Update documentation with info on sample panel
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@ -8,7 +8,7 @@ drawing api, to allow you to have as much control over the display as possible.
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dashboard uses a few objects for displaying things to the screen however, to
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dashboard uses a few objects for displaying things to the screen however, to
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interact with the memory management.
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interact with the memory management.
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First off, the default configuration is similar to web development "Carousels".
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The default configuration is similar to web development "Carousels".
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A series of **panels** are shown to the user by cycling through one by one.
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A series of **panels** are shown to the user by cycling through one by one.
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A **board** is a singleton, and represents the physical display board.
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A **board** is a singleton, and represents the physical display board.
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@ -24,14 +24,18 @@ data, several threads, etc, **it is the panel's responsibility to implement
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this**. The **board** provides a memory API, however you do not have to use
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this**. The **board** provides a memory API, however you do not have to use
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it.
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it.
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Each *panel* also has an `initTexture()` function that you must implement. This
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The **panel** parent class has an `update()` and `update_texture()` function
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you must implement. Use `update()` to update the data for the panel. Use
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`udpate_texture()` to update the `SDL_Texture _texture` each **panel** has
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Each **panel** also has an `initTexture()` function that you must implement. This
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should initialize the texture and should be called in your draw function. It is
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should initialize the texture and should be called in your draw function. It is
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up to you to call this, to give you the option of lazy loading it.
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up to you to call this, to give you the option of lazy loading it.
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*This must be called in `draw()` or later, not in the constructor*. This is
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*This must be called in `draw()` or later, not in the constructor*. This is
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because SDL will not be setup when your constructor is called, and therefore
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because SDL will not be setup when your constructor is called, and therefore
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will not be able to properly create the texture for the renderer.
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will not be able to properly create the texture for the renderer.
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The *_time_on_screen* value is in milliseconds, and will be the amount of time
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The **_time_on_screen** value is in milliseconds, and will be the amount of time
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the board will display the panel before transitioning. This value can be
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the board will display the panel before transitioning. This value can be
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modified at runtime if needed (ie displaying a dynamic length video).
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modified at runtime if needed (ie displaying a dynamic length video).
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@ -49,6 +53,9 @@ Each **panel** is also recommended to add its own config.hpp file for
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configuring possible settings. All static files that it needs should be placed
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configuring possible settings. All static files that it needs should be placed
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in the main config.hpp file
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in the main config.hpp file
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**See `src/panel/sample_panel*` for an example in code of a simple panel to
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help you get started**
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Things you need to implement as a panel creator
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Things you need to implement as a panel creator
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-----------------------------------------------
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-----------------------------------------------
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