Update for 02-03-22 13:15
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@ -18,14 +18,21 @@ than this, the illusion of continous motion is created.
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== principles of animation ==
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1) squash/stretch
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* helps feel object feel fluid by applying a change to its shape as it moves
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* applies to both 3d and 2d animation
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2) anticipation
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* characters take a moments to get ready to follow through with an action
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* give time for viewer to understand what is happening
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* IE smile before laughing, reach into pocket before pulling out wallet
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3) staging
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4) straight ahead action and post to pose
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5) follow through and overlapping action
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6) slow in and slow out
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* things take time to speed up and slow down
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7) arc
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8) secondary action
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9) timing
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* relates to speed of animation events (key frames)
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10) exaggeration
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11) solid drawing
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12) appeal
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