new and improved snake

This commit is contained in:
ashley 2025-04-27 12:50:08 +00:00
parent 7527e49c9c
commit 6268bdebfb

View File

@ -241,54 +241,346 @@
<html lang="en">
<head>
<meta charset="UTF-8">
<link href="/css/yt-ukraine.svg?v=4" rel="icon">
<meta name="viewport" content="width=device-width,initial-scale=1">
<title>Snake</title>
<title>POKE SNAKE</title>
<meta name="viewport" content="width=device-width, initial-scale=1, shrink-to-fit=no">
<link href="https://fonts.googleapis.com/css2?family=Press+Start+2P&display=swap" rel="stylesheet">
<style>
html,body{margin:0;padding:0;background:linear-gradient(135deg,#2c3e50,#34495e);overflow:hidden;}
#snakeCanvas{display:block;border:1px solid #000;position:absolute;}
html, body {
margin: 0; padding: 0;
background: #000;
font-family: 'Press Start 2P', monospace;
color: #0f0;
overflow: hidden;
}
#game-container { position: relative; width: 100vw; height: 100vh; }
/* Canvas */
#snakeCanvas {
background: #111;
display: block;
margin: auto;
image-rendering: pixelated;
border: 4px solid #0f0;
box-shadow: 0 0 20px #0f0;
}
/* Overlay Grid */
#overlay { position:absolute; top:0; left:0; width:100%; height:100%; pointer-events:none;
background: repeating-linear-gradient(transparent 0 2px, rgba(0,255,0,0.1) 2px 3px),
repeating-linear-gradient(90deg, transparent 0 2px, rgba(0,255,0,0.1) 2px 3px);
}
/* Title & GameOver Screens */
.screen {
position:absolute; top:0; left:0; width:100%; height:100%;
background: rgba(0,0,0,0.8); display:flex;
flex-direction:column; align-items:center; justify-content:center;
z-index:100;
text-align:center;
}
.hidden { display: none; }
.screen h1 {
font-size: 48px;
margin: 0 0 16px;
white-space: nowrap;
text-shadow: 0 0 10px #0f0;
}
.screen p { font-size: 14px; margin: 4px 0; }
.screen button {
margin-top: 12px;
background: #0f0;
color: #000;
border: none;
padding: 8px 16px;
font-family: 'Press Start 2P', monospace;
cursor: pointer;
}
/* Scoreboard */
#scoreboard {
position:absolute; top:16px; left:16px;
z-index:50;
white-space: nowrap;
text-shadow:0 0 5px #0f0;
}
/* Settings Cog */
#settingsBtn {
position:absolute; top:16px; right:16px;
font-size:24px;
cursor:pointer;
z-index:50;
user-select:none;
}
/* Settings Modal */
#settingsModal {
position:absolute; top:50%; left:50%;
transform:translate(-50%,-50%);
background:#222; border:2px solid #0f0;
padding:16px; display:none; z-index:200;
width:auto;
height:auto;
}
#settingsModal h2 { margin-top:0; text-align:center; }
#settingsModal .section { margin-bottom:12px; }
#settingsModal label { display:block; font-size:12px; margin:6px 0; }
#settingsModal input[type="number"],
#settingsModal input[type="range"],
#settingsModal select {
width:100%; margin-top:4px;
background:#000; color:#0f0;
border:1px solid #0f0; font-family:inherit; font-size:12px;
padding:4px;
}
#settingsModal button { margin:8px 4px 0 0; }
</style>
</head>
<body>
<canvas id="snakeCanvas"></canvas>
<div id="game-container">
<div id="titleScreen" class="screen">
<h1>POKE SNAKE</h1>
<p>Press Any Key to Start</p>
</div>
<div id="scoreboard">Score: 0 High: 0 Level: 1</div>
<div id="settingsBtn">⚙️</div>
<canvas id="snakeCanvas"></canvas>
<div id="overlay"></div>
<!-- Game Over Screen -->
<div id="gameOverScreen" class="screen hidden">
<h1 id="gameOverText">GAME OVER!</h1>
<p>Press R to Retry</p>
<button id="backToTitle">Back to Title</button>
</div>
<!-- Settings Modal -->
<div id="settingsModal">
<h2>Settings</h2>
<div class="section">
<label>Speed
<select id="paramSpeed">
<option value="150">Slow</option>
<option value="100" selected>Normal</option>
<option value="50">Fast</option>
</select>
</label>
<label>Sound FX
<select id="paramSfx">
<option value="on" selected>On</option>
<option value="off">Off</option>
</select>
</label>
</div>
<div class="section">
<label>Start Length
<input type="number" id="paramStartLength" min="1" max="20" value="1">
</label>
<label>Wall Mode
<select id="paramWallMode">
<option value="kill" selected>Die on Hit</option>
<option value="wrap">Wrap Around</option>
</select>
