Remove mutlithreading TODO
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@ -44,17 +44,12 @@ void weather::draw(){
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//check if its time to update
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if((std::chrono::high_resolution_clock::now() - _last_update)
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> _update_interval){
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//TODO multithread this
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update();
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update_texture();
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}
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SDL_RenderCopy(board::getRenderer(), _texture, NULL, NULL);
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//TODO add this all to one texture
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}
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///////////////////////////////////////////////////////////////////////////////
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