= Animation = Animation is the process of playing several still images in quick sucession to create the appearance of motion. == aproaches == * keyframing * data-driven * procedural * simulation == perception of motion == Humans can only process about 12 images per second. If an image moves faster than this, the illusion of continous motion is created. == principles of animation == 1) squash/stretch * helps feel object feel fluid by applying a change to its shape as it moves * applies to both 3d and 2d animation 2) anticipation * characters take a moments to get ready to follow through with an action * give time for viewer to understand what is happening * IE smile before laughing, reach into pocket before pulling out wallet, etc 3) staging * presentation of idea so its clear * make effectives use of the enviroment * good lighting, music, background, and other atmospheric cues 4) straight ahead action and pose to pose 5) follow through and overlapping action * consider character momentum, physics and position * if a character was running and suddenly stopped, the rest of their body should lurch forward 6) slow in and slow out * things take time to speed up and slow down 7) arc 8) secondary action 9) timing * relates to speed of animation events (key frames) 10) exaggeration * make reality bigger, bolder, and brighter * give audience better understanding of whats happening on screen 11) solid drawing * respecting 3d space in your animation, particularly volume, weight, and balance * this does not mean obey physics, it means make things look natural * IE avoid twinning; having an object look or move in a way that is unnaturally symmetrical 12) appeal * make characters interesting and engaging * IE use variety of shapes, playing with proportions, and not adding uncessary details