", "search `directory` for include files")
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// the output will be
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// -I directory
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// search directory for include files.
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//
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// To change the destination for flag messages, call CommandLine.SetOutput.
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func PrintDefaults() {
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CommandLine.PrintDefaults()
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}
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// defaultUsage is the default function to print a usage message.
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func (f *FlagSet) defaultUsage() {
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if f.name == "" {
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fmt.Fprintf(f.Output(), "Usage:\n")
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} else {
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fmt.Fprintf(f.Output(), "Usage of %s:\n", f.name)
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}
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f.PrintDefaults()
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}
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// NOTE: Usage is not just defaultUsage(CommandLine)
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// because it serves (via godoc flag Usage) as the example
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// for how to write your own usage function.
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// Usage prints a usage message documenting all defined command-line flags
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// to CommandLine's output, which by default is os.Stderr.
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// It is called when an error occurs while parsing flags.
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// The function is a variable that may be changed to point to a custom function.
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// By default it prints a simple header and calls PrintDefaults; for details about the
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// format of the output and how to control it, see the documentation for PrintDefaults.
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// Custom usage functions may choose to exit the program; by default exiting
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// happens anyway as the command line's error handling strategy is set to
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// ExitOnError.
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var Usage = func() {
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fmt.Fprintf(CommandLine.Output(), "Usage of %s:\n", os.Args[0])
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PrintDefaults()
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}
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// NFlag returns the number of flags that have been set.
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func (f *FlagSet) NFlag() int { return len(f.actual) }
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// NFlag returns the number of command-line flags that have been set.
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func NFlag() int { return len(CommandLine.actual) }
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// Arg returns the i'th argument. Arg(0) is the first remaining argument
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// after flags have been processed. Arg returns an empty string if the
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// requested element does not exist.
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func (f *FlagSet) Arg(i int) string {
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if i < 0 || i >= len(f.args) {
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return ""
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}
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return f.args[i]
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}
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// Arg returns the i'th command-line argument. Arg(0) is the first remaining argument
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// after flags have been processed. Arg returns an empty string if the
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// requested element does not exist.
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func Arg(i int) string {
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return CommandLine.Arg(i)
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}
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// NArg is the number of arguments remaining after flags have been processed.
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func (f *FlagSet) NArg() int { return len(f.args) }
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// NArg is the number of arguments remaining after flags have been processed.
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func NArg() int { return len(CommandLine.args) }
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// Args returns the non-flag arguments.
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func (f *FlagSet) Args() []string { return f.args }
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// Args returns the non-flag command-line arguments.
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func Args() []string { return CommandLine.args }
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// Var defines a flag with the specified name and usage string. The type and
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// value of the flag are represented by the first argument, of type Value, which
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// typically holds a user-defined implementation of Value. For instance, the
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// caller could create a flag that turns a comma-separated string into a slice
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// of strings by giving the slice the methods of Value; in particular, Set would
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// decompose the comma-separated string into the slice.
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func (f *FlagSet) Var(value Value, name string, usage string) {
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// Remember the default value as a string; it won't change.
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flag := &Flag{name, usage, value, value.String()}
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_, alreadythere := f.formal[name]
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if alreadythere {
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var msg string
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if f.name == "" {
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msg = fmt.Sprintf("flag redefined: %s", name)
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} else {
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msg = fmt.Sprintf("%s flag redefined: %s", f.name, name)
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}
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fmt.Fprintln(f.Output(), msg)
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panic(msg) // Happens only if flags are declared with identical names
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}
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if f.formal == nil {
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f.formal = make(map[string]*Flag)
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}
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f.formal[name] = flag
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}
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// Var defines a flag with the specified name and usage string. The type and
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// value of the flag are represented by the first argument, of type Value, which
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// typically holds a user-defined implementation of Value. For instance, the
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// caller could create a flag that turns a comma-separated string into a slice
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// of strings by giving the slice the methods of Value; in particular, Set would
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// decompose the comma-separated string into the slice.
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func Var(value Value, name string, usage string) {
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CommandLine.Var(value, name, usage)
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}
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// failf prints to standard error a formatted error and usage message and
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// returns the error.
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func (f *FlagSet) failf(format string, a ...interface{}) error {
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err := fmt.Errorf(format, a...)
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fmt.Fprintln(f.Output(), err)
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f.usage()
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return err
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}
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// usage calls the Usage method for the flag set if one is specified,
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// or the appropriate default usage function otherwise.
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func (f *FlagSet) usage() {
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if f.Usage == nil {
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f.defaultUsage()
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} else {
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f.Usage()
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}
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}
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// parseOne parses one flag. It reports whether a flag was seen.
