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https://github.com/itzg/docker-minecraft-server.git
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0832bb0c43
For #80 and #79
493 lines
16 KiB
Markdown
493 lines
16 KiB
Markdown
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[![Docker Pulls](https://img.shields.io/docker/pulls/itzg/minecraft-server.svg)](https://hub.docker.com/r/itzg/minecraft-server/)
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[![Docker Stars](https://img.shields.io/docker/stars/itzg/minecraft-server.svg?maxAge=2592000)](https://hub.docker.com/r/itzg/minecraft-server/)
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This docker image provides a Minecraft Server that will automatically download the latest stable
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version at startup. You can also run/upgrade to any specific version or the
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latest snapshot. See the *Versions* section below for more information.
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To simply use the latest stable version, run
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docker run -d -p 25565:25565 --name mc itzg/minecraft-server
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where the standard server port, 25565, will be exposed on your host machine.
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If you want to serve up multiple Minecraft servers or just use an alternate port,
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change the host-side port mapping such as
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docker run -p 25566:25565 ...
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will serve your Minecraft server on your host's port 25566 since the `-p` syntax is
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`host-port`:`container-port`.
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Speaking of multiple servers, it's handy to give your containers explicit names using `--name`, such as
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docker run -d -p 25565:25565 --name mc itzg/minecraft-server
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With that you can easily view the logs, stop, or re-start the container:
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docker logs -f mc
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( Ctrl-C to exit logs action )
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docker stop mc
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docker start mc
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## Interacting with the server
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In order to attach and interact with the Minecraft server, add `-it` when starting the container, such as
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docker run -d -it -p 25565:25565 --name mc itzg/minecraft-server
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With that you can attach and interact at any time using
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docker attach mc
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and then Control-p Control-q to **detach**.
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For remote access, configure your Docker daemon to use a `tcp` socket (such as `-H tcp://0.0.0.0:2375`)
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and attach from another machine:
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docker -H $HOST:2375 attach mc
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Unless you're on a home/private LAN, you should [enable TLS access](https://docs.docker.com/articles/https/).
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## EULA Support
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Mojang now requires accepting the [Minecraft EULA](https://account.mojang.com/documents/minecraft_eula). To accept add
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-e EULA=TRUE
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such as
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docker run -d -it -e EULA=TRUE -p 25565:25565 --name mc itzg/minecraft-server
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## Attaching data directory to host filesystem
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In order to readily access the Minecraft data, use the `-v` argument
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to map a directory on your host machine to the container's `/data` directory, such as:
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docker run -d -v /path/on/host:/data ...
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When attached in this way you can stop the server, edit the configuration under your attached `/path/on/host`
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and start the server again with `docker start CONTAINERID` to pick up the new configuration.
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**NOTE**: By default, the files in the attached directory will be owned by the host user with UID of 1000 and host group with GID of 1000.
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You can use an different UID and GID by passing the options:
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-e UID=1000 -e GID=1000
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replacing 1000 with a UID and GID that is present on the host.
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Here is one way to find the UID and GID:
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id some_host_user
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getent group some_host_group
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## Versions
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To use a different Minecraft version, pass the `VERSION` environment variable, which can have the value
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* LATEST
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* SNAPSHOT
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* (or a specific version, such as "1.7.9")
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For example, to use the latest snapshot:
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docker run -d -e VERSION=SNAPSHOT ...
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or a specific version:
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docker run -d -e VERSION=1.7.9 ...
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## Running a Forge Server
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Enable Forge server mode by adding a `-e TYPE=FORGE` to your command-line.
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By default the container will run the `RECOMMENDED` version of [Forge server](http://www.minecraftforge.net/wiki/)
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but you can also choose to run a specific version with `-e FORGEVERSION=10.13.4.1448`.
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$ docker run -d -v /path/on/host:/data -e VERSION=1.7.10 \
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-e TYPE=FORGE -e FORGEVERSION=10.13.4.1448 \
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-p 25565:25565 -e EULA=TRUE --name mc itzg/minecraft-server
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In order to add mods, you have two options.
