diff --git a/tech/animation.wiki b/tech/animation.wiki index 3b87bed..0042563 100644 --- a/tech/animation.wiki +++ b/tech/animation.wiki @@ -23,10 +23,16 @@ than this, the illusion of continous motion is created. 2) anticipation * characters take a moments to get ready to follow through with an action * give time for viewer to understand what is happening - * IE smile before laughing, reach into pocket before pulling out wallet + * IE smile before laughing, reach into pocket before pulling out wallet, etc 3) staging -4) straight ahead action and post to pose + * presentation of idea so its clear + * make effectives use of the enviroment + * good lighting, music, background, and other atmospheric cues +4) straight ahead action and pose to pose 5) follow through and overlapping action + * consider character momentum, physics and position + * if a character was running and suddenly stopped, the rest of their body + should lurch forward 6) slow in and slow out * things take time to speed up and slow down 7) arc @@ -34,5 +40,15 @@ than this, the illusion of continous motion is created. 9) timing * relates to speed of animation events (key frames) 10) exaggeration + * make reality bigger, bolder, and brighter + * give audience better understanding of whats happening on screen 11) solid drawing + * respecting 3d space in your animation, particularly volume, weight, and + balance + * this does not mean obey physics, it means make things look natural + * IE avoid twinning; having an object look or move in a way that is + unnaturally symmetrical 12) appeal + * make characters interesting and engaging + * IE use variety of shapes, playing with proportions, and not adding + uncessary details