docker-minecraft-server/docs/configuration/server-properties.md

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By default, the server configuration will be created and set based on the following environment variables, but only the first time the server is started. If the server.properties file already exists, the values in them will not be changed.

If you prefer to manually manage the server.properties file, set OVERRIDE_SERVER_PROPERTIES to "false". Similarly, you can entirely skip the startup script's creation of server.properties by setting SKIP_SERVER_PROPERTIES to "true".

NOTE: to clear a server property, set the variable to an empty string, such as -e RESOURCE_PACK="". A variables that maps to a server property that is unset, is ignored and the existing server.property is left unchanged.

Message of the Day

The message of the day, shown below each server entry in the client UI, can be changed with the MOTD environment variable, such as

-e MOTD="My Server"

If you leave it off, a default is computed from the server type and version, such as

A Paper Minecraft Server powered by Docker

That way you can easily differentiate between several servers you may have started.

The section symbol (§) and other unicode characters are automatically converted to allow formatting codes to be used consistently with all server versions. For example,

 -e MOTD="A §l§cMinecraft§r §nserver"

renders

To produce a multi-line MOTD, you will need to double escape the newline such as

-e MOTD="Line one\\nLine two"

Difficulty

The difficulty level (default: easy) can be set like:

docker run -d -e DIFFICULTY=hard ...

Valid values are: peaceful, easy, normal, and hard, and an error message will be output in the logs if it's not one of these values.

Whitelist Players

!!! note

It is very important to set this with servers exposed to the internet where you want only limited players to join.

To whitelist players for your Minecraft server, you can:

  • Provide a list of usernames and/or UUIDs separated by commas via the WHITELIST environment variable
    docker run -d -e WHITELIST=user1,uuid2 ...
  • Provide the url or path to a whitelist file via WHITELIST_FILE environment variable
    docker run -d -e WHITELIST_FILE=/extra/whitelist.json ...

When either is set, whitelisting of connecting users is enabled . If managing the list manually, ENABLE_WHITELIST can be set to "true" to set the white-list property.

If whitelist configuration already exists, WHITELIST_FILE will not be retrieved and any usernames in WHITELIST are added to the whitelist configuration. You can enforce regeneration of the whitelist on each server startup by setting OVERRIDE_WHITELIST to "true". This will delete the whitelist file before processing whitelist configuration.

!!! note

You can provide both `WHITELIST_FILE` and `WHITELIST`, which are processed in that order.

!!! note

UUIDs passed via `WHITELIST` need to be the dashed variant, otherwise it not be recognised and instead added as a username.

If running Minecraft 1.7.5 or earlier, these variables will apply to `white-list.txt`, with 1.7.6 implementing support for `whitelist.json`. Make sure your `WHITELIST_FILE` is in the appropriate format.

To enforce the whitelist changes immediately when whitelist commands are used , set ENFORCE_WHITELIST to "true".

Op/Administrator Players

Similar to the whitelist, to add users as operators (aka adminstrators) to your Minecraft server, you can:

  • Provide te url or path to an ops file via OPS_FILE environment variable
    docker run -d -e OPS_FILE=https://config.example.com/extra/ops.json ...
  • Provide a list of usernames and/or UUIDs separated by commas via the OPS environment variable
    docker run -d -e OPS=user1,uuid2 ...

If ops configuration already exists, OPS_FILE will not be retrieved and any usernames in OPS are added to the ops configuration. You can enforce regeneration of the ops configuration on each server startup by setting OVERRIDE_OPS to "true". This will delete the ops file before processing ops configuration.

!!! note

Similar to whitelists, you can provide both `OPS_FILE` and `OPS`, and Minecraft 1.7.5 or earlier will use `ops.txt` rather than `ops.json`.

