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wave.hpp
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322
wave.hpp
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//////////////////////////////////////////////////////////////////////////
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//wave.hpp
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//load a .wav file into memeory and play at will
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//MUST ADD winmm TO YOUR LINKER SETTINGS ELSE THIS WILL NOT WORK
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//
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//Free to use, modify, publish, etc.
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//if you're feeling nice, mention me :D
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//
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//////////////////////////////////////////////////////////
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//Date: 11-5-19 //
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//Author: Tyler Perkins //
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//Pseudonym: Clortox //
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//modified from the code provided by: //
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//Chervil on the c++ fourms //
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//Use with care :) //
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//////////////////////////////////////////////////////////
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//Interface: //
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//wave::Wave(std::string) provide file path to a //
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// .wav file, else will be //
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// empty //
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//------------------------------------------------------//
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//wave::isOk() returns weather the wav //
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// is ready to be played, //
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// like ifstream::good() //
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//------------------------------------------------------//
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//wave::play(bool) plays wave file, will not//
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// if !isOk().bool is async //
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// async=true,pause and play//
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// async=false,open new //
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// thread to play on //
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//------------------------------------------------------//
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//wave::resign(std::string) load new wav file into //
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// memory //
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//------------------------------------------------------//
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//wave::dumpbuffer() returns a string with //
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// the file buffer in it //
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// really only for debug //
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//------------------------------------------------------//
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//wave::isWave(std::string) returns true if is wave //
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// file, checks magic bytes //
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//////////////////////////////////////////////////////////
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#ifndef _WAVE_HPP_
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#define _WAVE_HPP_
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#include <windows.h>
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#include <new>
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#include <fstream>
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#include <sstream>
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#include <utility>
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class wave{
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public:
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wave (); //def ctor
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wave (std::string&); //ctor with path
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//rule of three
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wave (const wave&); //copy ctor
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~wave (); //dtor
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wave& operator= (wave&); //assignment operator
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void swap (wave&); //swap
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bool isOk () const; //check if ready to run
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void play (bool); //play loaded file
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void resign (std::string&); //load new file into memory
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////DEBUG////
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std::string dumpbuffer() const; //send back the buffer in a string
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private:
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bool isWave(std::string&) const; //check if file is a wave file via magic bytes
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char *buffer;
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HINSTANCE HInstance;
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bool isok;
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int buffsize;
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};
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/////////////////////////////////////////////////
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//defualt ctor (WORKS)
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//will set everything to blank so it is ready to role
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wave::wave(){
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isok = false;
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buffer = 0;
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buffsize = 0;
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}
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/////////////////////////////////////////////////
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//preffered ctor the user use (WORKS)
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//will just load file into memory, throw error if not working
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wave::wave(std::string &path){
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isok = false;
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try{
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if(path == ""){
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throw 15;
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}
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std::ifstream infile(path.c_str());
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if(!infile.good()){
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throw 10;
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}
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if(!isWave(path)){
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throw 20;
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}
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}
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catch(int e){
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if(e == 10){
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std::cerr << "wave::wave(std::string&); file either was moved or does not exist\nEXITING\n";
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return;
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}
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if(e == 15){
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std::cerr << "wave::wave(std::string&); file either was moved or does not exist\nEXITING\n";
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return;
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}
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if(e == 20){
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std::cerr << "wave::wave(std::string&); file is not a .wav file\nEXITING\n";
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return;
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}
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}
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buffer = 0;
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HInstance = GetModuleHandle(0);
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std::ifstream infile(path,std::ios::binary);
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infile.seekg(0,std::ios::end);
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buffsize = infile.tellg();
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buffer = new char[buffsize];
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infile.seekg(0,std::ios::beg);
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infile.read(buffer,buffsize);
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infile.close();
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isok = true;
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}
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/////////////////////////////////////////////////
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//copy ctor (WORKS)
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//just moves copies the buffer over
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wave::wave(const wave &rhs){
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isok = false;
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HInstance = rhs.HInstance;
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buffsize = rhs.buffsize;
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buffer = new char[buffsize]; //the point of this is so that if the other wave goes out of scope,
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//this one is still useable
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for(int i=0;i<=buffsize-1;i++){ //copy data over
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buffer[i] = rhs.buffer[i];
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}
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isok = rhs.isOk();
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}
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/////////////////////////////////////////////////
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//dtor (WORKS)
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//just dealloc the buffer
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wave::~wave(){
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PlaySound(NULL,0,0); //stop the sound
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delete[] buffer;
