Update html/gamehub.ejs

This commit is contained in:
ashley 2025-04-27 13:59:24 +00:00
parent 495367eace
commit c9bd527527

View File

@ -246,108 +246,89 @@
<link href="https://fonts.googleapis.com/css2?family=Press+Start+2P&display=swap" rel="stylesheet">
<style>
html, body {
margin: 0; padding: 0;
background: #000;
font-family: 'Press Start 2P', monospace;
color: #0f0;
margin: 0; padding: 0; background: #000;
font-family: 'Press Start 2P', monospace; color: #0f0;
overflow: hidden;
}
#game-container { position: relative; width: 100vw; height: 100vh; }
/* Canvas */
#game-container { position: relative; width:100vw; height:100vh; }
#snakeCanvas {
background: #111;
display: block;
margin: auto;
image-rendering: pixelated;
border: 4px solid #0f0;
box-shadow: 0 0 20px #0f0;
background: #111; display: block; margin: auto;
image-rendering: pixelated; border:4px solid #0f0;
box-shadow:0 0 20px #0f0;
}
/* Overlay Grid */
#overlay { position:absolute; top:0; left:0; width:100%; height:100%; pointer-events:none;
background: repeating-linear-gradient(transparent 0 2px, rgba(0,255,0,0.1) 2px 3px),
repeating-linear-gradient(90deg, transparent 0 2px, rgba(0,255,0,0.1) 2px 3px);
#overlay {
position:absolute; top:0; left:0; width:100%; height:100%;
pointer-events:none;
background:
repeating-linear-gradient(transparent 0 2px, rgba(0,255,0,0.1) 2px 3px),
repeating-linear-gradient(90deg, transparent 0 2px, rgba(0,255,0,0.1) 2px 3px);
}
/* Title & GameOver Screens */
.screen {
position:absolute; top:0; left:0; width:100%; height:100%;
background: rgba(0,0,0,0.8); display:flex;
flex-direction:column; align-items:center; justify-content:center;
z-index:100;
text-align:center;
background:rgba(0,0,0,0.8);
display:flex; flex-direction:column; align-items:center;
justify-content:center; z-index:100; text-align:center; color:#0f0;
}
.hidden { display: none; }
.screen h1 {
font-size: 48px;
margin: 0 0 16px;
white-space: nowrap;
text-shadow: 0 0 10px #0f0;
}
.screen p { font-size: 14px; margin: 4px 0; }
.hidden { display:none; }
.screen h1 { font-size:48px; margin:0 0 16px;
white-space:nowrap; text-shadow:0 0 10px #0f0; }
.screen p { font-size:14px; margin:4px 0; }
.screen button {
margin-top: 12px;
background: #0f0;
color: #000;
border: none;
padding: 8px 16px;
font-family: 'Press Start 2P', monospace;
cursor: pointer;
margin-top:12px; background:#0f0; color:#000;
border:none; padding:8px 16px; cursor:pointer;
}
/* Scoreboard */
#scoreboard {
position:absolute; top:16px; left:16px;
z-index:50;
white-space: nowrap;
text-shadow:0 0 5px #0f0;
position:absolute; top:16px; left:16px; z-index:50;
white-space:nowrap; text-shadow:0 0 5px #0f0;
}
/* Settings Cog */
#settingsBtn {
position:absolute; top:16px; right:16px;
font-size:24px;
cursor:pointer;
z-index:50;
user-select:none;
position:absolute; top:16px; right:16px; font-size:24px;
cursor:pointer; z-index:50; user-select:none;
}
/* Settings Modal */
#settingsModal {
position:absolute; top:50%; left:50%;
transform:translate(-50%,-50%);
background:#222; border:2px solid #0f0;
padding:16px; display:none; z-index:200;
width:auto;
height:auto;
padding:16px; display:none; z-index:200; width:auto;height:auto;
}
#settingsModal h2 { margin-top:0; text-align:center; }
#settingsModal .section { margin-bottom:12px; }
#settingsModal label { display:block; font-size:12px; margin:6px 0; }
#settingsModal input[type="number"],
#settingsModal input[type="range"],
#settingsModal select {
width:100%; margin-top:4px;
background:#000; color:#0f0;
border:1px solid #0f0; font-family:inherit; font-size:12px;
padding:4px;
