Update for 04-04-22 13:00
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@ -5,11 +5,16 @@ AI or artifical intelligence is the art of making intelligent machines.
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== Goals ==
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* Expert systems
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* exhibit itlligent behaviours
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* exhibit itlligent behaviours in one field, (IE chess AIs beat humans)
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* Human intelligence
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* behave, think, and learn like humans
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== Types ==
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* AI
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* Machines which mimic human behaviour
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* not even close as of currently
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* [[machine_learning]]
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* [[neural]]
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* Allow machines to find statistical relationships in data to mimic patterns
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* Deep learning
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@ -5,7 +5,7 @@ for finding the *shortest path between any two nodes in a graph*. This can be
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thought of finding the best route from point A to point B on something like a
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road map. This is also called a *routing protocol*.
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Dijkstra's Algorithm is a [[greedy_algorithm]].
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Dijkstra's Algorithm is a [[greedy_algorithm]].
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== Algorithm ==
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@ -20,9 +20,9 @@ Dijkstra's Algorithm is a [[greedy_algorithm]].
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N1's distance is 6+2 = 8. If the node was previously marked as having a
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different value, keep the smallest of the two values.
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4) Once we have checked all of a nodes neighbors, remove it from the unvisited
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set. A visited node is never checked again.
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set. A visited node is never checked again.
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5) If searching for a specific node, the algorithm can stop when the desired
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node is no longer in the 'unvisted' set.
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node is no longer in the 'unvisted' set.
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6) If not, select the unvisted node with the smalled distance, and set it as
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the current node, and go back to step 3
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