1.4 KiB
1.4 KiB
Wavehpp
Simple wrapper for PlaySound() in the winodws.h library This is my first time trying to create something like this outside of class Use with care :)
Usage
Public Methods
-
wave::wave()
- defualt ctor (not recomended for usage)
-
wave::wave(std::string&)
- takes path to .wav file to load
-
wave::wave(const wave&)
- copy ctor
-
wave::~wave()
- destructor
-
wave& wave::operator=(wave&)
- asignment operator
-
wave::swap(wave&)
- swap
-
bool wave::isOk() const
- check if the wav file was loaded properly and is ready to be played
-
wave::play(bool)
- play the loaded file
- Note: passing false will pause execution till the file has finished playing
- However, passing true will let execution continue normally will the sound plays
-
wave::resign(std::string&)
- loads a new file into memory to play from the provided path
-
std::string wave::dumpbuffer() const
- will output the file buffer
Private Methods
- bool wave::isWave(std::string&)
- returns true if the magic bytes at the beggining of the file indicate a wav file (RIFF....WAVE)
Private Values
-
wave::buffer
- char* ; points to the buffer where the file is stored on the heap
-
wave::HInstance
- HINSTANCE ; used by windows to tell different windows and similar processes apart
-
wave::isok
- bool ; stores weather or not the file is ready to be played
-
wave::buffsize
- int ; size of the file buffer