Move static board functions to header

This commit is contained in:
Tyler Perkins 2021-09-19 18:21:07 -04:00
parent f3409daff9
commit d345027a75
2 changed files with 64 additions and 67 deletions

View File

@ -245,40 +245,6 @@ TTF_Font* SDL_Font_Wrapper::font() {
return _font; return _font;
} }
///////////////////////////////////////////////////////////////////////////////
// Static functions ///////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
SDL_Window* board::getWindow(){
static SDL_Window* _window = nullptr;
if(_window == nullptr){
_window = SDL_CreateWindow(WINDOW_TITLE,
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
SCREEN_WIDTH, SCREEN_HEIGHT,
SDL_WINDOW_FLAGS);
if(_window == NULL)
SDL_Log("Window could not be created, %s\n", SDL_GetError());
}
return _window;
}
SDL_Renderer* board::getRenderer(){
static SDL_Renderer* _renderer = nullptr;
if(_renderer == nullptr){
_renderer = SDL_CreateRenderer(board::getWindow(), -1,
SDL_RENDERER_ACCELERATED);
if(_renderer == NULL)
SDL_Log("Renderer could not be created, %s\n", SDL_GetError());
}
return _renderer;
}
/////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////
// Constructors /////////////////////////////////////////////////////////////// // Constructors ///////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////
@ -418,7 +384,8 @@ void board::start(){
//call draw on the current panel //call draw on the current panel
PANELS[i]->draw(); PANELS[i]->draw();
std::cerr << "Current frame: " << fcount << "\n"; if(fcount % 10 == 0)
std::cerr << "Frame : " << fcount << "\n";
SDL_RenderPresent(_renderer); SDL_RenderPresent(_renderer);
@ -503,36 +470,6 @@ void board::initConstResources(){
// Memory Functions /////////////////////////////////////////////////////////// // Memory Functions ///////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////
SDL_Texture* board::getString(const std::string& text, const font_and_size& fs){
//check for string in static strings, then check in dynamic strings
string_and_font sf = {text, fs};
if(_strings.find(sf) != _strings.end())
return _strings.find(sf)->second.texture();
//is dynamic string, generate:
return _dynamic_strings.get(sf).texture();
}
SDL_Texture* board::getImage(const std::string& path){
if(_textures.find(path) != _textures.end())
return _textures.find(path)->second.texture();
//TODO: Dynamic Images?
//not found, return null
return nullptr;
}
TTF_Font* board::getFont(const font_and_size& fs){
if(_fonts.find(fs) != _fonts.end()){
return _fonts.find(fs)->second.font();
}
//TODO: Dynamic Fonts? Is the needed?
//not found, return null
return nullptr;
}
SDL_Texture* board::setString(const std::string& text, const font_and_size& fs){ SDL_Texture* board::setString(const std::string& text, const font_and_size& fs){
string_and_font sf = {text, fs}; string_and_font sf = {text, fs};
_strings.insert_or_assign(sf, SDL_Texture_Wrapper(text, fs)); _strings.insert_or_assign(sf, SDL_Texture_Wrapper(text, fs));

View File

@ -147,7 +147,67 @@ namespace dashboard {
//local pointers to the globals //local pointers to the globals
SDL_Window* _window; inline static SDL_Window* _window;
SDL_Renderer* _renderer; inline static SDL_Renderer* _renderer;
}; };
} }
///////////////////////////////////////////////////////////////////////////////
// Static functions ///////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
SDL_Window* dashboard::board::getWindow(){
if(_window == nullptr){
_window = SDL_CreateWindow(WINDOW_TITLE,
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
SCREEN_WIDTH, SCREEN_HEIGHT,
SDL_WINDOW_FLAGS);
if(_window == NULL)
SDL_Log("Window could not be created, %s\n", SDL_GetError());
}
return _window;
}
SDL_Renderer* dashboard::board::getRenderer(){
if(_renderer == nullptr){
_renderer = SDL_CreateRenderer(board::getWindow(), -1,
SDL_RENDERER_ACCELERATED);
if(_renderer == NULL)
SDL_Log("Renderer could not be created, %s\n", SDL_GetError());
}
return _renderer;
}
SDL_Texture* dashboard::board::getString(const std::string& text, const font_and_size& fs){
//check for string in static strings, then check in dynamic strings
string_and_font sf = {text, fs};
if(_strings.find(sf) != _strings.end())
return _strings.find(sf)->second.texture();
//is dynamic string, generate:
return _dynamic_strings.get(sf).texture();
}
SDL_Texture* dashboard::board::getImage(const std::string& path){
if(_textures.find(path) != _textures.end())
return _textures.find(path)->second.texture();
//TODO: Dynamic Images?
//not found, return null
return nullptr;
}
TTF_Font* dashboard::board::getFont(const font_and_size& fs){
if(_fonts.find(fs) != _fonts.end()){
return _fonts.find(fs)->second.font();
}
//TODO: Dynamic Fonts? Is the needed?
//not found, return null
return nullptr;
}