Begin weather; add current weather to screen
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@ -76,23 +76,31 @@ void weather::update() {
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// _rss
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void weather::update_texture(){
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std::cerr << "WEATHER::UPDATE_TEXTURE\n";
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SDL_Rect tgt;
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SDL_SetRenderTarget(board::getRenderer(), _texture);
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SDL_Rect tgt;
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//title
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tgt.x = 50;
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tgt.y = 50;
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TTF_SizeText(board::getFont({ "Roboto_Mono/RobotoMono-Medium.ttf", 24 }),
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_rss.getTitle().c_str(),
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&tgt.w, &tgt.h);
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SDL_RenderCopy(board::getRenderer(),
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board::getString(_rss.getTitle(),
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{ "Roboto_Mono/RobotoMono-Medium.ttf", 24 }), NULL, &tgt);
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//current weather
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TTF_SizeText(board::getFont({ "Roboto_Mono/RobotoMono-Medium.ttf", 24 }),
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_rss.getItem(0).getTitle().c_str(),
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&tgt.w, &tgt.h);
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tgt.x = SCREEN_WIDTH / 2 - (tgt.w / 2);
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tgt.y = SCREEN_HEIGHT / 2 - (tgt.h / 2);
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SDL_RenderCopy(board::getRenderer(),
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board::getString(_rss.getItem(0).getTitle().c_str(),
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{ "Roboto_Mono/RobotoMono-Medium.ttf", 24 }), NULL, &tgt);
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SDL_SetRenderTarget(board::getRenderer(), NULL);
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}
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