Update for 02-03-22 13:15

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Tyler Perkins 2022-03-02 13:15:01 -05:00
parent c1d940d35b
commit 46f019dce9

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@ -18,14 +18,21 @@ than this, the illusion of continous motion is created.
== principles of animation == == principles of animation ==
1) squash/stretch 1) squash/stretch
* helps feel object feel fluid by applying a change to its shape as it moves
* applies to both 3d and 2d animation
2) anticipation 2) anticipation
* characters take a moments to get ready to follow through with an action
* give time for viewer to understand what is happening
* IE smile before laughing, reach into pocket before pulling out wallet
3) staging 3) staging
4) straight ahead action and post to pose 4) straight ahead action and post to pose
5) follow through and overlapping action 5) follow through and overlapping action
6) slow in and slow out 6) slow in and slow out
* things take time to speed up and slow down
7) arc 7) arc
8) secondary action 8) secondary action
9) timing 9) timing
* relates to speed of animation events (key frames)
10) exaggeration 10) exaggeration
11) solid drawing 11) solid drawing
12) appeal 12) appeal