Update code to reflect new file name
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@ -21,10 +21,11 @@ dashboard::panel::panel* OVERLAY = new dashboard::panel::def_overlay();
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// IMAGE_LOCATIONS
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// IMAGE_LOCATIONS
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// Locations of all static images used
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// Locations of all static images used
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const char* IMAGE_LOCATIONS[] = {
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const char* IMAGE_LOCATIONS[] = {
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"bmp_24.png",
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//"bmp_24.png",
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"sky.png",
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"wifi_background.jpg",
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"wifi.png",
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"wifi.png",
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"weather_background.png",
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"wifi_background.jpg",
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};
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};
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size_t IMAGE_LOCATIONS_LENGTH = sizeof(IMAGE_LOCATIONS)/sizeof(IMAGE_LOCATIONS[0]);
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size_t IMAGE_LOCATIONS_LENGTH = sizeof(IMAGE_LOCATIONS)/sizeof(IMAGE_LOCATIONS[0]);
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@ -138,7 +138,7 @@ void weather::update_texture(){
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//background image
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//background image
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SDL_RenderCopy(board::getRenderer(),
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SDL_RenderCopy(board::getRenderer(),
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board::getImage("sky.png"), NULL, NULL);
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board::getImage("weather_background.png"), NULL, NULL);
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//current weather
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//current weather
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tgt.y = 50;
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tgt.y = 50;
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