#settingsModal label {
display:block; font-size:12px; margin:6px 0; color:#0f0;
}
#settingsModal input, #settingsModal select {
width:100%; margin-top:4px;
background:#000; color:#0f0; border:1px solid #0f0;
font-family:inherit; font-size:12px; padding:4px;
}
#settingsModal button {
margin:8px 4px 0 0; background:#0f0; color:#000;
border:none; padding:6px 12px; cursor:pointer;
}
/* DEBUG MENU */
#debugMenu {
position:absolute; top:48px; left:16px;
color:#fff;
font-size:12px; line-height:1.2;
white-space:pre; z-index:300; display:none;
}
#settingsModal button { margin:8px 4px 0 0; }
</style>
</head>
<body>
<div id="game-container">
<div id="titleScreen" class="screen">
<div id="titleScreen" class="screen">
<h1>POKE SNAKE</h1>
<p>Press Any Key to Start</p>
</div>
<div id="scoreboard">Score: 0 High: 0 Level: 1</div>
<div id="scoreboard">Score: 0 High: 0 Level: 1</div>
<div id="settingsBtn">⚙️</div>
<canvas id="snakeCanvas"></canvas>
<canvas id="snakeCanvas"></canvas>
<div id="overlay"></div>
<!-- Game Over Screen -->
<div id="gameOverScreen" class="screen hidden">
<h1 id="gameOverText">GAME OVER!</h1>
<p>Press R to Retry</p>
<button id="backToTitle">Back to Title</button>
</div>
<!-- Settings Modal -->
<div id="settingsModal">
<h2>Settings</h2>
<div class="section">
@ -394,188 +375,252 @@
<input type="color" id="paramBodyColor" value="#00ffff">
</label>
</div>
<div class="section">
<p style="font-size:10px; text-align:center; color:#0f0;">
Press D to toggle Debug
</p>
</div>
<button id="saveSettings">Save</button>
<button id="closeSettings">Close</button>
</div>
<div id="debugMenu"></div>
</div>
<script>
// Elements
const canvas = document.getElementById('snakeCanvas'), ctx = canvas.getContext('2d');
const titleScreen = document.getElementById('titleScreen');
const gameOverScreen = document.getElementById('gameOverScreen');
const gameOverText = document.getElementById('gameOverText');
const scoreboard = document.getElementById('scoreboard');
const settingsBtn = document.getElementById('settingsBtn');
const settingsModal = document.getElementById('settingsModal');
const saveBtn = document.getElementById('saveSettings');
const closeBtn = document.getElementById('closeSettings');
const backToTitle = document.getElementById('backToTitle');
const canvas = document.getElementById('snakeCanvas'),
ctx = canvas.getContext('2d'),
titleScreen = document.getElementById('titleScreen'),
gameOverScreen = document.getElementById('gameOverScreen'),
gameOverText = document.getElementById('gameOverText'),
scoreboard = document.getElementById('scoreboard'),
settingsBtn = document.getElementById('settingsBtn'),
settingsModal = document.getElementById('settingsModal'),
saveBtn = document.getElementById('saveSettings'),
closeBtn = document.getElementById('closeSettings'),
backToTitle = document.getElementById('backToTitle'),
debugMenu = document.getElementById('debugMenu');
// Params
let params = {
speed: 100,
sfx: true,
startLength: 1,
wallMode: 'kill',
grid: false,
sfxVolume: 1,
headColor: '#ffff00',
bodyColor: '#00ffff'
speed:100, sfx:true, startLength:1,
wallMode:'kill', grid:false,
sfxVolume:1,
headColor:'#ffff00', bodyColor:'#00ffff'
};
// Game state
let snake, dir, food, score, highScore = 0, level, gameInterval;
let state = 'start'; // 'start', 'playing', 'gameover'
const endMessages = [
"Skill issue!", "Snake bit ya!", "Sssorry, try again!",
];
let snake, dir, food, score, highScore=0, level, gameInterval;
let state='start', startTime=0;
const endMessages=["Skill issue!","Snake bit ya!","Sssorry, try again!"];