Enable/disable initial selection of datapacks

New to 22W42A, datapacks with feature flags can be controlled before initial world creation by setting these to a comma separated list of packs:

  • INITIAL_ENABLED_PACKS such as "update_1_20,bundle"
  • INITIAL_DISABLED_PACKS

Server icon

A server icon can be configured using the ICON variable. The image will be automatically downloaded, scaled, and converted from any other image format:

docker run -d -e ICON=http://..../some/image.png ...

The server icon which has been set doesn't get overridden by default. It can be changed and overridden by setting OVERRIDE_ICON to TRUE.

docker run -d -e ICON=http://..../some/other/image.png -e OVERRIDE_ICON=TRUE...

RCON

RCON is enabled by default to allow for graceful shut down the server and coordination of save state during backups. RCON can be disabled by setting ENABLE_RCON to "false".

The default password is "minecraft" but change the password before deploying into production by setting RCON_PASSWORD.

DO NOT MAP THE RCON PORT EXTERNALLY unless you aware of all the consequences and have set a secure password with RCON_PASSWORD.

!!! info

Mapping ports (`-p` command line or `ports` in compose) outside the container and docker networking needs to be a purposeful choice. Most production Docker deployments do not need any of the Minecraft ports mapped externally from the server itself.

By default, the server listens for RCON on port 25575 within the container. It can be changed with RCON_PORT but only do this if you have a very good reason. DO NOT change rcon.port via server.properties or integrations will break.

Query

Enabling this will enable the gamespy query protocol. By default the query port will be 25565 (UDP) but can easily be changed with the QUERY_PORT variable.

docker run -d -e ENABLE_QUERY=true

Max players

By default max players is 20, you can increase this with the MAX_PLAYERS variable.

docker run -d -e MAX_PLAYERS=50

Max world size

This sets the maximum possible size in blocks, expressed as a radius, that the world border can obtain.

docker run -d -e MAX_WORLD_SIZE=10000

Allow Nether

Allows players to travel to the Nether.

docker run -d -e ALLOW_NETHER=true

Announce Player Achievements

Allows server to announce when a player gets an achievement.

docker run -d -e ANNOUNCE_PLAYER_ACHIEVEMENTS=true

Enable Command Block

Enables command blocks

 docker run -d -e ENABLE_COMMAND_BLOCK=true

Force Gamemode

Force players to join in the default game mode.

  • false - Players will join in the gamemode they left in.

  • true - Players will always join in the default gamemode.

    docker run -d -e FORCE_GAMEMODE=false

Generate Structures

Defines whether structures (such as villages) will be generated.

  • false - Structures will not be generated in new chunks.

  • true - Structures will be generated in new chunks.

    docker run -d -e GENERATE_STRUCTURES=true

Hardcore

If set to true, players will be set to spectator mode if they die.

docker run -d -e HARDCORE=false

Snooper

If set to false, the server will not send data to snoop.minecraft.net server.

docker run -d -e SNOOPER_ENABLED=false

Max Build Height

The maximum height in which building is allowed. Terrain may still naturally generate above a low height limit.

docker run -d -e MAX_BUILD_HEIGHT=256

Max Tick Time

The maximum number of milliseconds a single tick may take before the server watchdog stops the server with the message, A single server tick took 60.00 seconds (should be max 0.05); Considering it to be crashed, server will forcibly shutdown. Once this criteria is met, it calls System.exit(1). Setting this to -1 will disable watchdog entirely

docker run -d -e MAX_TICK_TIME=60000

Spawn Animals

Determines if animals will be able to spawn.

docker run -d -e SPAWN_ANIMALS=true

Spawn Monsters

Determines if monsters will be spawned.

docker run -d -e SPAWN_MONSTERS=true

Spawn NPCs

Determines if villagers will be spawned.

docker run -d -e SPAWN_NPCS=true

Set spawn protection

Sets the area that non-ops can not edit (0 to disable)

docker run -d -e SPAWN_PROTECTION=0

View Distance

Sets the amount of world data the server sends the client, measured in chunks in each direction of the player (radius, not diameter). It determines the server-side viewing distance.