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}
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/////////////////////////////////////////////////
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//assignment operator (WORKS)
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//
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wave& wave::operator=(wave &rhs){
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swap(rhs);
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return *this;
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}
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/////////////////////////////////////////////////
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//swap func (WORKS)
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//swaps all the private elements
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void wave::swap(wave &rhs){
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char* temp = rhs.buffer;
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rhs.buffer = buffer;
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buffer = temp;
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int tempbuf = rhs.buffsize;
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rhs.buffsize = buffsize;
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buffsize = tempbuf;
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bool tempok = rhs.isok;
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rhs.isok = isok;
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isok = tempok;
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HINSTANCE tempinst = rhs.HInstance;
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rhs.HInstance = HInstance;
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HInstance = tempinst;
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return;
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}
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/////////////////////////////////////////////////
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//returns isok (WORKS)
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//useful for checking if the file is working
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bool wave::isOk() const{
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return isok;
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}
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/////////////////////////////////////////////////
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//the star of the show (WORKS)
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//play the file using winapi
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void wave::play(bool async){
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try{
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if(!isOk()){
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throw 12;
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}
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}
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catch(int e){
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if(e == 12){
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std::cerr << "wave::play(bool); cannot play file\nEXITING\n";
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return;
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}
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}
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if(async){
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PlaySound(buffer, HInstance, SND_MEMORY | SND_ASYNC);
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}else{
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PlaySound(buffer, HInstance, SND_MEMORY);
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}
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return;
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}
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/////////////////////////////////////////////////
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//almost the std::string ctor but not quite
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//just load a new path into memory
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void wave::resign(std::string &path){
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isok = false;
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try{
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std::ifstream infile(path.c_str());
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if(!infile.good()){
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throw 10;
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}
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if(!isWave(path)){
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throw 19;
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}
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}
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catch(int e){
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if(e == 10){
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std::cerr << "wave::resign(std::string&); file either was moved or does not exist\nEXITING\n";
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return;
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}
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if(e == 19){
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std::cerr << "wave::resign(std::string&); file is not a .wav file\nEXITING\n";
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return;
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}
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}
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delete[] buffer;
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buffer = 0;
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buffsize = 0;
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HInstance = GetModuleHandle(0);
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std::ifstream infile(path,std::ios::binary);
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infile.seekg(0,std::ios::end);
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buffsize = infile.tellg();
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buffer = new char[buffsize];
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infile.seekg(0,std::ios::beg);
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infile.read(buffer,buffsize);
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infile.close();
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isok = true;
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return;
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}
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/////////////////////////////////////////////////
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//send back a string with everything in it
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//expect a lot of garbage
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std::string wave::dumpbuffer() const{
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std::string resultant;
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for(int i=0;i<=buffsize-1;i++){
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resultant += buffer[i];
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}
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return resultant;
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}
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/////////////////////////////////////////////////
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//check if the file is a wav file
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//below is the definition of the magic bytes
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bool wave::isWave(std::string &path) const{
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try{
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if(path == ""){
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throw 18;
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}
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std::ifstream infile(path.c_str());
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if(!infile.good()){
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throw 16;
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}
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}
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catch(int e){
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if(e == 16){
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std::cerr << "wave::isWave(std::string&); file either was moved or does not exist\nEXITING\n";
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return false;
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}
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if(e == 18){
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std::cerr << "wave::isWave(std::string&); path is empty!\nEXITING\n";
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return false;
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}
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}
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std::ifstream infile(path.c_str(),std::ios_base::binary);
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char ch;
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std::string temp = "";
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std::cout << "wav head: " << std::endl;
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for(int i=0;i<=11;i++){
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infile.get(ch);
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temp += ch;
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}
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try{
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std::string first = "RIFF"; //i know these are magic numbers,
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std::string last = "WAVE"; //but these are standards, theyre not changing
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//or i hope so
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if(!(temp.substr(0,4) == first)){
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throw 17;
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}
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if(!(temp.substr(8,4) == last)){
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throw 17;
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}
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}
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catch(int e){
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if(e == 17){
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std::cout << "wave::isWave(std::string&); file is not formatted as a .wav\nEXITING\n";
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return false;
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}
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}
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return true;
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}
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#endif // _WAVE_HPP_
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