vimwiki/tech/animation.wiki

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= Animation =
Animation is the process of playing several still images in quick sucession to
create the appearance of motion.
== aproaches ==
* keyframing
* data-driven
* procedural
* simulation
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== perception of motion ==
Humans can only process about 12 images per second. If an image moves faster
than this, the illusion of continous motion is created.
== principles of animation ==
1) squash/stretch
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* helps feel object feel fluid by applying a change to its shape as it moves
* applies to both 3d and 2d animation
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2) anticipation
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* characters take a moments to get ready to follow through with an action
* give time for viewer to understand what is happening
* IE smile before laughing, reach into pocket before pulling out wallet
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3) staging
4) straight ahead action and post to pose
5) follow through and overlapping action
6) slow in and slow out
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* things take time to speed up and slow down
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7) arc
8) secondary action
9) timing
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* relates to speed of animation events (key frames)
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10) exaggeration
11) solid drawing
12) appeal