mirror of
https://github.com/Clortox/Wavehpp.git
synced 2024-12-26 21:09:17 +00:00
Add files via upload
This commit is contained in:
parent
389293f371
commit
b471037763
322
wave.hpp
Normal file
322
wave.hpp
Normal file
@ -0,0 +1,322 @@
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//wave.hpp
|
||||
//load a .wav file into memeory and play at will
|
||||
//MUST ADD winmm TO YOUR LINKER SETTINGS ELSE THIS WILL NOT WORK
|
||||
//
|
||||
//Free to use, modify, publish, etc.
|
||||
//if you're feeling nice, mention me :D
|
||||
//
|
||||
//////////////////////////////////////////////////////////
|
||||
//Date: 11-5-19 //
|
||||
//Author: Tyler Perkins //
|
||||
//Pseudonym: Clortox //
|
||||
//modified from the code provided by: //
|
||||
//Chervil on the c++ fourms //
|
||||
//Use with care :) //
|
||||
//////////////////////////////////////////////////////////
|
||||
//Interface: //
|
||||
//wave::Wave(std::string) provide file path to a //
|
||||
// .wav file, else will be //
|
||||
// empty //
|
||||
//------------------------------------------------------//
|
||||
//wave::isOk() returns weather the wav //
|
||||
// is ready to be played, //
|
||||
// like ifstream::good() //
|
||||
//------------------------------------------------------//
|
||||
//wave::play(bool) plays wave file, will not//
|
||||
// if !isOk().bool is async //
|
||||
// async=true,pause and play//
|
||||
// async=false,open new //
|
||||
// thread to play on //
|
||||
//------------------------------------------------------//
|
||||
//wave::resign(std::string) load new wav file into //
|
||||
// memory //
|
||||
//------------------------------------------------------//
|
||||
//wave::dumpbuffer() returns a string with //
|
||||
// the file buffer in it //
|
||||
// really only for debug //
|
||||
//------------------------------------------------------//
|
||||
//wave::isWave(std::string) returns true if is wave //
|
||||
// file, checks magic bytes //
|
||||
//////////////////////////////////////////////////////////
|
||||
#ifndef _WAVE_HPP_
|
||||
#define _WAVE_HPP_
|
||||
|
||||
#include <windows.h>
|
||||
#include <new>
|
||||
#include <fstream>
|
||||
#include <sstream>
|
||||
#include <utility>
|
||||
|
||||
class wave{
|
||||
public:
|
||||
wave (); //def ctor
|
||||
wave (std::string&); //ctor with path
|
||||
|
||||
//rule of three
|
||||
wave (const wave&); //copy ctor
|
||||
~wave (); //dtor
|
||||
wave& operator= (wave&); //assignment operator
|
||||
|
||||
void swap (wave&); //swap
|
||||
|
||||
bool isOk () const; //check if ready to run
|
||||
void play (bool); //play loaded file
|
||||
void resign (std::string&); //load new file into memory
|
||||
|
||||
////DEBUG////
|
||||
std::string dumpbuffer() const; //send back the buffer in a string
|
||||
|
||||
private:
|
||||
bool isWave(std::string&) const; //check if file is a wave file via magic bytes
|
||||
|
||||
char *buffer;
|
||||
HINSTANCE HInstance;
|
||||
bool isok;
|
||||
int buffsize;
|
||||
};
|
||||
|
||||
/////////////////////////////////////////////////
|
||||
//defualt ctor (WORKS)
|
||||
//will set everything to blank so it is ready to role
|
||||
wave::wave(){
|
||||
isok = false;
|
||||
buffer = 0;
|
||||
buffsize = 0;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////
|
||||
//preffered ctor the user use (WORKS)
|
||||
//will just load file into memory, throw error if not working
|
||||
wave::wave(std::string &path){
|
||||
isok = false;
|
||||
try{
|
||||
if(path == ""){
|
||||
throw 15;
|
||||
}
|
||||
std::ifstream infile(path.c_str());
|
||||
if(!infile.good()){
|
||||
throw 10;
|
||||
}
|
||||
if(!isWave(path)){
|
||||
throw 20;
|
||||
}
|
||||
}
|
||||
catch(int e){
|
||||
if(e == 10){
|
||||
std::cerr << "wave::wave(std::string&); file either was moved or does not exist\nEXITING\n";
|
||||
return;
|
||||
}
|
||||
if(e == 15){
|
||||
std::cerr << "wave::wave(std::string&); file either was moved or does not exist\nEXITING\n";
|
||||
return;
|
||||
}
|
||||
if(e == 20){
|
||||
std::cerr << "wave::wave(std::string&); file is not a .wav file\nEXITING\n";
|
||||
return;
|
||||
}
|
||||
}
|
||||
buffer = 0;
|
||||
HInstance = GetModuleHandle(0);
|
||||
std::ifstream infile(path,std::ios::binary);
|
||||
|
||||
infile.seekg(0,std::ios::end);
|
||||
buffsize = infile.tellg();
|
||||
buffer = new char[buffsize];
|
||||
infile.seekg(0,std::ios::beg);
|
||||
infile.read(buffer,buffsize);
|
||||
|
||||
infile.close();
|
||||
isok = true;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////
|
||||
//copy ctor (WORKS)
|
||||
//just moves copies the buffer over
|
||||
wave::wave(const wave &rhs){
|
||||
isok = false;
|
||||
HInstance = rhs.HInstance;
|
||||
buffsize = rhs.buffsize;
|
||||
buffer = new char[buffsize]; //the point of this is so that if the other wave goes out of scope,