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func (f *FlagSet) parseOne() (bool, error) {
|
|
if len(f.args) == 0 {
|
|
return false, nil
|
|
}
|
|
s := f.args[0]
|
|
if len(s) < 2 || s[0] != '-' {
|
|
return false, nil
|
|
}
|
|
numMinuses := 1
|
|
if s[1] == '-' {
|
|
numMinuses++
|
|
if len(s) == 2 { // "--" terminates the flags
|
|
f.args = f.args[1:]
|
|
return false, nil
|
|
}
|
|
}
|
|
name := s[numMinuses:]
|
|
if len(name) == 0 || name[0] == '-' || name[0] == '=' {
|
|
return false, f.failf("bad flag syntax: %s", s)
|
|
}
|
|
|
|
// it's a flag. does it have an argument?
|
|
f.args = f.args[1:]
|
|
hasValue := false
|
|
value := ""
|
|
for i := 1; i < len(name); i++ { // equals cannot be first
|
|
if name[i] == '=' {
|
|
value = name[i+1:]
|
|
hasValue = true
|
|
name = name[0:i]
|
|
break
|
|
}
|
|
}
|
|
m := f.formal
|
|
flag, alreadythere := m[name] // BUG
|
|
if !alreadythere {
|
|
if name == "help" || name == "h" { // special case for nice help message.
|
|
f.usage()
|
|
return false, ErrHelp
|
|
}
|
|
return false, f.failf("flag provided but not defined: -%s", name)
|
|
}
|
|
|
|
if IsBoolValue(flag.Value) { // special case: doesn't need an arg
|
|
if hasValue {
|
|
if err := flag.Value.Set(value); err != nil {
|
|
return false, f.failf(invalidValueTemplate, value, name, err)
|
|
}
|
|
} else {
|
|
if err := flag.Value.Set("true"); err != nil {
|
|
return false, f.failf("invalid boolean flag %s: %v", name, err)
|
|
}
|
|
}
|
|
} else {
|
|
// It must have a value, which might be the next argument.
|
|
if !hasValue && len(f.args) > 0 {
|
|
// value is the next arg
|
|
hasValue = true
|
|
value, f.args = f.args[0], f.args[1:]
|
|
}
|
|
if !hasValue {
|
|
return false, f.failf("flag needs an argument: -%s", name)
|
|
}
|
|
if err := flag.Value.Set(value); err != nil {
|
|
return false, f.failf(invalidValueTemplate, value, name, err)
|
|
}
|
|
}
|
|
if f.actual == nil {
|
|
f.actual = make(map[string]*Flag)
|
|
}
|
|
f.actual[name] = flag
|
|
return true, nil
|
|
}
|
|
|
|
// Parse parses flag definitions from the argument list, which should not
|
|
// include the command name. Must be called after all flags in the FlagSet
|
|
// are defined and before flags are accessed by the program.
|
|
// The return value will be ErrHelp if -help or -h were set but not defined.
|
|
func (f *FlagSet) Parse(arguments []string) error {
|
|
f.parsed = true
|
|
f.args = arguments
|
|
for {
|
|
seen, err := f.parseOne()
|
|
if seen {
|
|
continue
|
|
}
|
|
if err == nil {
|
|
break
|
|
}
|
|
switch f.errorHandling {
|
|
case ContinueOnError:
|
|
return err
|
|
case ExitOnError:
|
|
if err == ErrHelp {
|
|
os.Exit(0)
|
|
}
|
|
os.Exit(2)
|
|
case PanicOnError:
|
|
panic(err)
|
|
}
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// Parsed reports whether f.Parse has been called.
|
|
func (f *FlagSet) Parsed() bool {
|
|
return f.parsed
|
|
}
|
|
|
|
// Parse parses the command-line flags from os.Args[1:]. Must be called
|
|
// after all flags are defined and before flags are accessed by the program.
|
|
func Parse() {
|
|
// Ignore errors; CommandLine is set for ExitOnError.
|
|
CommandLine.Parse(os.Args[1:])
|
|
}
|
|
|
|
// Parsed reports whether the command-line flags have been parsed.
|
|
func Parsed() bool {
|
|
return CommandLine.Parsed()
|
|
}
|
|
|
|
// CommandLine is the default set of command-line flags, parsed from os.Args.
|
|
// The top-level functions such as BoolVar, Arg, and so on are wrappers for the
|
|
// methods of CommandLine.
|
|
var CommandLine = NewFlagSet(os.Args[0], ExitOnError)
|
|
|
|
func init() {
|
|
// Override generic FlagSet default Usage with call to global Usage.
|
|
// Note: This is not CommandLine.Usage = Usage,
|
|
// because we want any eventual call to use any updated value of Usage,
|
|
// not the value it has when this line is run.
|
|
CommandLine.Usage = commandLineUsage
|
|
}
|
|
|
|
func commandLineUsage() {
|
|
Usage()
|
|
}
|
|
|
|
// NewFlagSet returns a new, empty flag set with the specified name and
|
|
// error handling property. If the name is not empty, it will be printed
|
|
// in the default usage message and in error messages.
|
|
func NewFlagSet(name string, errorHandling ErrorHandling) *FlagSet {
|
|
f := &FlagSet{
|
|
name: name,
|
|
errorHandling: errorHandling,
|
|
}
|
|
f.Usage = f.defaultUsage
|
|
return f
|
|
}
|
|
|
|
// Init sets the name and error handling property for a flag set.
|
|
// By default, the zero FlagSet uses an empty name and the
|
|
// ContinueOnError error handling policy.
|
|
func (f *FlagSet) Init(name string, errorHandling ErrorHandling) {
|
|
f.name = name
|
|
f.errorHandling = errorHandling
|
|
}
|