mirror of
https://github.com/itzg/docker-minecraft-server.git
synced 2024-06-07 19:40:43 +00:00
bd4760e504
Co-authored-by: christopher blodgett <christopher.blodgett@gmail.com> Co-authored-by: Geoff Bourne <itzgeoff@gmail.com>
178 lines
6.0 KiB
Bash
178 lines
6.0 KiB
Bash
#!/bin/bash
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set -e -o pipefail
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: "${MODS_FORGEAPI_KEY:=}"
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: "${REMOVE_OLD_FORGEAPI_MODS:=false}"
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: "${MODS_FORGEAPI_PROJECTIDS:=}"
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: "${MODS_FORGEAPI_FILE:=}"
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: "${MODS_FORGEAPI_RELEASES:=RELEASE}"
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: "${REMOVE_OLD_MODS_DEPTH:=1} "
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: "${REMOVE_OLD_MODS_INCLUDE:=*.jar}"
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# FORGEAPI_BASE_URL used in manifest downloads below
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FORGEAPI_BASE_URL=${FORGEAPI_BASE_URL:-https://api.curseforge.com/v1}
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RELEASE_NUMBER_FILTER=1
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MINECRAFT_GAME_ID=432
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out_dir=/data/mods
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# shellcheck source=start-utils
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. "${SCRIPTS:-/}start-utils"
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isDebugging && set -x
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# Remove old mods/plugins
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if isTrue "${REMOVE_OLD_FORGEAPI_MODS}" && [ -z "${MODS_FORGEAPI_FILE}" ]; then
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removeOldMods /data/mods
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fi
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ensureModKey(){
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if [ -z "$MODS_FORGEAPI_KEY" ]; then
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log "ERROR: MODS_FORGEAPI_KEY REQUIRED to Connect to FORGE API, you supplied: ${MODS_FORGEAPI_KEY}"
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exit 2
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fi
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}
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# Set the global release type per the text.
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# NOTE: downcasing release type for comparing types.
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updateReleaseNumber(){
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releaseType=$1
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if [ "release" = "${releaseType,,}" ]; then
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RELEASE_NUMBER_FILTER=1
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elif [ "beta" = "${releaseType,,}" ]; then
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RELEASE_NUMBER_FILTER=2
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elif [ "alpha" = "${releaseType,,}" ]; then
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RELEASE_NUMBER_FILTER=3
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fi
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}
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retrieveVersionTypeNumber(){
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VERSION_NAME="Minecraft ${VANILLA_VERSION%.*}"
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minecraft_types=$(curl -X GET -s \
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"${FORGEAPI_BASE_URL}/games/${MINECRAFT_GAME_ID}/version-types" \
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-H 'Accept: application/json' -H 'x-api-key: '${MODS_FORGEAPI_KEY}'')
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if [ ! "$minecraft_types" ]; then
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log "ERROR: unable to retrieve version types for ${VERSION_NAME} from ForgeAPI"
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exit 2
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fi
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TYPE_ID=$(jq -n "$minecraft_types" | jq --arg VERSION_NAME "$VERSION_NAME" -jc '
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.data[] | select(.name==$VERSION_NAME) | .id')
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if [ ! "$TYPE_ID" ]; then
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log "ERROR: unable to retrieve version types for ${VERSION_NAME} from ForgeAPI"
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exit 2
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fi
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}
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modFileByProjectID(){
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project_id=$(echo $1 | tr -d '"')
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project_id_release_type=$2
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unset PROJECT_FILE
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# if Type id isn't defined use minecraft version to go get it.
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if [ ! "$TYPE_ID" ]; then
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retrieveVersionTypeNumber
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fi
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# JQ is struggling with larger page sizes so having to pagination for mods with a lot of releases
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pageSize=42
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index=0
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total_count=1
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while [ $index -lt $total_count ]; do
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project_files=$(curl -X GET -s \
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"${FORGEAPI_BASE_URL}/mods/${project_id}/files?gameVersionTypeId=${TYPE_ID}&index=${index}&pageSize=${pageSize}" \
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-H 'Accept: application/json' -H 'x-api-key: '${MODS_FORGEAPI_KEY}'')
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if [ ! "$project_files" ]; then
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log "ERROR: unable to retrieve any project id files for ${project_id} from ForgeAPI"
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exit 2
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fi
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# Use project files to grab out the total count of mods.
