dashboard/src/board.cpp

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///////////////////////////////////////////////////////////////////////////////
// Tyler Perkins
// 8-23-21
// Board implementation
//
#include "board.hpp"
using namespace dashboard;
///////////////////////////////////////////////////////////////////////////////
// Structs ////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
size_t font_and_size_hash::operator()(const font_and_size& value) const{
size_t hlhs = std::hash<std::string>{}(value._font);
size_t hrhs = std::hash<size_t>{}(value._ptsize);
hlhs ^= hrhs + 0x9e3779b9 + (hlhs << 6) + (hlhs >> 2);
return hlhs;
}
size_t string_and_font_hash::operator()(const string_and_font& value) const {
size_t hlhs = std::hash<std::string>{}(value._string);
size_t hrhs = font_and_size_hash{}(value._fs);
hlhs ^= hrhs + 0x9e3779b9 + (hlhs << 6) + (hlhs >> 2);
return hlhs;
}
bool font_and_size::operator==(const font_and_size& rhs) const{
if(this->_font == rhs._font && this->_ptsize == rhs._ptsize)
return true;
return false;
}
bool font_and_size::operator!=(const font_and_size& rhs) const{
if(this->_font == rhs._font && this->_ptsize == rhs._ptsize)
return false;
return true;
}
bool font_and_size::operator> (const font_and_size& rhs) const{
if(this->_font > rhs._font)
return true;
return false;
}
bool font_and_size::operator< (const font_and_size& rhs) const{
if(this->_font < rhs._font)
return false;
return true;
}
bool font_and_size::operator>=(const font_and_size& rhs) const{
return !(*this < rhs);
}
bool font_and_size::operator<=(const font_and_size& rhs) const{
return !(*this > rhs);
}
bool string_and_font::operator==(const string_and_font& rhs) const{
if(this->_string == rhs._string && this->_fs == rhs._fs)
return true;
return false;
}
bool string_and_font::operator!=(const string_and_font& rhs) const{
if(this->_string == rhs._string && this->_fs == rhs._fs)
return false;
return true;
}
bool string_and_font::operator> (const string_and_font& rhs) const{
if(this->_string > rhs._string)
return true;
return false;
}
bool string_and_font::operator< (const string_and_font& rhs) const{
if(this->_string < rhs._string)
return false;
return true;
}
bool string_and_font::operator>=(const string_and_font& rhs) const{
return !(*this < rhs);
}
bool string_and_font::operator<=(const string_and_font& rhs) const{
return !(*this > rhs);
}
///////////////////////////////////////////////////////////////////////////////
// SDL_Texture_Wrapper ////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
SDL_Texture_Wrapper::SDL_Texture_Wrapper(){
_texture = nullptr;
}
SDL_Texture_Wrapper::~SDL_Texture_Wrapper(){
if(_texture != nullptr)
SDL_DestroyTexture(_texture);
}
SDL_Texture_Wrapper::SDL_Texture_Wrapper(const std::string& text, const font_and_size& fs){
SDL_Surface* tmpSurface;
TTF_Font* fs_font = board::getFont(fs);
tmpSurface = TTF_RenderText_Solid(fs_font, text.c_str(),
{ BOARD_RED, BOARD_GREEN, BOARD_BLUE });
if(tmpSurface == NULL){
SDL_Log("SDL_Texture_Wrapper: Failed to create surface from string (%s): %s\n",
text.c_str(), SDL_GetError());
_texture = NULL;
return;
}
_texture = SDL_CreateTextureFromSurface(board::getRenderer(), tmpSurface);
if(_texture == NULL){
SDL_Log("SDL_Texture_Wrapper: failed to create texture from surface of string (%s): %s\n",
text.c_str(), SDL_GetError());
SDL_FreeSurface(tmpSurface);
return;
}
//texture was created sucessfully, cleanup surface
SDL_FreeSurface(tmpSurface);
SDL_UnlockTexture(_texture);
}
SDL_Texture_Wrapper::SDL_Texture_Wrapper(const string_and_font& sf)
: SDL_Texture_Wrapper(sf._string, sf._fs) {};
SDL_Texture_Wrapper::SDL_Texture_Wrapper(const texture_path& path){
SDL_Surface* tmpSurface;
tmpSurface = IMG_Load(path.c_str());
if(tmpSurface == NULL){
SDL_Log("SDL_Texture_Wrapper: failed to load image (%s): %s\n",
path.c_str(), SDL_GetError());
return;
}
_texture = SDL_CreateTextureFromSurface(board::getRenderer(), tmpSurface);
if(_texture == NULL){
