/////////////////////////////////////////////////////////////////////////////// // Tyler Perkins // 19-9-21 // weather panel // #include "weather.hpp" #include "weather_config.hpp" using namespace dashboard::panel; /////////////////////////////////////////////////////////////////////////////// // Constructors /////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// weather::weather(){ std::cerr << "WEATHER CONSTRUCTOR\n"; _time_on_screen = WEATHER_DEFAULT_ON_SCREEN_TIME; _update_interval = std::chrono::milliseconds{UPDATE_INTERVAL}; //let set to default, will make it so it updates the texture ASAP //_last_update; _rss = rss_utils::rss(WEATHER_URL_SOURCE); } weather::~weather(){ std::cerr << "WEATHER DECONSTRUCTOR\n"; if(_texture != nullptr){ SDL_DestroyTexture(_texture); } } /////////////////////////////////////////////////////////////////////////////// // Draw function ////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// void weather::draw(){ //create the texture if this is the first time running draw if(_texture == nullptr){ initTexture(); update(); update_texture(); } //check if its time to update if((std::chrono::high_resolution_clock::now() - _last_update) > _update_interval){ //TODO multithread this update(); update_texture(); } SDL_RenderCopy(board::getRenderer(), _texture, NULL, NULL); //TODO add this all to one texture } /////////////////////////////////////////////////////////////////////////////// // Helper functions /////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////// // Update the information of the obj // This DOES NOT update the display void weather::update() { std::cerr << "WEATHER::UPDATE\n"; _last_update = std::chrono::high_resolution_clock::now(); //fetch updates _rss.update(); //update internal state current_desc = _rss.getItem(0).getDescription(); current_desc = current_desc.substr(0,current_desc.find('<')); std::cerr << "Current Description : (\" " << current_desc << "\")\n"; tommorow_desc = _rss.getItem(1).getDescription(); tommorow_desc = tommorow_desc.substr(0,tommorow_desc.find('<')); std::cerr << "Tommorow Description : (\" " << tommorow_desc << "\")\n"; } /////////////////////////////////////// // Update the texture that is being // displayed, based on data in // _rss void weather::update_texture(){ std::cerr << "WEATHER::UPDATE_TEXTURE\n"; SDL_Rect tgt; SDL_SetRenderTarget(board::getRenderer(), _texture); //title tgt.x = 50; tgt.y = 50; TTF_SizeText(board::getFont({ "Roboto_Mono/RobotoMono-Medium.ttf", 50 }), "Today's Weather", &tgt.w, &tgt.h); SDL_RenderCopy(board::getRenderer(), board::getString("Today's Weather", { "Roboto_Mono/RobotoMono-Medium.ttf", 50 }), NULL, &tgt); //current weather TTF_SizeText(board::getFont({ "Roboto_Mono/RobotoMono-Medium.ttf", 50 }), current_desc.c_str(), &tgt.w, &tgt.h); tgt.x = SCREEN_WIDTH / 2 - (tgt.w / 2); tgt.y = SCREEN_HEIGHT / 2 - (tgt.h / 2); SDL_RenderCopy(board::getRenderer(), board::getString(current_desc.c_str(), { "Roboto_Mono/RobotoMono-Medium.ttf", 50 }), NULL, &tgt); //tommorow's weather TTF_SizeText(board::getFont({ "Roboto_Mono/RobotoMono-Medium.ttf", 50 }), tommorow_desc.c_str(), &tgt.w, &tgt.h); tgt.x = SCREEN_WIDTH / 2 - (tgt.w / 2); tgt.y = SCREEN_HEIGHT / 2 - (tgt.h / 2) + 50; SDL_RenderCopy(board::getRenderer(), board::getString(tommorow_desc.c_str(), { "Roboto_Mono/RobotoMono-Medium.ttf", 50 }), NULL, &tgt); SDL_SetRenderTarget(board::getRenderer(), NULL); } /////////////////////////////////////// // Lazy load the texture object // This is to make sure that all of SDL // is init before we attempt to draw anything void weather::initTexture(){ if(_texture == nullptr){ _texture = SDL_CreateTexture(board::getRenderer(), SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, SCREEN_WIDTH, SCREEN_HEIGHT); SDL_SetTextureBlendMode(_texture, SDL_BLENDMODE_NONE); } }