Go to file
2019-11-08 12:54:18 -05:00
README.md Update README.md 2019-11-08 12:53:09 -05:00
wave.hpp Add files via upload 2019-11-08 12:54:18 -05:00

Wavehpp

Simple wrapper for PlaySound() in the winodws.h library This is my first time trying to create something like this outside of class Use with care :)


Usage

Public Methods

  • wave::wave()

    • defualt ctor (not recomended for usage)
  • wave::wave(std::string&)

    • takes path to .wav file to load
  • wave::wave(const wave&)

    • copy ctor
  • wave::~wave()

    • destructor
  • wave& wave::operator=(wave&)

    • asignment operator
  • wave::swap(wave&)

    • swap
  • bool wave::isOk() const

    • check if the wav file was loaded properly and is ready to be played
  • wave::play(bool)

    • play the loaded file
    • Note: passing false will pause execution till the file has finished playing
    • However, passing true will let execution continue normally will the sound plays
  • wave::resign(std::string&)

    • loads a new file into memory to play from the provided path
  • std::string wave::dumpbuffer() const

    • will output the file buffer

Private Methods

  • bool wave::isWave(std::string&)
    • returns true if the magic bytes at the beggining of the file indicate a wav file (RIFF....WAVE)

Private Values

  • wave::buffer

    • char* ; points to the buffer where the file is stored on the heap
  • wave::HInstance

    • HINSTANCE ; used by windows to tell different windows and similar processes apart
  • wave::isok

    • bool ; stores weather or not the file is ready to be played
  • wave::buffsize

    • int ; size of the file buffer