SDL_Log("SDL_Texture_Wrapper: failed to create texture from surface of image (%s): %s\n",
path.c_str(), SDL_GetError());
SDL_FreeSurface(tmpSurface);
return;
}
//texture was created sucessfully, cleanup surface
SDL_FreeSurface(tmpSurface);
SDL_UnlockTexture(_texture);
}
SDL_Texture* SDL_Texture_Wrapper::texture() const {
return _texture;
}
///////////////////////////////////////////////////////////////////////////////
// SDL_Font_Wrapper ///////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
SDL_Font_Wrapper::SDL_Font_Wrapper(){
_font = nullptr;
}
SDL_Font_Wrapper::~SDL_Font_Wrapper(){
if(_font != nullptr)
TTF_CloseFont(_font);
}
SDL_Font_Wrapper::SDL_Font_Wrapper(const font_path& fp, const size_t ptsize){
_font = TTF_OpenFont(fp.c_str(), ptsize);
if(_font == NULL){
SDL_Log("SDL_Font_Wrapper: Failed to open font (%s) with ptsize (%lu): %s\n",
fp.c_str(), ptsize, SDL_GetError());
return;
}
}
SDL_Font_Wrapper::SDL_Font_Wrapper(const font_and_size& fs){
_font = TTF_OpenFont(fs._font.c_str(), fs._ptsize);
if(_font == NULL){
SDL_Log("SDL_Font_Wrapper: Failed to open font (%s) with ptsize (%lu): %s\n",
fs._font.c_str(), fs._ptsize, SDL_GetError());
return;
}
}
TTF_Font* SDL_Font_Wrapper::font() const {
return _font;
}
///////////////////////////////////////////////////////////////////////////////
// Static functions ///////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
SDL_Window* board::getWindow(){
static SDL_Window* _window = nullptr;
if(_window == nullptr){
_window = SDL_CreateWindow(WINDOW_TITLE,
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
SCREEN_WIDTH, SCREEN_HEIGHT,
SDL_WINDOW_FLAGS);
if(_window == NULL)
SDL_Log("Window could not be created, %s\n", SDL_GetError());
}
return _window;
}
SDL_Renderer* board::getRenderer(){
static SDL_Renderer* _renderer = nullptr;
if(_renderer == nullptr){
_renderer = SDL_CreateRenderer(board::getWindow(), -1,
SDL_RENDERER_ACCELERATED);
if(_renderer == NULL)
SDL_Log("Renderer could not be created, %s\n", SDL_GetError());
}
return _renderer;
}
///////////////////////////////////////////////////////////////////////////////
// Constructors ///////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
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board::board(const bool init){
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_window = nullptr;
_renderer = nullptr;
if(init)
this->init();
}
board::~board(){
if(_renderer != nullptr)
SDL_DestroyRenderer(_renderer);
if(_window != nullptr)
SDL_DestroyWindow(_window);
//allocated resources will be taken care of by the LRUCache
TTF_Quit();
IMG_Quit();
SDL_Quit();
}
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///////////////////////////////////////////////////////////////////////////////
// Board init functions ///////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
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int board::init(){
SDL_Log("Init SDL...\n");
//check if already has been init
if(_window != NULL || _renderer != NULL){
SDL_Log("Failed to init SDL: Already init\n");
return 1;
}
//setup sdl
if(SDL_Init(SDL_FLAGS) != 0){
SDL_Log("Failed to init SDL: %s\n", SDL_GetError());
return -1;
}
//create window
_window = board::getWindow();
if(_window == NULL){
SDL_Log("Failed to init SDL; Window could not be created: %s\n",
SDL_GetError());
return -2;
}
//create renderer
_renderer = board::getRenderer();
if(_renderer == NULL){
SDL_Log("Failed to init SDL; Renderer could not be created: %s\n",
SDL_GetError());
return -3;
}
//set cursor mode
SDL_ShowCursor(SDL_SHOW_CURSOR);
//enable alpha
SDL_SetRenderDrawBlendMode(_renderer, SDL_BLENDMODE_BLEND);
//init sdl_image
if((IMG_Init(IMG_FLAGS) & IMG_FLAGS) != IMG_FLAGS){
SDL_Log("Failed to init SDL; Failed to init SDL_Image: %s\n",
IMG_GetError());
return -4;
}
//init sdl_ttf
if(TTF_Init() == -1){
SDL_Log("Failed to init SDL; Failed to init SDL_TTF: %s\n",
TTF_GetError());
return -5;
}
SDL_Log("Sucessfully setup SDL\n");
return 0;
}
///////////////////////////////////////
// This is called to start the main loop.
