= Names in Code = Standards and conventions for naming stuff, in code 1) Dont abbreviate names * Abbreviation relies on context. Context you may not have re-reading your code 2) Dont put types in variable names * Thats a Windows.h C99 moment 3) Add units to variables unless the type tells you * IE a delay function takes a paramater _delaySeconds_, not just _delay_. * If you have a unit like `chronos::timespan`, however, you dont need that 4) Dont put types in your types * IE AbstractX, BaseX, etc... * If you need to to this, maybe try renaming the child class instead to be more specific 5) Refactor if you find yourself naming code "utils" or "helper" * 99% of the time those utils can be broken into their own classes * This is true even if you have a 'utils' type function just for Cookies, Math, etc