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### Using the /data volume
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This is the easiest way if you are using a persistent `/data` mount.
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To do this, you will need to attach the container's `/data` directory
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(see "Attaching data directory to host filesystem”).
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Then, you can add mods to the `/path/on/host/mods` folder you chose. From the example above,
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the `/path/on/host` folder contents look like:
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```
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/path/on/host
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├── mods
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│ └── ... INSTALL MODS HERE ...
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├── config
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│ └── ... CONFIGURE MODS HERE ...
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├── ops.json
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├── server.properties
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├── whitelist.json
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└── ...
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```
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If you add mods while the container is running, you'll need to restart it to pick those
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up:
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docker stop mc
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docker start mc
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### Using separate mounts
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This is the easiest way if you are using an ephemeral `/data` filesystem,
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or downloading a world with the `WORLD` option.
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There are two additional volumes that can be mounted; `/mods` and `/config`.
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Any files in either of these filesystems will be copied over to the main
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`/data` filesystem before starting Minecraft.
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This works well if you want to have a common set of modules in a separate
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location, but still have multiple worlds with different server requirements
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in either persistent volumes or a downloadable archive.
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## Running a Bukkit/Spigot server
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Enable Bukkit/Spigot server mode by adding a `-e TYPE=BUKKIT -e VERSION=1.8` or `-e TYPE=SPIGOT -e VERSION=1.8` to your command-line.
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docker run -d -v /path/on/host:/data \
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-e TYPE=SPIGOT -e VERSION=1.8 \
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-p 25565:25565 -e EULA=TRUE --name mc itzg/minecraft-server
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You can build spigot from source by adding `-e BUILD_FROM_SOURCE=true`
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__NOTE: to avoid pegging the CPU when running Spigot,__ you will need to
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pass `--noconsole` at the very end of the command line and not use `-it`. For example,
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docker run -d -v /path/on/host:/data \
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-e TYPE=SPIGOT -e VERSION=1.8 \
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-p 25565:25565 -e EULA=TRUE --name mc itzg/minecraft-server --noconsole
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You can install Bukkit plugins in two ways...
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### Using the /data volume
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This is the easiest way if you are using a persistent `/data` mount.
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To do this, you will need to attach the container's `/data` directory
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(see "Attaching data directory to host filesystem”).
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Then, you can add plugins to the `/path/on/host/plugins` folder you chose. From the example above,
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the `/path/on/host` folder contents look like:
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```
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/path/on/host
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├── plugins
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│ └── ... INSTALL PLUGINS HERE ...
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├── ops.json
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├── server.properties
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├── whitelist.json
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└── ...
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```
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If you add plugins while the container is running, you'll need to restart it to pick those
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up:
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docker stop mc
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docker start mc
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### Using separate mounts
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This is the easiest way if you are using an ephemeral `/data` filesystem,
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or downloading a world with the `WORLD` option.
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There is one additional volume that can be mounted; `/plugins`.
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Any files in this filesystem will be copied over to the main
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`/data/plugins` filesystem before starting Minecraft.
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This works well if you want to have a common set of plugins in a separate
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location, but still have multiple worlds with different server requirements
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in either persistent volumes or a downloadable archive.
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## Using Docker Compose
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Rather than type the server options below, the port mappings above, etc
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every time you want to create new Minecraft server, you can now use
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[Docker Compose](https://docs.docker.com/compose/). Start with a
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`docker-compose.yml` file like the following:
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```
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minecraft-server:
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ports:
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- "25565:25565"
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environment:
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EULA: TRUE
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image: itzg/minecraft-server
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container_name: mc
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tty: true
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stdin_open: true
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restart: always
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```
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and in the same directory as that file run
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docker-compose -d up
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Now, go play...or adjust the `environment` section to configure
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this server instance.