let fps=0, frameCount=0, lastFpsTime=Date.now();
let movesCount=0, framesSinceFood=0;
function resizeCanvas() {
canvas.width = Math.floor(window.innerWidth / 20) * 20;
canvas.height = Math.floor(window.innerHeight / 20) * 20;
canvas.width = Math.floor(window.innerWidth/20)*20;
canvas.height= Math.floor(window.innerHeight/20)*20;
}
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
function initGame() {
// snake init
snake = [];
for (let i = 0; i < params.startLength; i++) {
snake.push({ x: 10, y: 10 + i });
}
dir = { x: 0, y: -1 };
pickFood();
score = 0;
level = 1;
updateScoreboard();
// start loop
clearInterval(gameInterval);
gameInterval = setInterval(gameLoop, params.speed);
function pickFood() {
const cols=canvas.width/20, rows=canvas.height/20;
food={ x:Math.floor(Math.random()*cols), y:Math.floor(Math.random()*rows) };
framesSinceFood=0;
}
function pickFood() {
const cols = canvas.width / 20, rows = canvas.height / 20;
food = { x: Math.floor(Math.random() * cols), y: Math.floor(Math.random() * rows) };
function initGame() {
snake=[]; for(let i=0;i<params.startLength;i++){
snake.push({x:10,y:10+i});
}
dir={x:0,y:-1}; pickFood();
score=0; level=1; movesCount=0; startTime=Date.now();
updateScoreboard();
clearInterval(gameInterval);
gameInterval=setInterval(gameLoop, params.speed);
}
function drawGrid() {
if (!params.grid) return;
ctx.strokeStyle = 'rgba(0,255,0,0.2)';
for (let x = 0; x < canvas.width; x += 20) {
if(!params.grid) return;
ctx.strokeStyle='rgba(0,255,0,0.2)';
for(let x=0;x<canvas.width;x+=20){
ctx.beginPath(); ctx.moveTo(x,0); ctx.lineTo(x,canvas.height); ctx.stroke();
}
for (let y = 0; y < canvas.height; y += 20) {
for(let y=0;y<canvas.height;y+=20){
ctx.beginPath(); ctx.moveTo(0,y); ctx.lineTo(canvas.width,y); ctx.stroke();
}
}
function draw() {
ctx.fillStyle = '#111'; ctx.fillRect(0,0,canvas.width,canvas.height);
function draw(){
ctx.fillStyle='#111'; ctx.fillRect(0,0,canvas.width,canvas.height);
drawGrid();
// food
ctx.fillStyle = '#f00'; ctx.fillRect(food.x*20, food.y*20, 20, 20);
// snake
snake.forEach((seg,i) => {
ctx.fillStyle='#f00'; ctx.fillRect(food.x*20,food.y*20,20,20);
snake.forEach((seg,i)=>{
ctx.fillStyle = i===0 ? params.headColor : params.bodyColor;
ctx.fillRect(seg.x*20, seg.y*20, 20, 20);
ctx.fillRect(seg.x*20,seg.y*20,20,20);
});
}
function playBeep(freq, duration) {
if (!params.sfx) return;
const ac = new (window.AudioContext || window.webkitAudioContext)();
const gain = ac.createGain();
gain.gain.value = params.sfxVolume;
const osc = ac.createOscillator();
osc.frequency.value = freq;
osc.connect(gain).connect(ac.destination);
osc.start(); osc.stop(ac.currentTime + duration);
function recordFrame(){
const now=Date.now();
frameCount++;
framesSinceFood++;
if(now-lastFpsTime>=1000){
fps=frameCount; frameCount=0; lastFpsTime=now;
}
}
function update() {
const head = { x: snake[0].x + dir.x, y: snake[0].y + dir.y };
const cols = canvas.width / 20, rows = canvas.height / 20;
// wall
if (params.wallMode === 'wrap') {
head.x = (head.x + cols) % cols;
head.y = (head.y + rows) % rows;
} else if (head.x < 0 || head.x >= cols || head.y < 0 || head.y >= rows) {
function updateDebugMenu(){
if(debugMenu.style.display!=='block') return;
const head=snake[0], tail=snake[snake.length-1],
cols=canvas.width/20, rows=canvas.height/20,
cells=cols*rows,
elapsedMs=Date.now()-startTime,
elapsedS=Math.floor(elapsedMs/1000),
avgRate=elapsedS>0?(score/elapsedS).toFixed(2):'N/A',
frameTime = fps>0?(1000/fps).toFixed(1):'N/A',
cores= navigator.hardwareConcurrency||'N/A',
ua=navigator.userAgent,