|
||||
//this one is still useable
|
||||
for(int i=0;i<=buffsize-1;i++){ //copy data over
|
||||
buffer[i] = rhs.buffer[i];
|
||||
}
|
||||
isok = rhs.isOk();
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////
|
||||
//dtor (WORKS)
|
||||
//just dealloc the buffer
|
||||
wave::~wave(){
|
||||
PlaySound(NULL,0,0); //stop the sound
|
||||
delete[] buffer;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////
|
||||
//assignment operator (WORKS)
|
||||
//
|
||||
wave& wave::operator=(wave &rhs){
|
||||
swap(rhs);
|
||||
return *this;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////
|
||||
//swap func (WORKS)
|
||||
//swaps all the private elements
|
||||
void wave::swap(wave &rhs){
|
||||
char* temp = rhs.buffer;
|
||||
rhs.buffer = buffer;
|
||||
buffer = temp;
|
||||
|
||||
int tempbuf = rhs.buffsize;
|
||||
rhs.buffsize = buffsize;
|
||||
buffsize = tempbuf;
|
||||
|
||||
bool tempok = rhs.isok;
|
||||
rhs.isok = isok;
|
||||
isok = tempok;
|
||||
|
||||
HINSTANCE tempinst = rhs.HInstance;
|
||||
rhs.HInstance = HInstance;
|
||||
HInstance = tempinst;
|
||||
return;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////
|
||||
//returns isok (WORKS)
|
||||
//useful for checking if the file is working
|
||||
bool wave::isOk() const{
|
||||
return isok;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////
|
||||
//the star of the show (WORKS)
|
||||
//play the file using winapi
|
||||
void wave::play(bool async){
|
||||
try{
|
||||
if(!isOk()){
|
||||
throw 12;
|
||||
}
|
||||
}
|
||||
catch(int e){
|
||||
if(e == 12){
|
||||
std::cerr << "wave::play(bool); cannot play file\nEXITING\n";
|
||||
return;
|
||||
}
|
||||
}
|
||||
if(async){
|
||||
PlaySound(buffer, HInstance, SND_MEMORY | SND_ASYNC);
|
||||
}else{
|
||||
PlaySound(buffer, HInstance, SND_MEMORY);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////
|
||||
//almost the std::string ctor but not quite
|
||||
//just load a new path into memory
|
||||
void wave::resign(std::string &path){
|
||||
isok = false;
|
||||
try{
|
||||
std::ifstream infile(path.c_str());
|
||||
if(!infile.good()){
|
||||
throw 10;
|
||||
}
|
||||
if(!isWave(path)){
|
||||
throw 19;
|
||||
}
|
||||
}
|
||||
catch(int e){
|
||||
if(e == 10){
|
||||
std::cerr << "wave::resign(std::string&); file either was moved or does not exist\nEXITING\n";
|
||||
return;
|
||||
}
|
||||
if(e == 19){
|
||||
std::cerr << "wave::resign(std::string&); file is not a .wav file\nEXITING\n";
|
||||
return;
|
||||
}
|
||||
}
|
||||
delete[] buffer;
|
||||
buffer = 0;
|
||||
buffsize = 0;
|
||||
HInstance = GetModuleHandle(0);
|
||||
std::ifstream infile(path,std::ios::binary);
|
||||
|
||||
infile.seekg(0,std::ios::end);
|
||||
buffsize = infile.tellg();
|
||||
buffer = new char[buffsize];
|
||||
infile.seekg(0,std::ios::beg);
|
||||
infile.read(buffer,buffsize);
|
||||
|
||||
infile.close();
|
||||
isok = true;
|
||||
return;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////
|
||||
//send back a string with everything in it
|
||||
//expect a lot of garbage
|
||||
std::string wave::dumpbuffer() const{
|
||||
std::string resultant;
|
||||
for(int i=0;i<=buffsize-1;i++){
|
||||
resultant += buffer[i];
|
||||
}
|
||||
return resultant;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////
|
||||
//check if the file is a wav file
|
||||
//below is the definition of the magic bytes
|
||||
bool wave::isWave(std::string &path) const{
|
||||
try{
|
||||
if(path == ""){
|
||||
throw 18;
|
||||
}
|
||||
std::ifstream infile(path.c_str());
|
||||
if(!infile.good()){
|
||||
throw 16;
|
||||
}
|
||||
}
|
||||
catch(int e){
|
||||
if(e == 16){
|
||||
std::cerr << "wave::isWave(std::string&); file either was moved or does not exist\nEXITING\n";
|
||||
return false;
|
||||
}
|
||||
if(e == 18){
|
||||
std::cerr << "wave::isWave(std::string&); path is empty!\nEXITING\n";
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
std::ifstream infile(path.c_str(),std::ios_base::binary);
|
||||
char ch;
|
||||
std::string temp = "";
|
||||
std::cout << "wav head: " << std::endl;
|
||||
for(int i=0;i<=11;i++){
|
||||
infile.get(ch);
|
||||
temp += ch;
|
||||
}
|
||||
|
||||
try{
|
||||
std::string first = "RIFF"; //i know these are magic numbers,
|
||||
std::string last = "WAVE"; //but these are standards, theyre not changing
|
||||
//or i hope so
|
||||
if(!(temp.substr(0,4) == first)){
|
||||
throw 17;
|
||||
}
|
||||
if(!(temp.substr(8,4) == last)){
|
||||
throw 17;
|
||||
}
|
||||
}
|
||||
catch(int e){
|
||||
if(e == 17){
|
||||
std::cout << "wave::isWave(std::string&); file is not formatted as a .wav\nEXITING\n";
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
#endif // _WAVE_HPP_
|
Loading…
Reference in New Issue
Block a user