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## Server configuration
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### Difficulty
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The difficulty level (default: `easy`) can be set like:
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docker run -d -e DIFFICULTY=hard ...
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Valid values are: `peaceful`, `easy`, `normal`, and `hard`, and an
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error message will be output in the logs if it's not one of these
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values.
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### Whitelist Players
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To whitelist players for your Minecraft server, pass the Minecraft usernames separated by commas via the `WHITELIST` environment variable, such as
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docker run -d -e WHITELIST=user1,user2 ...
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If the `WHITELIST` environment variable is not used, any user can join your Minecraft server if it's publicly accessible.
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### Op/Administrator Players
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To add more "op" (aka adminstrator) users to your Minecraft server, pass the Minecraft usernames separated by commas via the `OPS` environment variable, such as
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docker run -d -e OPS=user1,user2 ...
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### Server icon
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A server icon can be configured using the `ICON` variable. The image will be automatically
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downloaded, scaled, and converted from any other image format:
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docker run -d -e ICON=http://..../some/image.png ...
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### Rcon
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To use rcon use the `ENABLE_RCON` and `RCON_PASSORD` variables.
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By default rcon port will be `25575` but can easily be changed with the `RCON_PORT` variable.
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docker run -d -e ENABLE_RCON=true -e RCON_PASSWORD=testing
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### Query
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Enabling this will enable the gamespy query protocol.
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By default the query port will be `25565` (UDP) but can easily be changed with the `QUERY_PORT` variable.
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docker run -d -e ENABLE_QUERY=true
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### Max players
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By default max players is 20, you can increase this with the `MAX_PLAYERS` variable.
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docker run -d -e MAX_PLAYERS=50
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### Max world size
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This sets the maximum possible size in blocks, expressed as a radius, that the world border can obtain.
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docker run -d -e MAX_WORLD_SIZE=10000
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### Allow Nether
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Allows players to travel to the Nether.
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docker run -d -e ALLOW_NETHER=true
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### Announce Player Achievements
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Allows server to announce when a player gets an achievement.
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docker run -d -e ANNOUNCE_PLAYER_ACHIEVEMENTS=true
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### Enable Command Block
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Enables command blocks
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docker run -d -e ENABLE_COMMAND_BLOCK=true
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### Force Gamemode
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Force players to join in the default game mode.
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- false - Players will join in the gamemode they left in.
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- true - Players will always join in the default gamemode.
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docker run -d -e FORCE_GAMEMODE=false
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### Generate Structures
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Defines whether structures (such as villages) will be generated.
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- false - Structures will not be generated in new chunks.
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- true - Structures will be generated in new chunks.
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docker run -d -e GENERATE_STRUCTURES=true
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### Hardcore
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If set to true, players will be set to spectator mode if they die.
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docker run -d -e HARDCORE=false
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### Max Build Height
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The maximum height in which building is allowed.
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Terrain may still naturally generate above a low height limit.
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docker run -d -e MAX_BUILD_HEIGHT=256
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### Max Tick Time
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The maximum number of milliseconds a single tick may take before the server watchdog stops the server with the message, A single server tick took 60.00 seconds (should be max 0.05); Considering it to be crashed, server will forcibly shutdown. Once this criteria is met, it calls System.exit(1).
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Setting this to -1 will disable watchdog entirely
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docker run -d -e MAX_TICK_TIME=60000
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### Spawn Animals
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Determines if animals will be able to spawn.
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docker run -d -e SPAWN_ANIMALS=true
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### Spawn Monsters
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Determines if monsters will be spawned.
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docker run -d -e SPAWN_MONSTERS=true
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### Spawn NPCs
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Determines if villagers will be spawned.
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docker run -d -e SPAWN_NPCS=true
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### View Distance
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Sets the amount of world data the server sends the client, measured in chunks in each direction of the player (radius, not diameter).
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It determines the server-side viewing distance.
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docker run -d -e VIEW_DISTANCE=10
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### Level Seed
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If you want to create the Minecraft level with a specific seed, use `SEED`, such as
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docker run -d -e SEED=1785852800490497919 ...
