From 46f019dce9ece875ecc6ac883846c02902e523e4 Mon Sep 17 00:00:00 2001 From: Tyler Perkins Date: Wed, 2 Mar 2022 13:15:01 -0500 Subject: [PATCH] Update for 02-03-22 13:15 --- tech/animation.wiki | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/tech/animation.wiki b/tech/animation.wiki index 275ace9..3b87bed 100644 --- a/tech/animation.wiki +++ b/tech/animation.wiki @@ -18,14 +18,21 @@ than this, the illusion of continous motion is created. == principles of animation == 1) squash/stretch + * helps feel object feel fluid by applying a change to its shape as it moves + * applies to both 3d and 2d animation 2) anticipation + * characters take a moments to get ready to follow through with an action + * give time for viewer to understand what is happening + * IE smile before laughing, reach into pocket before pulling out wallet 3) staging 4) straight ahead action and post to pose 5) follow through and overlapping action 6) slow in and slow out + * things take time to speed up and slow down 7) arc 8) secondary action 9) timing + * relates to speed of animation events (key frames) 10) exaggeration 11) solid drawing 12) appeal