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total_count=$(jq -n "$project_files" | jq -c '.pagination.totalCount' )
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# Checking for a individual release type input, if not use global
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if [ $project_id_release_type ]; then
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updateReleaseNumber $project_id_release_type
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else
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updateReleaseNumber $MODS_FORGEAPI_RELEASES
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fi
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# grabs the highest ID of the releaseTypes selected.
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# Default is 1 for Release, Beta is 2, and Alpha is 3. Using less than we can validate highest release.
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current_project_file=$(jq -n "$project_files" | jq --arg RELEASE_FILTER "$RELEASE_NUMBER_FILTER" -jc '
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.data | sort_by(.id) | reverse | map(select(.releaseType<=($RELEASE_FILTER|tonumber))) | .[0]')
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# Logic to grab the latest release over the entire pagination
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if [ ! "$PROJECT_FILE" ]; then
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PROJECT_FILE=$current_project_file
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elif [ "$current_project_file" ]; then
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current_project_file_id=$(jq -n "$current_project_file" | jq -jc '.id' )
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PROJECT_FILE_ID=$(jq -n "$PROJECT_FILE" | jq -jc '.id' )
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if (( current_project_file_id > PROJECT_FILE_ID )); then
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PROJECT_FILE=$current_project_file
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fi
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fi
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# check to see if we have gone to far or lost our index and exit with an error
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if [ -z "$index" ] || [ -z "$total_count" ] || [ $index -ge $total_count ]; then
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log "ERROR: Unable to retrieve any files for ${project_id} from ForgeAPI also Validate files have release type associated with no. ${RELEASE_NUMBER_FILTER}"
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exit 2
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fi
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# Increment start index to new set.
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index=$(($index + $pageSize))
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done
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}
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downloadModPackfromModFile() {
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if [ ! "$PROJECT_FILE" ]; then
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log "ERROR: Project File not found from the ForgeAPI"
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exit 2
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fi
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# grabs needed values from our json return
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file_name=$(jq -n "$PROJECT_FILE" | jq -jc '.fileName' )
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download_url=$(jq -n "$PROJECT_FILE" | jq -jc '.downloadUrl' )
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# trys to make the output directory incase it doesnt exist.
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mkdir -p "$out_dir"
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echo "Downloading ${download_url}"
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if ! get -o "${out_dir}/${file_name}" $download_url ; then
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log "ERROR: failed to download from ${download_url}"
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exit 2
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fi
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}
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# Use forge api json file to filter and download the correct mods
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if [ "$MODS_FORGEAPI_FILE" ] && [ -z "$MODS_FORGEAPI_PROJECTIDS" ]; then
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ensureModKey
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if [ ! -f "$MODS_FORGEAPI_FILE" ]; then
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log "ERROR: given MODS_FORGEAPI_FILE file does not exist"
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exit 2
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fi
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MODS_FORGEAPI_PROJECTIDS=$(jq --raw-output '[.[] | .projectId] | join(",")' $MODS_FORGEAPI_FILE)
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if [ ! "$MODS_FORGEAPI_PROJECTIDS" ]; then
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log "ERROR: unable to retrieve packs from $MODS_FORGEAPI_FILE"
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exit 2
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fi
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# Needs loop here to look up release types befor calling download.
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for project_id in ${MODS_FORGEAPI_PROJECTIDS//,/ }; do
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current_release_type=$(jq --arg PROJECT_ID "$project_id" -jc '
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.[] | select(.projectId==$PROJECT_ID) | .releaseType' "$MODS_FORGEAPI_FILE")
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modFileByProjectID $project_id $current_release_type
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downloadModPackfromModFile
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done
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fi
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# Use only project ids and global release data.
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if [ "$MODS_FORGEAPI_PROJECTIDS" ] && [ -z "$MODS_FORGEAPI_FILE" ]; then
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ensureModKey
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for project_id in ${MODS_FORGEAPI_PROJECTIDS//,/ }; do
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modFileByProjectID $project_id
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downloadModPackfromModFile
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done
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fi
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exec "${SCRIPTS:-/}start-setupModpack" "$@"
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