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### Game Mode
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By default, Minecraft servers are configured to run in Survival mode. You can
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change the mode using `MODE` where you can either provide the [standard
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numerical values](http://minecraft.gamepedia.com/Game_mode#Game_modes) or the
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shortcut values:
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* creative
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* survival
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* adventure
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* spectator (only for Minecraft 1.8 or later)
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For example:
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docker run -d -e MODE=creative ...
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### Message of the Day
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The message of the day, shown below each server entry in the UI, can be changed with the `MOTD` environment variable, such as
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docker run -d -e 'MOTD=My Server' ...
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If you leave it off, the last used or default message will be used. _The example shows how to specify a server
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message of the day that contains spaces by putting quotes around the whole thing._
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### PVP Mode
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By default, servers are created with player-vs-player (PVP) mode enabled. You can disable this with the `PVP`
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environment variable set to `false`, such as
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docker run -d -e PVP=false ...
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### Level Type and Generator Settings
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By default, a standard world is generated with hills, valleys, water, etc. A different level type can
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be configured by setting `LEVEL_TYPE` to
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* DEFAULT
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* FLAT
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* LARGEBIOMES
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* AMPLIFIED
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* CUSTOMIZED
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Descriptions are available at the [gamepedia](http://minecraft.gamepedia.com/Server.properties).
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When using a level type of `FLAT` and `CUSTOMIZED`, you can further configure the world generator
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by passing [custom generator settings](http://minecraft.gamepedia.com/Superflat).
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**Since generator settings usually have ;'s in them, surround the -e value with a single quote, like below.**
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For example (just the `-e` bits):
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-e LEVEL_TYPE=flat -e 'GENERATOR_SETTINGS=3;minecraft:bedrock,3*minecraft:stone,52*minecraft:sandstone;2;'
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### World Save Name
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You can either switch between world saves or run multiple containers with different saves by using the `LEVEL` option,
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where the default is "world":
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docker run -d -e LEVEL=bonus ...
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**NOTE:** if running multiple containers be sure to either specify a different `-v` host directory for each
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`LEVEL` in use or don't use `-v` and the container's filesystem will keep things encapsulated.
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### Downloadable world
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Instead of mounting the `/data` volume, you can instead specify the URL of
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a ZIP file containing an archived world. This will be downloaded, and
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unpacked in the `/data` directory; if it does not contain a subdirectory
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called `world/` then it will be searched for a file `level.dat` and the
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containing subdirectory renamed to `world`. This means that most of the
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archived Minecraft worlds downloadable from the Internet will already be in
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the correct format.
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The ZIP file may also contain a `server.properties` file and `modules`
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directory, if required.
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docker run -d -e WORLD=http://www.example.com/worlds/MySave.zip ...
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**NOTE:** Unless you also mount `/data` as an external volume, this world
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will be deleted when the container is deleted.
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**NOTE:** This URL must be accessible from inside the container. Therefore,
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you should use an IP address or a globally resolveable FQDN, or else the
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name of a linked container.
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### Downloadable mod/plugin pack for Forge, Bukkit, and Spigot Servers
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Like the `WORLD` option above, you can specify the URL of a "mod pack"
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to download and install into `mods` for Forge or `plugins` for Bukkit/Spigot.
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To use this option pass the environment variable `MODPACK`, such as
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docker run -d -e MODPACK=http://www.example.com/mods/modpack.zip ...
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**NOTE:** The referenced URL must be a zip file with one or more jar files at the
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top level of the zip archive. Make sure the jars are compatible with the
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particular `TYPE` of server you are running.
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## JVM Configuration
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### Memory Limit
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The Java memory limit can be adjusted using the `JVM_OPTS` environment variable, where the default is
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the setting shown in the example (max and min at 1024 MB):
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docker run -e 'JVM_OPTS=-Xmx1024M -Xms1024M' ...
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