docker run -d -e VIEW_DISTANCE=10

Level Seed

If you want to create the Minecraft level with a specific seed, use SEED, such as

-e SEED=1785852800490497919

If using a negative value for the seed, make sure to quote the value such as:

-e SEED="-1785852800490497919"

Game Mode

By default, Minecraft servers are configured to run in Survival mode. You can change the mode using MODE where you can either provide the standard numerical values or the shortcut values:

  • creative
  • survival
  • adventure
  • spectator (only for Minecraft 1.8 or later)

For example:

docker run -d -e MODE=creative ...

PVP Mode

By default, servers are created with player-vs-player (PVP) mode enabled. You can disable this with the PVP environment variable set to false, such as

docker run -d -e PVP=false ...

Level Type and Generator Settings

By default, a standard world is generated with hills, valleys, water, etc. A different level type can be configured by setting LEVEL_TYPE to an expected type listed here.

For some of the level types, GENERATOR_SETTINGS can be used to further customize the world generation as described here.

Custom Server Resource Pack

You can set a link to a custom resource pack and set it's checksum using the RESOURCE_PACK and RESOURCE_PACK_SHA1 options respectively, the default is blank:

docker run -d -e 'RESOURCE_PACK=http://link.com/to/pack.zip?=1' -e 'RESOURCE_PACK_SHA1=d5db29cd03a2ed055086cef9c31c252b4587d6d0'

You can enforce the resource pack on clients by setting RESOURCE_PACK_ENFORCE to TRUE (default: FALSE).

Level / World Save Name

You can either switch between world saves or run multiple containers with different saves by using the LEVEL option, where the default is "world":

docker run -d -e LEVEL=bonus ...

NOTE: if running multiple containers be sure to either specify a different -v host directory for each LEVEL in use or don't use -v and the container's filesystem will keep things encapsulated.

INFO Refer to the data directory section for a visual description of where the $LEVEL directory is situated.

Online mode

By default, server checks connecting players against Minecraft's account database. If you want to create an offline server or your server is not connected to the internet, you can disable the server to try connecting to minecraft.net to authenticate players with environment variable ONLINE_MODE, like this

docker run -d -e ONLINE_MODE=FALSE ...

Allow flight

Allows users to use flight on your server while in Survival mode, if they have a mod that provides flight installed.

-e ALLOW_FLIGHT=TRUE|FALSE

Server name

The server name (e.g. for bungeecord) can be set like:

docker run -d -e SERVER_NAME=MyServer ...

Server port

WARNING: only change this value if you know what you're doing. It is only needed when using host networking and it is rare that host networking should be used. Use -p port mappings instead.

If you must, the server port can be set like:

docker run -d -e SERVER_PORT=25566 ...

however, be sure to change your port mapping accordingly and be prepared for some features to break.

Other server property mappings

Environment Variable Server Property
PLAYER_IDLE_TIMEOUT player-idle-timeout
BROADCAST_CONSOLE_TO_OPS broadcast-console-to-ops
BROADCAST_RCON_TO_OPS broadcast-rcon-to-ops
ENABLE_JMX enable-jmx-monitoring
SYNC_CHUNK_WRITES sync-chunk-writes
ENABLE_STATUS enable-status
ENTITY_BROADCAST_RANGE_PERCENTAGE entity-broadcast-range-percentage
FUNCTION_PERMISSION_LEVEL function-permission-level
NETWORK_COMPRESSION_THRESHOLD network-compression-threshold
OP_PERMISSION_LEVEL op-permission-level
PREVENT_PROXY_CONNECTIONS prevent-proxy-connections
USE_NATIVE_TRANSPORT use-native-transport
ENFORCE_WHITELIST enforce-whitelist
ENABLE_WHITELIST white-list and whitelist
SIMULATION_DISTANCE simulation-distance