vis= document.visibilityState,
focus = document.hasFocus(),
heap = performance.memory
? (performance.memory.usedJSHeapSize/1024/1024).toFixed(2)+'/'+
(performance.memory.jsHeapSizeLimit/1024/1024).toFixed(2)+'MB'
: 'N/A',
diff = params.speed>=150?'Easy':params.speed>=100?'Normal':'Hard';
// color-coded FPS
let fpsColor = fps>=8?'#0f0': fps>=4?'#ffa500':'#f00';
debugMenu.innerHTML =
`Poke Snake 1.1.2 on ${diff} \n\n` +
`<span style="color:${fpsColor}">FPS: ${fps}</span>\n` +
`FrameTime: ${frameTime}ms\n` +
`Head: ${head.x},${head.y}\n` +
`Tail: ${tail.x},${tail.y}\n` +
`Dir: ${dir.x},${dir.y}\n` +
`DistToFood: ${Math.abs(head.x-food.x)+Math.abs(head.y-food.y)}\n` +
`FramesSinceFood: ${framesSinceFood}\n` +
`Moves: ${movesCount}\n` +
`Moves/s: ${elapsedS>0?(movesCount/elapsedS).toFixed(2):'N/A'}\n` +
`SnakeLen: ${snake.length}\n` +
`Occupancy: ${(snake.length/cells*100).toFixed(1)}%\n` +
`Cells: ${cells}\n` +
`Canvas: ${cols}×${rows}\n` +
`Time: ${elapsedS}s\n` +
`AvgRate: ${avgRate} pts/s\n` +
`Score: ${score}\n` +
`Level: ${level}\n` +
`HighScore: ${highScore}\n` +
`Difficulty: ${diff}\n` +
`Speed(ms): ${params.speed}\n` +
`StartLen: ${params.startLength}\n` +
`Wall: ${params.wallMode}\n` +
`Grid: ${params.grid}\n` +
`SFXVol: ${params.sfxVolume}\n` +
`Heap: ${heap}\n` +
`Cores: ${cores}\n` +
`VisState: ${vis}\n` +
`HasFocus: ${focus}\n` +
`Resolution: ${window.innerWidth}×${window.innerHeight}\n` +
`UA: ${ua}`;
}
function update(){
const head={x:snake[0].x+dir.x,y:snake[0].y+dir.y},
cols=canvas.width/20, rows=canvas.height/20;
if(params.wallMode==='wrap'){
head.x=(head.x+cols)%cols; head.y=(head.y+rows)%rows;
} else if(head.x<0||head.x>=cols||head.y<0||head.y>=rows){
return endGame();
}
if(snake.some((s,i)=>i>0&&s.x===head.x&&s.y===head.y)){
return endGame();
}
// self-collide
if (snake.some((s,i) => i>0 && s.x===head.x && s.y===head.y)) return endGame();
snake.unshift(head);
if (head.x===food.x && head.y===food.y) {
score++; if (score % 5 === 0) level++; updateScoreboard(); pickFood(); playBeep(440,0.1);
movesCount++;
if(head.x===food.x&&head.y===food.y){
score++; if(score%5===0) level++;
updateScoreboard(); pickFood();
if(params.sfx) playBeep(440,0.1);
} else snake.pop();
}
function gameLoop() {
update(); draw();
function gameLoop(){
update(); draw(); recordFrame(); updateDebugMenu();
}
function endGame() {
clearInterval(gameInterval);
state = 'gameover';
gameOverText.textContent = endMessages[Math.floor(Math.random()*endMessages.length)];
function endGame(){
clearInterval(gameInterval); state='gameover';
gameOverText.textContent=endMessages[Math.floor(Math.random()*endMessages.length)];
gameOverScreen.classList.remove('hidden');
}
function updateScoreboard() {
highScore = Math.max(highScore, score);
scoreboard.textContent = `Score: ${score} High: ${highScore} Level: ${level}`;
function updateScoreboard(){
highScore=Math.max(highScore,score);
scoreboard.textContent=`Score: ${score} High: ${highScore} Level: ${level}`;
}
// Event handlers
document.addEventListener('keydown', e => {
if (state === 'start') {
titleScreen.classList.add('hidden');
initGame(); state = 'playing';
} else if (state === 'playing') {
const M = { ArrowUp:[0,-1], ArrowDown:[0,1], ArrowLeft:[-1,0], ArrowRight:[1,0] };
if (M[e.key] && (M[e.key][0]!==-dir.x || M[e.key][1]!==-dir.y)) dir = { x: M[e.key][0], y: M[e.key][1] };
} else if (state === 'gameover') {
if (e.key.toLowerCase() === 'r') {
gameOverScreen.classList.add('hidden'); titleScreen.classList.remove('hidden'); state = 'start';
function playBeep(freq,dur){
const ac=new (window.AudioContext||window.webkitAudioContext)(),
