Added text processing for weather elements

This commit is contained in:
Tyler Perkins 2021-12-19 19:59:53 -05:00
parent e5cbbea696
commit b0451e9f55
3 changed files with 32 additions and 7 deletions

View File

@ -15,7 +15,6 @@ using namespace dashboard::panel;
weather::weather(){
std::cerr << "WEATHER CONSTRUCTOR\n";
//std::cerr << "Current Renderer : " << board::getRenderer() << "\n";
_time_on_screen = WEATHER_DEFAULT_ON_SCREEN_TIME;
_update_interval = std::chrono::milliseconds{UPDATE_INTERVAL};
//let set to default, will make it so it updates the texture ASAP
@ -36,8 +35,11 @@ weather::~weather(){
void weather::draw(){
//create the texture if this is the first time running draw
if(_texture == nullptr)
if(_texture == nullptr){
initTexture();
update();
update_texture();
}
//check if its time to update
if((std::chrono::high_resolution_clock::now() - _last_update)
@ -68,6 +70,16 @@ void weather::update() {
//fetch updates
_rss.update();
//update internal state
current_desc = _rss.getItem(0).getDescription();
current_desc = current_desc.substr(0,current_desc.find('<'));
std::cerr << "Current Description : (\" " << current_desc << "\")\n";
tommorow_desc = _rss.getItem(1).getDescription();
tommorow_desc = tommorow_desc.substr(0,tommorow_desc.find('<'));
std::cerr << "Tommorow Description : (\" " << tommorow_desc << "\")\n";
}
///////////////////////////////////////
@ -87,19 +99,28 @@ void weather::update_texture(){
_rss.getTitle().c_str(),
&tgt.w, &tgt.h);
SDL_RenderCopy(board::getRenderer(),
board::getString(_rss.getTitle(),
board::getString(_rss.getTitle().c_str(),
{ "Roboto_Mono/RobotoMono-Medium.ttf", 24 }), NULL, &tgt);
//current weather
TTF_SizeText(board::getFont({ "Roboto_Mono/RobotoMono-Medium.ttf", 24 }),
_rss.getItem(0).getTitle().c_str(),
current_desc.c_str(),
&tgt.w, &tgt.h);
tgt.x = SCREEN_WIDTH / 2 - (tgt.w / 2);
tgt.y = SCREEN_HEIGHT / 2 - (tgt.h / 2);
SDL_RenderCopy(board::getRenderer(),
board::getString(_rss.getItem(0).getTitle().c_str(),
board::getString(current_desc.c_str(),
{ "Roboto_Mono/RobotoMono-Medium.ttf", 24 }), NULL, &tgt);
//tommorow's weather
TTF_SizeText(board::getFont({ "Roboto_Mono/RobotoMono-Medium.ttf", 24 }),
tommorow_desc.c_str(),
&tgt.w, &tgt.h);
tgt.x = SCREEN_WIDTH / 2 - (tgt.w / 2);
tgt.y = SCREEN_HEIGHT / 2 - (tgt.h / 2) + 30;
SDL_RenderCopy(board::getRenderer(),
board::getString(tommorow_desc.c_str(),
{ "Roboto_Mono/RobotoMono-Medium.ttf", 24 }), NULL, &tgt);
SDL_SetRenderTarget(board::getRenderer(), NULL);
}

View File

@ -16,6 +16,7 @@
#include <SDL2/SDL_ttf.h>
#include <iostream>
#include <string>
namespace dashboard::panel {
class weather : public panel {
@ -30,6 +31,10 @@ namespace dashboard::panel {
void update_texture();
void initTexture();
std::string current_desc;
std::string tommorow_desc;
rss_utils::rss _rss;
std::chrono::time_point<std::chrono::high_resolution_clock> _last_update;
std::chrono::milliseconds _update_interval;

View File

@ -16,6 +16,5 @@ namespace dashboard::panel {
//How long should we wait between updates? in ms
//Default 1 hour
//constexpr size_t UPDATE_INTERVAL = 3600000;
constexpr size_t UPDATE_INTERVAL = 5000;
constexpr size_t UPDATE_INTERVAL = 3600000;
}