Update for 02-03-22 13:15
This commit is contained in:
parent
c1d940d35b
commit
46f019dce9
@ -18,14 +18,21 @@ than this, the illusion of continous motion is created.
|
|||||||
== principles of animation ==
|
== principles of animation ==
|
||||||
|
|
||||||
1) squash/stretch
|
1) squash/stretch
|
||||||
|
* helps feel object feel fluid by applying a change to its shape as it moves
|
||||||
|
* applies to both 3d and 2d animation
|
||||||
2) anticipation
|
2) anticipation
|
||||||
|
* characters take a moments to get ready to follow through with an action
|
||||||
|
* give time for viewer to understand what is happening
|
||||||
|
* IE smile before laughing, reach into pocket before pulling out wallet
|
||||||
3) staging
|
3) staging
|
||||||
4) straight ahead action and post to pose
|
4) straight ahead action and post to pose
|
||||||
5) follow through and overlapping action
|
5) follow through and overlapping action
|
||||||
6) slow in and slow out
|
6) slow in and slow out
|
||||||
|
* things take time to speed up and slow down
|
||||||
7) arc
|
7) arc
|
||||||
8) secondary action
|
8) secondary action
|
||||||
9) timing
|
9) timing
|
||||||
|
* relates to speed of animation events (key frames)
|
||||||
10) exaggeration
|
10) exaggeration
|
||||||
11) solid drawing
|
11) solid drawing
|
||||||
12) appeal
|
12) appeal
|
||||||
|
Loading…
Reference in New Issue
Block a user