gain=ac.createGain(), osc=ac.createOscillator();
gain.gain.value=params.sfxVolume;
osc.frequency.value=freq;
osc.connect(gain).connect(ac.destination);
osc.start(); osc.stop(ac.currentTime+dur);
}
document.addEventListener('keydown', e=>{
if(e.key.toLowerCase()==='d'){
debugMenu.style.display=debugMenu.style.display==='block'?'none':'block';
return;
}
if(state==='start'){
titleScreen.classList.add('hidden'); initGame(); state='playing';
} else if(state==='playing'){
const M={ArrowUp:[0,-1],ArrowDown:[0,1],ArrowLeft:[-1,0],ArrowRight:[1,0]};
if(M[e.key]&&(M[e.key][0]!==-dir.x||M[e.key][1]!==-dir.y)){
dir={x:M[e.key][0],y:M[e.key][1]};
}
} else if(state==='gameover'&&e.key.toLowerCase()==='r'){
gameOverScreen.classList.add('hidden');
titleScreen.classList.remove('hidden');
state='start';
}
});
// Settings
settingsBtn.addEventListener('click', () => {
// pause
if (state === 'playing') clearInterval(gameInterval);
// populate
document.getElementById('paramSpeed').value = params.speed;
document.getElementById('paramSfx').value = params.sfx ? 'on' : 'off';
settingsBtn.addEventListener('click', ()=>{
if(state==='playing') clearInterval(gameInterval);
document.getElementById('paramSpeed').value = params.speed;
document.getElementById('paramSfx').value = params.sfx?'on':'off';
document.getElementById('paramStartLength').value = params.startLength;
document.getElementById('paramWallMode').value = params.wallMode;
document.getElementById('paramGrid').value = params.grid;
document.getElementById('paramSfxVolume').value = params.sfxVolume;
document.getElementById('paramHeadColor').value = params.headColor;
document.getElementById('paramBodyColor').value = params.bodyColor;
settingsModal.style.display = 'block';
document.getElementById('paramSfxVolume').value = params.sfxVolume;
document.getElementById('paramHeadColor').value = params.headColor;
document.getElementById('paramBodyColor').value = params.bodyColor;
settingsModal.style.display='block';
});
closeBtn.addEventListener('click', () => {
settingsModal.style.display = 'none';
if (state === 'playing') gameInterval = setInterval(gameLoop, params.speed);
closeBtn.addEventListener('click', ()=>{
settingsModal.style.display='none';
if(state==='playing') gameInterval=setInterval(gameLoop,params.speed);
});
saveBtn.addEventListener('click', () => {
// save and reinit if playing
saveBtn.addEventListener('click', ()=>{
params.speed = parseInt(document.getElementById('paramSpeed').value,10);
params.sfx = document.getElementById('paramSfx').value === 'on';
params.sfx = document.getElementById('paramSfx').value==='on';
params.startLength = parseInt(document.getElementById('paramStartLength').value,10);
params.wallMode = document.getElementById('paramWallMode').value;
params.grid = document.getElementById('paramGrid').value === 'true';
params.grid = document.getElementById('paramGrid').value==='true';
params.sfxVolume = parseFloat(document.getElementById('paramSfxVolume').value);
params.headColor = document.getElementById('paramHeadColor').value;
params.bodyColor = document.getElementById('paramBodyColor').value;
settingsModal.style.display = 'none';
if (state === 'playing') initGame();
settingsModal.style.display='none';
if(state==='playing') initGame();
});
backToTitle.addEventListener('click', () => {
gameOverScreen.classList.add('hidden'); titleScreen.classList.remove('hidden'); state = 'start';
backToTitle.addEventListener('click', ()=>{
gameOverScreen.classList.add('hidden');
titleScreen.classList.remove('hidden');
state='start';
});
</script>
</body>