/////////////////////////////////////////////////////////////////////////////// // Tyler Perkins // 8-23-21 // Board implementation // #include "board.hpp" using namespace dashboard; /////////////////////////////////////////////////////////////////////////////// // Structs //////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// size_t font_and_size_hash::operator()(const font_and_size& value) const{ size_t hlhs = std::hash{}(value._font); size_t hrhs = std::hash{}(value._ptsize); hlhs ^= hrhs + 0x9e3779b9 + (hlhs << 6) + (hlhs >> 2); return hlhs; } size_t string_and_font_hash::operator()(const string_and_font& value) const { size_t hlhs = std::hash{}(value._string); size_t hrhs = font_and_size_hash{}(value._fs); hlhs ^= hrhs + 0x9e3779b9 + (hlhs << 6) + (hlhs >> 2); return hlhs; } bool font_and_size::operator==(const font_and_size& rhs) const{ if(this->_font == rhs._font && this->_ptsize == rhs._ptsize) return true; return false; } bool font_and_size::operator!=(const font_and_size& rhs) const{ if(this->_font == rhs._font && this->_ptsize == rhs._ptsize) return false; return true; } bool font_and_size::operator> (const font_and_size& rhs) const{ if(this->_font > rhs._font) return true; return false; } bool font_and_size::operator< (const font_and_size& rhs) const{ if(this->_font < rhs._font) return false; return true; } bool font_and_size::operator>=(const font_and_size& rhs) const{ return !(*this < rhs); } bool font_and_size::operator<=(const font_and_size& rhs) const{ return !(*this > rhs); } bool string_and_font::operator==(const string_and_font& rhs) const{ if(this->_string == rhs._string && this->_fs == rhs._fs) return true; return false; } bool string_and_font::operator!=(const string_and_font& rhs) const{ if(this->_string == rhs._string && this->_fs == rhs._fs) return false; return true; } bool string_and_font::operator> (const string_and_font& rhs) const{ if(this->_string > rhs._string) return true; return false; } bool string_and_font::operator< (const string_and_font& rhs) const{ if(this->_string < rhs._string) return false; return true; } bool string_and_font::operator>=(const string_and_font& rhs) const{ return !(*this < rhs); } bool string_and_font::operator<=(const string_and_font& rhs) const{ return !(*this > rhs); } /////////////////////////////////////////////////////////////////////////////// // SDL_Texture_Wrapper //////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// SDL_Texture_Wrapper::SDL_Texture_Wrapper(){ _texture = nullptr; } SDL_Texture_Wrapper::~SDL_Texture_Wrapper(){ if(_texture != nullptr) SDL_DestroyTexture(_texture); } SDL_Texture_Wrapper::SDL_Texture_Wrapper(const std::string& text, const font_and_size& fs){ SDL_Surface* tmpSurface; TTF_Font* fs_font = board::getFont(fs); tmpSurface = TTF_RenderText_Solid(fs_font, text.c_str(), { BOARD_RED, BOARD_GREEN, BOARD_BLUE }); if(tmpSurface == NULL){ SDL_Log("SDL_Texture_Wrapper: Failed to create surface from string (%s): %s\n", text.c_str(), SDL_GetError()); _texture = NULL; return; } _texture = SDL_CreateTextureFromSurface(board::getRenderer(), tmpSurface); if(_texture == NULL){ SDL_Log("SDL_Texture_Wrapper: failed to create texture from surface of string (%s): %s\n", text.c_str(), SDL_GetError()); SDL_FreeSurface(tmpSurface); return; } //texture was created sucessfully, cleanup surface SDL_FreeSurface(tmpSurface); SDL_UnlockTexture(_texture); } SDL_Texture_Wrapper::SDL_Texture_Wrapper(const string_and_font& sf) : SDL_Texture_Wrapper(sf._string, sf._fs) {}; SDL_Texture_Wrapper::SDL_Texture_Wrapper(const texture_path& path){ SDL_Surface* tmpSurface; tmpSurface = IMG_Load(path.c_str()); if(tmpSurface == NULL){ SDL_Log("SDL_Texture_Wrapper: failed to load image (%s): %s\n", path.c_str(), SDL_GetError()); return; } _texture = SDL_CreateTextureFromSurface(board::getRenderer(), tmpSurface); if(_texture == NULL){ SDL_Log("SDL_Texture_Wrapper: failed to create texture from surface of image (%s): %s\n", path.c_str(), SDL_GetError()); SDL_FreeSurface(tmpSurface); return; } //texture was created sucessfully, cleanup surface SDL_FreeSurface(tmpSurface); SDL_UnlockTexture(_texture); } SDL_Texture* SDL_Texture_Wrapper::texture() const { return _texture; } /////////////////////////////////////////////////////////////////////////////// // SDL_Font_Wrapper /////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// SDL_Font_Wrapper::SDL_Font_Wrapper(){ _font = nullptr; } SDL_Font_Wrapper::~SDL_Font_Wrapper(){ if(_font != nullptr) TTF_CloseFont(_font); } SDL_Font_Wrapper::SDL_Font_Wrapper(const font_path& fp, const size_t ptsize){ _font = TTF_OpenFont(fp.c_str(), ptsize); if(_font == NULL){ SDL_Log("SDL_Font_Wrapper: Failed to open font (%s) with ptsize (%lu): %s\n", fp.c_str(), ptsize, SDL_GetError()); return; } } SDL_Font_Wrapper::SDL_Font_Wrapper(const font_and_size& fs){ _font = TTF_OpenFont(fs._font.c_str(), fs._ptsize); if(_font == NULL){ SDL_Log("SDL_Font_Wrapper: Failed to open font (%s) with ptsize (%lu): %s\n", fs._font.c_str(), fs._ptsize, SDL_GetError()); return; } } TTF_Font* SDL_Font_Wrapper::font() const { return _font; } /////////////////////////////////////////////////////////////////////////////// // Static functions /////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// SDL_Window* board::getWindow(){ static SDL_Window* _window = nullptr; if(_window == nullptr){ _window = SDL_CreateWindow(WINDOW_TITLE, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_FLAGS); if(_window == NULL) SDL_Log("Window could not be created, %s\n", SDL_GetError()); } return _window; } SDL_Renderer* board::getRenderer(){ static SDL_Renderer* _renderer = nullptr; if(_renderer == nullptr){ _renderer = SDL_CreateRenderer(board::getWindow(), -1, SDL_RENDERER_ACCELERATED); if(_renderer == NULL) SDL_Log("Renderer could not be created, %s\n", SDL_GetError()); } return _renderer; } /////////////////////////////////////////////////////////////////////////////// // Constructors /////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// board::board(const bool init = true){ _window = nullptr; _renderer = nullptr; if(init) this->init(); } board::~board(){ if(_renderer != nullptr) SDL_DestroyRenderer(_renderer); if(_window != nullptr) SDL_DestroyWindow(_window); //allocated resources will be taken care of by the LRUCache TTF_Quit(); IMG_Quit(); SDL_Quit(); } int board::init(){ SDL_Log("Init SDL...\n"); //check if already has been init if(_window != NULL || _renderer != NULL){ SDL_Log("Failed to init SDL: Already init\n"); return 1; } //setup sdl if(SDL_Init(SDL_FLAGS) != 0){ SDL_Log("Failed to init SDL: %s\n", SDL_GetError()); return -1; } //create window _window = board::getWindow(); if(_window == NULL){ SDL_Log("Failed to init SDL; Window could not be created: %s\n", SDL_GetError()); return -2; } //create renderer _renderer = board::getRenderer(); if(_renderer == NULL){ SDL_Log("Failed to init SDL; Renderer could not be created: %s\n", SDL_GetError()); return -3; } //set cursor mode SDL_ShowCursor(SDL_SHOW_CURSOR); //enable alpha SDL_SetRenderDrawBlendMode(_renderer, SDL_BLENDMODE_BLEND); //init sdl_image if((IMG_Init(IMG_FLAGS) & IMG_FLAGS) != IMG_FLAGS){ SDL_Log("Failed to init SDL; Failed to init SDL_Image: %s\n", IMG_GetError()); return -4; } //init sdl_ttf if(TTF_Init() == -1){ SDL_Log("Failed to init SDL; Failed to init SDL_TTF: %s\n", TTF_GetError()); return -5; } SDL_Log("Sucessfully setup SDL\n"); return 0; } /////////////////////////////////////// // This is called to start the main loop. // This is where most of the logic lives void board::start(){ } /////////////////////////////////////////////////////////////////////////////// // Memory Functions /////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// SDL_Texture* board::getString(const std::string& text, const font_and_size& fs){ //check for string in static strings, then check in dynamic strings string_and_font sf = {text, fs}; if(_strings.find(sf) != _strings.end()) return _strings.find(sf)->second.texture(); //is dynamic string, generate: return _dynamic_strings.get(sf).texture(); } SDL_Texture* board::getImage(const std::string& path){ if(_textures.find(path) != _textures.end()) return _textures.find(path)->second.texture(); //TODO: Dynamic Images? //not found, return null return nullptr; } TTF_Font* board::getFont(const font_and_size& fs){ if(_fonts.find(fs) != _fonts.end()) return _fonts.find(fs)->second.font(); //Dynamic Fonts? Is the needed? //not found, return null return nullptr; } SDL_Texture* board::setString(const std::string& text, const font_and_size& fs){ string_and_font sf = {text, fs}; _strings.insert_or_assign(sf, SDL_Texture_Wrapper(text, fs)); return _strings[sf].texture(); } SDL_Texture* board::setImage(const std::string& path){ _textures.insert_or_assign(path, SDL_Texture_Wrapper(path)); return _textures[path].texture(); } TTF_Font* board::setFont(const font_and_size& fs){ _fonts.insert_or_assign(fs, SDL_Font_Wrapper(fs)); return _fonts[fs].font(); }