// This is where most of the logic lives
void board::start(){
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initConstResources();
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SDL_Log("Starting main loop...\n");
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for(;;){
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}
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}
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///////////////////////////////////////
// Grab all constant resources from
// the configuration file, as well as
// all panel's configurations
void board::initConstResources(){
//load all resrouces declared in config.hpp
std::string fullPath = DATA_DIR;
SDL_Log("Base path: %s", fullPath.c_str());
//load images into memory
fullPath = DATA_IMG;
fullPath += "/";
SDL_Log("Static images directory prefix: %s\n", fullPath.c_str());
SDL_Log("Loading static images into working memory...\n");
for(unsigned int i = 0;
i < (sizeof(IMAGE_LOCATIONS)/sizeof(IMAGE_LOCATIONS[0])); ++i){
SDL_Log("Loaded image %s at memory location %p\n",
IMAGE_LOCATIONS[i],
setImage(fullPath + IMAGE_LOCATIONS[0]));
}
SDL_Log("Loaded static images into working memory\n");
//load fonts into memory
fullPath = DATA_FONT;
fullPath += "/";
SDL_Log("Loading fonts into working memory...\n");
for(unsigned int i = 0;
i < (sizeof(FONT_LOCATIONS)/sizeof(FONT_LOCATIONS[0])); ++i){
SDL_Log("Loaded font %s %lu at memory location %p\n",
FONT_LOCATIONS[i]._name,
FONT_LOCATIONS[i]._size,
setFont({FONT_LOCATIONS[i]._name, FONT_LOCATIONS[i]._size}));
}
SDL_Log("Loaded fonts into working memory\n");
SDL_Log("Loading static strings into working memory...\n");
for(unsigned int i = 0;
i < (sizeof(CONST_STRINGS)/sizeof(CONST_STRINGS[0])); ++i){
SDL_Log("Loaded string (\"%s\") with font %s %lu at memory location %p\n",
CONST_STRINGS[i]._text,
CONST_STRINGS[i]._font_size._name,
CONST_STRINGS[i]._font_size._size,
setString(CONST_STRINGS[i]._text,
{ CONST_STRINGS[i]._font_size._name,
CONST_STRINGS[i]._font_size._size }));
}
SDL_Log("Loaded static strings into working memory\n");
}
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///////////////////////////////////////////////////////////////////////////////
// Memory Functions ///////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
SDL_Texture* board::getString(const std::string& text, const font_and_size& fs){
//check for string in static strings, then check in dynamic strings
string_and_font sf = {text, fs};
if(_strings.find(sf) != _strings.end())
return _strings.find(sf)->second.texture();
//is dynamic string, generate:
return _dynamic_strings.get(sf).texture();
}
SDL_Texture* board::getImage(const std::string& path){
if(_textures.find(path) != _textures.end())
return _textures.find(path)->second.texture();
//TODO: Dynamic Images?
//not found, return null
return nullptr;
}
TTF_Font* board::getFont(const font_and_size& fs){
if(_fonts.find(fs) != _fonts.end())
return _fonts.find(fs)->second.font();
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//TODO: Dynamic Fonts? Is the needed?
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//not found, return null
return nullptr;
}
SDL_Texture* board::setString(const std::string& text, const font_and_size& fs){
string_and_font sf = {text, fs};
_strings.insert_or_assign(sf, SDL_Texture_Wrapper(text, fs));
return _strings[sf].texture();
}
SDL_Texture* board::setImage(const std::string& path){
_textures.insert_or_assign(path, SDL_Texture_Wrapper(path));
return _textures[path].texture();
}
TTF_Font* board::setFont(const font_and_size& fs){
_fonts.insert_or_assign(fs, SDL_Font_Wrapper(fs));
return _fonts[fs].font();
}