</label>
<label>Grid Lines
<select id="paramGrid">
<option value="false" selected>Off</option>
<option value="true">On</option>
</select>
</label>
</div>
<div class="section">
<h3>Advanced Knobs</h3>
<label>SFX Volume
<input type="range" id="paramSfxVolume" min="0" max="1" step="0.1" value="1">
</label>
<label>Snake Head Color
<input type="color" id="paramHeadColor" value="#ffff00">
</label>
<label>Snake Body Color
<input type="color" id="paramBodyColor" value="#00ffff">
</label>
</div>
<button id="saveSettings">Save</button>
<button id="closeSettings">Close</button>
</div>
</div>
<script>
// GPL header omitted—see top of file
const canvas = document.getElementById('snakeCanvas');
const ctx = canvas.getContext('2d');
const scale = 20;
let snake = [{x:10,y:10}], dir={x:0,y:1}, food=randomFood();
function resize(){
canvas.width=Math.floor(window.innerWidth/scale)*scale;
canvas.height=Math.floor(window.innerHeight/scale)*scale;
// Elements
const canvas = document.getElementById('snakeCanvas'), ctx = canvas.getContext('2d');
const titleScreen = document.getElementById('titleScreen');
const gameOverScreen = document.getElementById('gameOverScreen');
const gameOverText = document.getElementById('gameOverText');
const scoreboard = document.getElementById('scoreboard');
const settingsBtn = document.getElementById('settingsBtn');
const settingsModal = document.getElementById('settingsModal');
const saveBtn = document.getElementById('saveSettings');
const closeBtn = document.getElementById('closeSettings');
const backToTitle = document.getElementById('backToTitle');
// Params
let params = {
speed: 100,
sfx: true,
startLength: 1,
wallMode: 'kill',
grid: false,
sfxVolume: 1,
headColor: '#ffff00',
bodyColor: '#00ffff'
};
// Game state
let snake, dir, food, score, highScore = 0, level, gameInterval;
let state = 'start'; // 'start', 'playing', 'gameover'
const funnyMessages = [
"You got scaled!", "Snake bit ya!", "Sssorry, try again!", "Slither fail!", "Curveball!"
];
function resizeCanvas() {
canvas.width = Math.floor(window.innerWidth / 20) * 20;
canvas.height = Math.floor(window.innerHeight / 20) * 20;
}
window.addEventListener('resize',resize);
resize();
function randomFood(){ return { x:Math.floor(Math.random()*(canvas.width/scale)), y:Math.floor(Math.random()*(canvas.height/scale)) }; }
function draw(){
ctx.clearRect(0,0,canvas.width,canvas.height);
ctx.fillStyle='#f00'; ctx.fillRect(food.x*scale,food.y*scale,scale,scale);
ctx.fillStyle='#00f'; snake.forEach(s=>ctx.fillRect(s.x*scale,s.y*scale,scale,scale));
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
function initGame() {
// snake init
snake = [];
for (let i = 0; i < params.startLength; i++) {
snake.push({ x: 10, y: 10 + i });
}
dir = { x: 0, y: -1 };
pickFood();
score = 0;
level = 1;
updateScoreboard();
// start loop
clearInterval(gameInterval);
gameInterval = setInterval(gameLoop, params.speed);
}
function update(){
const head={x:snake[0].x+dir.x,y:snake[0].y+dir.y};
head.x=(head.x+(canvas.width/scale))%(canvas.width/scale);
head.y=(head.y+(canvas.height/scale))%(canvas.height/scale);
if(snake.some((seg,i)=>i&&seg.x===head.x&&seg.y===head.y)) return reset();
function pickFood() {
const cols = canvas.width / 20, rows = canvas.height / 20;
food = { x: Math.floor(Math.random() * cols), y: Math.floor(Math.random() * rows) };
}
function drawGrid() {
if (!params.grid) return;
ctx.strokeStyle = 'rgba(0,255,0,0.2)';
for (let x = 0; x < canvas.width; x += 20) {
ctx.beginPath(); ctx.moveTo(x,0); ctx.lineTo(x,canvas.height); ctx.stroke();
}
for (let y = 0; y < canvas.height; y += 20) {
ctx.beginPath(); ctx.moveTo(0,y); ctx.lineTo(canvas.width,y); ctx.stroke();
}
}
function draw() {
ctx.fillStyle = '#111'; ctx.fillRect(0,0,canvas.width,canvas.height);
drawGrid();
// food
ctx.fillStyle = '#f00'; ctx.fillRect(food.x*20, food.y*20, 20, 20);
// snake
snake.forEach((seg,i) => {
ctx.fillStyle = i===0 ? params.headColor : params.bodyColor;
ctx.fillRect(seg.x*20, seg.y*20, 20, 20);
});
}
function playBeep(freq, duration) {
if (!params.sfx) return;
