Update for 02-03-22 16:30
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@ -23,10 +23,16 @@ than this, the illusion of continous motion is created.
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2) anticipation
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2) anticipation
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* characters take a moments to get ready to follow through with an action
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* characters take a moments to get ready to follow through with an action
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* give time for viewer to understand what is happening
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* give time for viewer to understand what is happening
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* IE smile before laughing, reach into pocket before pulling out wallet
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* IE smile before laughing, reach into pocket before pulling out wallet, etc
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3) staging
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3) staging
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4) straight ahead action and post to pose
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* presentation of idea so its clear
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* make effectives use of the enviroment
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* good lighting, music, background, and other atmospheric cues
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4) straight ahead action and pose to pose
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5) follow through and overlapping action
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5) follow through and overlapping action
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* consider character momentum, physics and position
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* if a character was running and suddenly stopped, the rest of their body
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should lurch forward
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6) slow in and slow out
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6) slow in and slow out
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* things take time to speed up and slow down
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* things take time to speed up and slow down
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7) arc
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7) arc
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@ -34,5 +40,15 @@ than this, the illusion of continous motion is created.
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9) timing
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9) timing
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* relates to speed of animation events (key frames)
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* relates to speed of animation events (key frames)
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10) exaggeration
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10) exaggeration
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* make reality bigger, bolder, and brighter
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* give audience better understanding of whats happening on screen
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11) solid drawing
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11) solid drawing
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* respecting 3d space in your animation, particularly volume, weight, and
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balance
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* this does not mean obey physics, it means make things look natural
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* IE avoid twinning; having an object look or move in a way that is
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unnaturally symmetrical
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12) appeal
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12) appeal
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* make characters interesting and engaging
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* IE use variety of shapes, playing with proportions, and not adding
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uncessary details
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