Fix bug with const resource loading
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8d8751e4d8
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076b905c72
@ -368,6 +368,7 @@ void board::start(){
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SDL_RenderClear(_renderer);
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//PLACEHOLDER, cycle color
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/*
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{
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static uint8_t green = 0;
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static bool up = true;
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@ -387,6 +388,7 @@ void board::start(){
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green --;
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}
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}
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*/
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//END PLACEHOLDER
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@ -428,11 +430,11 @@ void board::initConstResources(){
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for(unsigned int i = 0;
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i < IMAGE_LOCATIONS_LENGTH; ++i){
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SDL_Texture_Wrapper tw(fullPath + IMAGE_LOCATIONS[0]);
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SDL_Texture_Wrapper tw(fullPath + IMAGE_LOCATIONS[i]);
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SDL_Log("Loaded image %s at memory location %p\n",
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IMAGE_LOCATIONS[i],
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setImage(IMAGE_LOCATIONS[0],
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setImage(IMAGE_LOCATIONS[i],
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tw));
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}
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SDL_Log("Loaded static images into working memory\n");
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@ -446,8 +448,8 @@ void board::initConstResources(){
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for(unsigned int i = 0;
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i < FONT_LOCATIONS_LENGTH; ++i){
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SDL_Font_Wrapper fw(fullPath + FONT_LOCATIONS[0]._name,
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FONT_LOCATIONS[0]._size);
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SDL_Font_Wrapper fw(fullPath + FONT_LOCATIONS[i]._name,
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FONT_LOCATIONS[i]._size);
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SDL_Log("Loaded font %s %lu at memory location %p\n",
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FONT_LOCATIONS[i]._name,
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