const ac = new (window.AudioContext || window.webkitAudioContext)();
const gain = ac.createGain();
gain.gain.value = params.sfxVolume;
const osc = ac.createOscillator();
osc.frequency.value = freq;
osc.connect(gain).connect(ac.destination);
osc.start(); osc.stop(ac.currentTime + duration);
}
function update() {
const head = { x: snake[0].x + dir.x, y: snake[0].y + dir.y };
const cols = canvas.width / 20, rows = canvas.height / 20;
// wall
if (params.wallMode === 'wrap') {
head.x = (head.x + cols) % cols;
head.y = (head.y + rows) % rows;
} else if (head.x < 0 || head.x >= cols || head.y < 0 || head.y >= rows) {
return endGame();
}
// self-collide
if (snake.some((s,i) => i>0 && s.x===head.x && s.y===head.y)) return endGame();
snake.unshift(head);
if(head.x===food.x&&head.y===food.y) food=randomFood(); else snake.pop();
if (head.x===food.x && head.y===food.y) {
score++; if (score % 5 === 0) level++; updateScoreboard(); pickFood(); playBeep(440,0.1);
} else snake.pop();
}
function reset(){ snake=[{x:10,y:10}]; dir={x:0,y:1}; food=randomFood(); }
document.addEventListener('keydown',e=>{
if(e.key.startsWith('Arrow')){
const map={Up:[0,-1],Down:[0,1],Left:[-1,0],Right:[1,0]};
const [dx,dy]=map[e.key.replace('Arrow','')];
if(dx!==-dir.x&&dy!==-dir.y) dir={x:dx,y:dy};
function gameLoop() {
update(); draw();
}
function endGame() {
clearInterval(gameInterval);
state = 'gameover';
gameOverText.textContent = funnyMessages[Math.floor(Math.random()*funnyMessages.length)];
gameOverScreen.classList.remove('hidden');
}
function updateScoreboard() {
highScore = Math.max(highScore, score);
scoreboard.textContent = `Score: ${score} High: ${highScore} Level: ${level}`;
}
// Event handlers
document.addEventListener('keydown', e => {
if (state === 'start') {
titleScreen.classList.add('hidden');
initGame(); state = 'playing';
} else if (state === 'playing') {
const M = { ArrowUp:[0,-1], ArrowDown:[0,1], ArrowLeft:[-1,0], ArrowRight:[1,0] };
if (M[e.key] && (M[e.key][0]!==-dir.x || M[e.key][1]!==-dir.y)) dir = { x: M[e.key][0], y: M[e.key][1] };
} else if (state === 'gameover') {
if (e.key.toLowerCase() === 'r') {
gameOverScreen.classList.add('hidden'); titleScreen.classList.remove('hidden'); state = 'start';
}
}
});
setInterval(()=>{update();draw();},100);
// Settings
settingsBtn.addEventListener('click', () => {
// pause
if (state === 'playing') clearInterval(gameInterval);
// populate
document.getElementById('paramSpeed').value = params.speed;
document.getElementById('paramSfx').value = params.sfx ? 'on' : 'off';
document.getElementById('paramStartLength').value = params.startLength;
document.getElementById('paramWallMode').value = params.wallMode;
document.getElementById('paramGrid').value = params.grid;
document.getElementById('paramSfxVolume').value = params.sfxVolume;
document.getElementById('paramHeadColor').value = params.headColor;
document.getElementById('paramBodyColor').value = params.bodyColor;
settingsModal.style.display = 'block';
});
closeBtn.addEventListener('click', () => {
settingsModal.style.display = 'none';
if (state === 'playing') gameInterval = setInterval(gameLoop, params.speed);
});
saveBtn.addEventListener('click', () => {
// save and reinit if playing
params.speed = parseInt(document.getElementById('paramSpeed').value,10);
params.sfx = document.getElementById('paramSfx').value === 'on';
params.startLength = parseInt(document.getElementById('paramStartLength').value,10);
params.wallMode = document.getElementById('paramWallMode').value;
params.grid = document.getElementById('paramGrid').value === 'true';
params.sfxVolume = parseFloat(document.getElementById('paramSfxVolume').value);
params.headColor = document.getElementById('paramHeadColor').value;
params.bodyColor = document.getElementById('paramBodyColor').value;
settingsModal.style.display = 'none';
if (state === 'playing') initGame();
});
backToTitle.addEventListener('click', () => {
gameOverScreen.classList.add('hidden'); titleScreen.classList.remove('hidden'); state = 'start';
});
</script>
</body>
</html>
<% } %>