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# Wavehpp
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# Wavehpp
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Simple wrapper for PlaySound() in the winodws.h library
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This is my first time trying to create something like this outside of class
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Use with care :)
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***
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## Usage
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### Public Methods
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- wave::wave()
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- defualt ctor (not recomended for usage)
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- wave::wave(std::string&)
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- takes path to .wav file to load
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- wave::wave(const wave&)
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- copy ctor
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- wave::~wave()
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- destructor
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- wave& wave::operator=(wave&)
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- asignment operator
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- wave::swap(wave&)
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- swap
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- bool wave::isOk() const
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- check if the wav file was loaded properly and is ready to be played
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- wave::play(bool)
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- play the loaded file
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- Note: passing false will pause execution till the file has finished playing
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- However, passing true will let execution continue normally will the sound plays
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- wave::resign(std::string&)
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- loads a new file into memory to play from the provided path
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- std::string wave::dumpbuffer() const
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- will output the file buffer
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***
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### Private Methods
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- bool wave::isWave(std::string&)
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- returns true if the magic bytes at the beggining of the file indicate a wav file (RIFF....WAVE)
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***
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### Private Values
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- wave::buffer
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- char* ; points to the buffer where the file is stored on the heap
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- wave::HInstance
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- HINSTANCE ; used by windows to tell different windows and similar processes apart
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- wave::isok
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- bool ; stores weather or not the file is ready to be played
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- wave::buffsize
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- int ; size of the file buffer
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